Ovark.2514 Posted October 27, 2018 Author Share Posted October 27, 2018 @Exalted Quality.8534 said:Removing or drastically reducing the duration of invuln on down will fix most of what’s wrong with downstate mechanics.They already removed invuln on down. This was done quite a while ago now, though I couldn't find when on the wiki. Link to comment Share on other sites More sharing options...
Crinn.7864 Posted October 27, 2018 Share Posted October 27, 2018 @Chaith.8256 said:@"mrauls.6519" said:@Chaith.8256 said:@"mrauls.6519" said:@Namless.4028 said:@"mrauls.6519" said:Yeah, fast revives should not exist in PvP. Same reason quickness stomping was removedQuickness revive was also removed in the same patchThat's good. Time to remove traits and skills that speed up reviving nowIt's not better for everyone to just stack bursts (Holo, Mirage, Soulbeast, Herald, Core Guard, Deadeye) and never have to worry about things after downing someone. That's already what's being seen a fair bit now.That certainly would be more convenient for burst combo builds that have limited follow-up wouldn't it? If all fast revivers were removed, that is.Also you give no thought to shafting Necro which both relies on being revived, and utilizing Blood reviving in solo play. Shafting Scrapper which is a respectable spec but still lacking & being chained to a fast revive mechanic. You ignored my previous post obvs.Your usual "buff my DH" posts are better because they don't highlight your disregard for other specs as muchThe core reason behind me saying remove traits and skills that speed up reviving is because we removed being able to stomp enemies quickly. Why remove one but keep the other? And true - it would remove some support utility from classes like Scrapper and Necros that use Blood Magic. I did think about how it would effect them. I would be very happy to see blood rezzing disappear :). I wouldn't mind Guardian losing res signet if that helps... I'm not trying to disregard other specs, I just think this is a necessary balance change is allFast stomping is not the main counterbalance to reviving, you're operating under a misleading principle.It's overall damage & CC levels currently in the meta.I agree Ritual of Life could use a small X% shave to revive pulses, however I think Guardian, Scrapper, Ele, their revive utility existing is a positive balance check. Burst combo builds are better than fine right now. Seriously, the problem with preventing revives is your DH. Try Engi/Necro/Rev or any high sustained damage class.They already shaved Ritual of Life from 7 to 4 in the last balance patch and removed the "increased revive speed" aspect of the trait. It's really not that fast of a revive. And is fairly straightforward to cleave out and/or just stunlock the necro out of the rez. The only real problem with rezzing right now is Firebrand is just lunacy in it's ability to pull off rezzes even while under intense pressure. Link to comment Share on other sites More sharing options...
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