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ReShade with vulkan


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@"Junkpile.7439" said:Any idea does these work together?

if you meant using it with wine + DXVK, im unsure if it would work. though there's vkBasalt which does similar (though much less): https://github.com/DadSchoorse/vkBasalt

you can check out the linux thread here and ask your question again there too! they may be able to help you more and they may not see this threadhttps://en-forum.guildwars2.com/discussion/31192/playing-guild-wars-2-on-linux-performance-optimizations-and-more#latest

-edit-a quick google result shows that it does work (though i didnt read further than the title): https://www.reddit.com/r/linux_gaming/comments/a2d7xv/reshade_is_now_working_with_latest_dxvk_master/

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@"Junkpile.7439" said:I use windows vulkan d9vk, but probably reshafe works windows too.

if you're using windows and d9vk, then i can't help you also, windows isn't a supported OS (even though you can run it) by d9vk, dxvk and vkd3d (dx12>vulkan) so you'll be left with a lot of trial and error....

-also-d9vk is no longer being developed after being merged with dxvk (there's a d3d9.dll in the packages now), so you should update if you wish to keep using vulkan with the latest improvements and bugfixes: https://github.com/doitsujin/dxvk

that being said, why not use the dx12 wrapper instead? https://github.com/megai2/d912pxy it's known to work with reshade too (just google around on how you can "chain load" them)

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@Astyrah.4015 said:

@"Junkpile.7439" said:I use windows vulkan d9vk, but probably reshafe works windows too.

if you're using windows and d9vk, then i can't help you also, windows isn't a supported OS (even though you can run it) by d9vk, dxvk and vkd3d (dx12>vulkan) so you'll be left with a lot of trial and error....

-also-
d9vk is no longer being developed after being merged with dxvk
(there's a d3d9.dll in the packages now), so you should update if you wish to keep using vulkan with the latest improvements and bugfixes:

that being said, why not use the dx12 wrapper instead?
it's known to work with reshade too (just google around on how you can "chain load" them)

If i don't remember wrong i tested dx12, but it did load textures slowly. Didn't really see any textures when i changed map. Without vulkan was totally unplayable. Funny that i started witcher 2 and couldn't play it without vulkan either. You turnmouse and game "lags" like crazy.

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@Junkpile.7439 said:

@Junkpile.7439 said:I use windows vulkan d9vk, but probably reshafe works windows too.

if you're using windows and d9vk, then i can't help you also, windows isn't a supported OS (even though you can run it) by d9vk, dxvk and vkd3d (dx12>vulkan) so you'll be left with a lot of trial and error....

-also-
d9vk is no longer being developed after being merged with dxvk
(there's a d3d9.dll in the packages now), so you should update if you wish to keep using vulkan with the latest improvements and bugfixes:

that being said, why not use the dx12 wrapper instead?
it's known to work with reshade too (just google around on how you can "chain load" them)

If i don't remember wrong i tested dx12, but it did load textures slowly. Didn't really see any textures when i changed map.

you need to give it time, the dx12 renderer needs to build a cache for all the shaders, so that "didn't see textures" is temporary.

the git recognises this and even mentions it on it's Known Bugs as not a bug.T7BDB83.png

as mentioned there you can use PSO Compile: https://github.com/megai2/d912pxy/wiki/Using-PSO-precompile and/or their pre-compiled shader packs: https://github.com/megai2/d912pxy/wiki/Shader-packs

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@"Junkpile.7439" said:Installed this dx12 thing, but how i know that it's working? :D

as per the github:

styuKIF.png


if you meant your issue above "didn't see textures"if you installed the prebuilt shader caches and adjusted your settings for PSO precompile, you should see texture load more reliably if not very very fast.

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