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Blood magic master tier


Tadsoul.6951

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Blood magic has two traits in the same tier that fulfill the same purpose.https://wiki.guildwars2.com/wiki/Life_from_Deathhttps://wiki.guildwars2.com/wiki/Vampiric_PresenceThis should be changed for better design.Good design for traits has choices between synergy not purposesGood design has good versatility for the trait line

My solutionRemove one or merge the two traitsnew traitAntibodiesWhen you draw a condition from an ally, your next attack will transfer one condition. Your condition transfer attack cause bleeding.Bleeding2 4seconds

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@Tadsoul.6951 said:Blood magic has two traits in the same tier that fulfill the same purpose.https://wiki.guildwars2.com/wiki/Life_from_Deathhttps://wiki.guildwars2.com/wiki/Vampiric_PresenceThis should be changed for better design.Good design for traits has choices between synergy not purposesGood design has good versatility for the trait line

My solutionRemove one or merge the two traitsnew traitAntibodiesWhen you draw a condition from an ally, your next attack will transfer one condition. Your condition transfer attack cause bleeding.Bleeding2 4seconds

Arghhh, I actually said something along the lines of this in another topic I made, I think necromancers would be in a very good place if corruption, life siphoning, and condition transfers can be turned into next attack buff effects.

support4supportnecromancers!

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I personally enjoyed life from death as a power support scourge with a menders amulet it scaled up to about 3k hp when exiting desert shroud which was pretty nice on top of the 6k ish barrier provided by using menders amulet. As for the suggested trait change I don't think it would be the best idea to give anymore actual condi transfer to base necro which will only buff scourge even more since they just received great personal and team condi conversion with f2. Between Plauge signet the utility plague signet the trait, dagger 4, and staff 4 necro base necro has enough condi transfer.

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I would shift the healing and revival of Life from Death to entering the shroud. This would give the player a better control when using the shroud to support allies. I would even say that Sand Shades should apply the heal too.

For Vampiric Presence you could add a barrier as soon as a player under the effect receives more than three conditions (iCD 20 s)

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@Belenwyn.8674 said:I would shift the healing and revival of Life from Death to entering the shroud. This would give the player a better control when using the shroud to support allies. I would even say that Sand kitten should apply the heal too.

For Vampiric Presence you could add a barrier as soon as a player under the effect receives more than three conditions (iCD 20 s)

Good idea, but I would put the Barrier in Unholy Martyr: Draw 1 condi/3sec and grant 7%LF and 1k barrier with decent heal power scale. This will give barrier outside of Scourge and could make rather weak trait useful.

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