Hiki.9310 Posted August 2, 2018 Share Posted August 2, 2018 It applies 4 stacks of torment and 4 seconds of chill if an enemy doesn't move. It even locks you an animation that is longer than the listed cast time. I don't think it's worth 30 energy. Link to comment Share on other sites More sharing options...
narcx.3570 Posted August 2, 2018 Share Posted August 2, 2018 I think it'd be well worth 30 energy if it had i-frames during the movement... Which IMO is the biggest thing that the skill is missing. Or at the VERY LEAST, make getting interrupted while using it just a normal interrupt like any other class's movement skills, instead of how it turns into an insane hard-cc knockdown.As for damage per energy spent, it's still a pretty efficient skill considering each chill also applies its own torment and it's such a large AOE (it's definitely efficient enough to appear in max dps rotations... And while I know this is a PvP thread, PvE rotations are still a good measure of a skills power vs cost, since so many skills aren't even worth using when you're going for pure damage--and that's not even factoring in how strong Chill is as a utility in PvP.) If you reduced the energy cost to even something like 20 energy, since it lasts 4 seconds, that's basically a permanent chill field that you could sustain indefinitely forever--which is kind of OP considering how much of a total hooch Chill is to deal with (not to even mention the damage from the torment.) Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted August 2, 2018 Share Posted August 2, 2018 @narcx.3570 said:I think it'd be well worth 30 energy if it had i-frames during the movement... Which IMO is the biggest thing that the skill is missing. Or at the VERY LEAST, make getting interrupted while using it just a normal interrupt like any other class's movement skills, instead of how it turns into an insane hard-cc knockdown.As for damage per energy spent, it's still a pretty efficient skill considering each chill also applies its own torment and it's such a large AOE (it's definitely efficient enough to appear in max dps rotations... And while I know this is a PvP thread, PvE rotations are still a good measure of a skills power vs cost, since so many skills aren't even worth using when you're going for pure damage--and that's not even factoring in how strong Chill is as a utility in PvP.) If you reduced the energy cost to even something like 20 energy, since it lasts 4 seconds, that's basically a permanent chill field that you could sustain indefinitely forever--which is kind of OP considering how much of a total hooch Chill is to deal with (not to even mention the damage from the torment.)Preach! UA needs a half second evade or something during the travel and condi rev would be in a much better place in PvP. Hell even gaining a stack or two of stability would be better than what we have now (but I think it really needs the evade) Link to comment Share on other sites More sharing options...
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