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More Amulet Choices for sPvP and less Power/Precision combo stats


Glitchfull.5826

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I would really like some more amulet choices in PvP because there are some pretty interesting builds you could end up making in sPvP but the current amulet choices are stopping builds from being created.

First is the terrible Destroyer amulet that main stats Power/Precision. Precision main stat is awful for hybrid builds and the minor Condition damage it brings is not enough to make condis do enough dmg to sacrifice every defense stat for hybrid dmg. Please add a Grieving stat combo to PvP because it would open a lot of new builds to the sPvP, something that is very much needed.

Also add more Power/Ferocity amulets to the game that don't also have Precision, there is only one and it is main stat Toughness. There are a lot of really interesting builds out there that could rely on traits to supplement crit chance like Thief 100% crit chance from stealth but it's just not a viable idea right now because there is no main stat Power/Ferocity amulets in the game that drop Precision for another stat.

TL;DR

Add main stat Power/Ferocity amulets without percision and add Grieving stats to sPvP.

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i would actually like to have a marauder version of the viper amulet. i liked viper when it was playable on revenant but could never play it anymore after the nerfs and removal of durability runes which made the build even possible.

900 power900 condition damage560 precision560 vitality300 expertise

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Power/Precision is common because they go together for damage.

Power/Ferocity wouldn't be very useful because ferocity isn't very useful with a low crit chance. Traits which give you huge chances to crit with low precision are good targets to be re-worked in the future. Additionally, unreliable damage (either no crit or sometimes big crits) is not fun in PvP.

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No to all.

The balance team & PvP team are separate entities. The reason all the amulets were removed was because the balance team created the bunker meta. The PvP team most likely told then wtf to do but they didn't listen.

Read the glass door reviews and it paints a picture.

So they removed all the amulets to save PvP in this game.

You guys are asking to bring these amulets back. Not for build diversity, but for no risk high reward builds. Someone even asked for trail blazers.....

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@Jinks.2057 said:No to all.

The balance team & PvP team are separate entities. The reason all the amulets were removed was because the balance team created the bunker meta. The PvP team most likely told then kitten to do but they didn't listen.

Read the glass door reviews and it paints a picture.

So they removed all the amulets to save PvP in this game.

You guys are asking to bring these amulets back. Not for build diversity, but for no risk high reward builds. Someone even asked for trail blazers.....

2017

if you did not noticed yet DMG is over the roof nowdays....bunker meta even with all the exisitng Amulets added... could not happen....

we have dedicated specs at this point that can outright melt bunkers.....

all the amulets would do is give us builds that actualy have a bit more breathing room and not get instantly blown up.... without losing like 50%+ our dmg to be able to live a few sec longer....

Not everyone is a warrior you know that can fart infinite immunes and blocks and resistance and heals with 25k+ HP ............

Bunker Meta mainly happened because some classes can spam huge ammount of boons of everything 24/7 and cele and other bunker Amulets for example multiplied the more of those builds... back then there was very litle Boon hate....

you know what happens if you would try to do that now ? you literaly kill yourself.......

with your logic we should Remove all the Exisitng amulet that has Condi dmg on it.... because Condi meta ?

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@Zoltreez.6435 said:

@Jinks.2057 said:No to all.

The balance team & PvP team are separate entities. The reason all the amulets were removed was because the balance team created the bunker meta. The PvP team most likely told then kitten to do but they didn't listen.

Read the glass door reviews and it paints a picture.

So they removed all the amulets to save PvP in this game.

You guys are asking to bring these amulets back. Not for build diversity, but for no risk high reward builds. Someone even asked for trail blazers.....

2017

if you did not noticed yet DMG is over the roof nowdays....bunker meta even with all the exisitng Amulets added... could not happen....

we have dedicated specs at this point that can outright melt bunkers.....

all the amulets would do is give us builds that actualy have a bit more breathing room and not get instantly blown up.... without losing like 50%+ our dmg to be able to live a few sec longer....

Not everyone is a warrior you know that can fart infinite immunes and blocks and resistance and heals with 25k+ HP ............

Bunker Meta mainly happened because some classes can spam huge ammount of boons of everything 24/7 and cele and other bunker Amulets for example multiplied the more of those builds... back then there was very litle Boon hate....

you know what happens if you would try to do that now ? you literaly kill yourself.......

with your logic we should Remove all the Exisitng amulet that has Condi dmg on it.... because Condi meta ?

Yet we have builds that can bunker points now w/out your "build diversity" amulets. WTF do you is going to happen if you reintroduce the amulets?

People need to stop lying saying this is going to promote build diversity. The only thing that will happen is we players will find new unkillable builds and the meta will be games that go the full time period ending at 100-57.

Again no.

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@Exedore.6320 said:Power/Precision is common because they go together for damage.

@Jinks.2057 said:No to all.

Obviously they go together, that's not a fact that got lost. The idea is that you supplement crit chance through other means and they could be reliable like thief and 100% crit chance from stealth would actually be a very good build now with the new dead eye elite spell to bypass reveal, having a higher up time of the buff. Revenant has tons of built in crit chance built into their traitlines and warrior does too.


You are making huge assumptions on very little to absolutely no actual information. The only thing that could be proven is that their are two separate teams, but I honestly don't care about their inner workings. I just care what they end up adding/tweaking. Most of the amulets are still in the game. They just removed certain amulets that ha no actual balance that could be seen, either being completely useless if too low or overpowered if too high with almost no spot for "balance" (Celestial).

The bunker meta sucked and I'm with you on that and always hesitant on things like main stat Healing/Condi because they could lend very heavily into making some very hard to kill bunker builds. You also call out bunker builds right now, but all of the bunker builds right now are not very good at holding points when faced against new builds that weren't in the game before that melt bunkers now. Like spellbreaker with tons of boon rip and builds that lends to tons of CC lock, making bunkers unable to properly defend. Scourges with everything corrupting boons. And even Deadeye with their huge burst that bunkers just can't sustain through without running more blocks/reflects than usual that make the Spellbreaker/Scourge have an even easier time dealing with them. The only "bunker" build I've even notice that somewhat works is a Soulbeast build that I've only seen 1 person run and even that build can't sustain once they are focused.

I'm actual ok with all that said, bunker builds were never fun to fight and are not very engaging to play (Something that GW2 is trying to do with combat, make it engaging). That's why I also didn't suggest any bunker like stat combos. Griever is the exact opposite of a bunker, 1. because it's already in sPvP just with main stat Percision instead of main stat Condi Damage and 2. you have to sacrifice more defense than usual from pure power or condi because you need to trait both power and condi. The main stat Power/Ferocity would also not be very good as a bunker because it wouldn't give enough defensive stats for a bunker build to begin with in this current state of the game (Deadeye gives no cares about your stats, only your blocks/reflects. Scourge only is worried about your condi clear and Spellbreaker doesn't care at all because they will just CC lock you to death with no boons) and the combo forces you to sacrifice defensive traits to get crit chance traits to supplement the fact that you have no precision. I see what your worried about, but it isn't really based on the reality of the game now but what the game use to be. And Power/Ferocity doesn't have to be attached to a 4 stat amulet, it could very easily be a 3 stat 1200 900 900.

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