Exalted Quality.8534 Posted September 24, 2017 Share Posted September 24, 2017 I sort of understand why you made the summons destructible and cc'able because of the whole active (renegade) vs. passive management (herald) of utilities and that you want renegades to be careful about where they place summons. In my opinion, tactical placement on the battlefield is hindered by limiting the range to 600 units from the caster. This makes incredibly difficult to be able to control a situation. Since shortbow has no gap closers (like the daredevil's #5 shortbow skill), I beleive it makes sense to increase the range to match the shortbow's 900 units (at least). Increasing the max deployment distance does not make the elite any stronger. I'll finish by saying renegade in it's current form needs a lot of work to feel anything close to smooth. Link to comment Share on other sites More sharing options...
Rangerdeity.5847 Posted September 24, 2017 Share Posted September 24, 2017 Also requiring pathing to summon them? if i wanna deploy them on a wall there is no reason i shouldnt be able to i cant teleport to them and they arent exactly insanely strong. Tell ya what why dont we also just make sure to have all your boons transfer to summons whenever you summon them just to make them more useless <3 Link to comment Share on other sites More sharing options...
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