Game of Bones.8975 Posted October 11, 2017 Share Posted October 11, 2017 One thing I liked in GW1 was when Guild Wars: Eye of the North (GW:EN) was rolled out, each specific location had a determining bonuses while in the territory and associated with the title.This could be used with the three Orders. Right now I don’t really see any difference between the three (other than the initial story). After finishing the personal story, it doesn’t matter who you were yesterday other than if you are collecting weapons or backpacks.Why not allow the Orders to train you to become a better fighter, mage, or adventurer? This character-based bonus would make people think about their decisions past the personal story – “I want my Sylvari Elementalist to focus on support healing or conditions, so a life with the Order of Whispers may be best for me.” Or something like that. Link to comment Share on other sites More sharing options...
UnbentMars.9126 Posted October 11, 2017 Share Posted October 11, 2017 The issue is that it conflicts with the ability to change your build at any time then. Think groups are elitist now? Wait till it becomes "must be X faction" in addition to all the other requirements some people have Link to comment Share on other sites More sharing options...
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