Jump to content
  • Sign Up

Please make festivals farmable at your own pace


Recommended Posts

@sorudo.9054 said:

@Westenev.5289 said:I mean, what's wrong with people getting everything day one? So long as festival rewards involve tradeable materials and time sinks, I'll happily rob whales of their gold.

Sounds great for you... not so great for ANET when large numbers of players complete everything day 1 and then log off and go elsewhere.GW2 is a game to you and me, but it's a business product to ANET and to make it worth keeping afloat they need to keep us logging back in as often as possible for as long as possible and hope they can tempt us to spend real money in the store or to buy gems.

it's a double edged sword, the other side actually chases ppl away with the risk that players simply never return.so it might be great for Anet when players stay, it's horrible for Anet when they can never get what they want.

Why can't players never get what they want, just because you cant rush through it in a day doesn't make it unachievable.. put yourself in ANET's shoes. If they made content completable and everything with it achievable with a matter of days then what.. players whine there is nothing to do, they accuse ANET of content drought and then complain its all about gemstore stuff for real money and no meaningful content, then they leave and some never return.Or do you plan it so that players get to keep playing the game over a longer period, introduce gemstore fluff that may be themed to the content alongside retuning stuff that newer players might not of got all whilst pushing on to complete longer term goals... all whilst giving ANET breathing room to work on the next content push.Don't get me wrong I dislike long drawn out grindy stuff, so it's up to ANET to come up with some balance to it.. making stuff doable in a day is not the way to go though from a business perspective imo.

ppl who can get things within a matter of days wil now do the exact same thing but within a week, only now we have a much bigger crowd that can't.you can make one thing achievable within a day while gating achievements so they can take months, keeping the (as i love to call them) the addicts busy for a long time while casual players can still get the small stuff without to much of a hassle.

Errrmm what, your not making much sense?????If ANET have managed to add a whole week of logging in and playing out content to those who would normally be in and out in hours... that's a win for ANET potentially. How does that create bigger crowd that can't.ANET can't be held responsible for anyones personal play habits, the only things they are charged with is developing content that at the end of the day can create opportunities to make money either by gemstore fluff and/or gems sales.No one holds a gun to our heads to spend money, but at the same time no one forces us to spend any longer in game than we want to.

and no one will spend anything if there is nothing fun to do, i can try the sesamstreet talk because allot of ppl don't understand forward thinking....

Forward thinking... good oneIf things are completed in a matter of hours then yeah there will be players who then become bored and feel there is nothing fun left to do so they won't spend and take another hiatus from the game. So better for ANET to keep content a little strung out to keep players in game that much longer, which translates to having a greater chance players might see something they like in the store or perhaps begin to decide they are getting tired of running the same content in order to get certain things done and buy gems as a wayvto shorten the effort... either way it's a win for ANET all while giving them a little breathing room to work on the next content drop.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...