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Why?


Lonecap.4105

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Taunt will convert to 3 seconds of stability instead of 2 seconds of resistance.

Why?

Whirling Defense: Updated the description of this skill. Increased the number of targets from 3 to 5.

Why?

Coalescence of Ruin: This skill is now ground-targeted and the attacks from it are timed further apart to allow better telegraphing.

Why?

Random changes all around and nothing significant was addressed. I'm just not sure why adding 5 targets to Whirling Defense for example was top priority? Shouldn't you at least give Whirling Axe something then? Just why...

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@ProverbsofHell.2307 said:

Taunt will convert to 3 seconds of stability instead of 2 seconds of resistance.Why?This kinda makes sense.

Whirling Defense: Updated the description of this skill. Increased the number of targets from 3 to 5.

Why?

Coalescence of Ruin: This skill is now ground-targeted and the attacks from it are timed further apart to allow better telegraphing.

Why?

Obviously these are way more important and game-affecting than Power Block being double bugged or like Unholy Sanctuary not being 300s cd.

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