Azure The Heartless.3261 Posted May 1, 2021 Share Posted May 1, 2021 Beginning of fight: the same. After the first clash segment: * When Braham downs, play a short cutscene of Jormag punching/clawing/otherwise attacking Primordus. *When Ryland downs, play a short cutscene of Primordus punching/clawing/otherwise attacking Jormag. *If feasible, adjust the ground texture to be more or less snowy/more or less volcanic depending on who last got punched. (Include voice segment as necessary.) When Jormag and Primordus are directly attacked the first time by players, apply a magic leak/magic bleed effect (refer the mouth of mordremoth death cutscene) to them respectively. After the second clash segment * When Braham downs, play a short cutscene of Jormag punching/clawing/otherwise attacking Primordus. *When Ryland downs, play a short cutscene of Primordus punching/clawing/otherwise attacking Jormag. *If feasible, adjust the ground texture to be more or less snowy/more or less volcanic depending on who last got punched. (Include voice segment as necessary) This should be adjusted to be 50/50 groundcover for the last segment. When Jormag and Primordus are directly attacked the second time by players, intensify the magic leak/magic bleed effect (refer the mouth of mordremoth death cutscene) to them respectively. Ending/Resolution of fight: the same 3 Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted May 1, 2021 Share Posted May 1, 2021 The final bit really needed to emphasize that the magnetic pull is dragging the two together. The pacing is missing steps everywhere. 2 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now