Delweyn.1309 Posted May 27, 2018 Share Posted May 27, 2018 It's probably the problem.Maybe keep conquest for 5 ppl premade with team rank.And add a mode for 10 soloQ people with individuel rank, and score based on individual performances ?Or maybe I'm not logic... Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted May 27, 2018 Share Posted May 27, 2018 Free for all death match with rank based off kill/death ratio... Would that work for a new solo queue mode? Link to comment Share on other sites More sharing options...
SlippyCheeze.5483 Posted May 27, 2018 Share Posted May 27, 2018 @"Delweyn.1309" said:It's probably the problem.At least some research, at Microsoft and elsewhere, supports you; in my little cache of stuff:http://rhetoricstudios.com/downloads/AbstractingGlicko2ForTeamGames.pdfhttps://www.microsoft.com/en-us/research/project/trueskill-ranking-system/Also, if you like marketing fluff that agrees with you: https://rankade.com/ree#ranking-system-comparisonOr maybe I'm not logic...I'm pretty sure you are blaming the matchmaker way more than it deserves, but you are not wrong to say that there are ways it could potentially improve. Link to comment Share on other sites More sharing options...
Yamazuki.6073 Posted May 28, 2018 Share Posted May 28, 2018 If you're losing often enough it's probably your fault. You can't ignore your team every single game and only acknowledge their existence when you lose.The primary issues with "competitive" ques isn't even the rating system, but the fact when it comes to competitiveness it isn't really any different than the unranked counterpart. It's why games provide rewards in the ranked systems that aren't available to the unranked one, which honestly, partly contribute to the problem. Link to comment Share on other sites More sharing options...
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