Jump to content
  • Sign Up

Suggestion: split graphics options to PvE and PvP


Recommended Posts

The current graphics system seems to prioritize players in PvE, worst case scenario NPCs remain invisible and unrendered, making it hard in some events where NPCs presence and interaction is important.

Simply put split the graphics option of "Character Model Limit" and "Character Model Quality" for PvE and PvP.PvE graphics should prioritize NPCs and Player party members over roaming Players, while PvP graphics would be the opposite mix.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...