Swagg.9236 Posted March 3, 2018 Share Posted March 3, 2018 You know the handful of skills that are the outright most powerful, most satisfying (require timing or build-up) or necessary for survival or quick movement? Don't worry about picking within spec or weapon limitations; just think of 5 skills that are really good regardless of whether or not the game lets you slot them all concurrently. No healing slot skills. Multi-skill chains or forms count as 1 skill. Got 'em? OK, now:!#Those skills now comprise your entire skill bar!How is it? How do you think the game would play if this is how all the classes were compacted in a similar manner? Link to comment Share on other sites More sharing options...
Math.5123 Posted March 3, 2018 Share Posted March 3, 2018 All meditation guardian Link to comment Share on other sites More sharing options...
Curunen.8729 Posted March 3, 2018 Share Posted March 3, 2018 Is this a disguised nerf thread?BlinkPortalPhase RetreatContinuum SplitDistortionMind WrackJauntMirage Thrust (I don't like/use it but can't deny how good it is) Link to comment Share on other sites More sharing options...
Ivantreil.3092 Posted March 3, 2018 Share Posted March 3, 2018 For Engi:Elixir S (The bread of each engi for any PvP match)Toss Elixir S (Sometimes i would argue this dude saves more engi lives than Elixir S does, simply amazing, gives engi access to stealth combo strats)Blowtorch (The burst power house of any Condi Engi)Jump Shot (Reliable movement skill, with a devastating blow at the end of the leap, special props for his utility on helping engies make JP's more easier)Elixir X (Rampage Access to Engi is simply nuts, no more to say, tornado even has it's niche as a CC spammer)Shrapnel Grenade (A must skill if you wanna have a healthy DPS, reliable damage, low cd, awesome overall)Acid Bomb (A skill that has lived in both worlds of PVE and PVP, reliable damage, blast access, and a great cleaver for downstate scenarios)Grenade Barrage (HERE COMES THE BOOM!)I would have added Healing Turret if it wasnt due to the no Healing skills rule on there, it's simply a blessing for all engies overall, and can fit any build regardless of what you are going for. Link to comment Share on other sites More sharing options...
Mr Godlike.6098 Posted March 3, 2018 Share Posted March 3, 2018 What's a point of this? Link to comment Share on other sites More sharing options...
Swagg.9236 Posted March 3, 2018 Author Share Posted March 3, 2018 @Ivantreil.3092 said:For Engi:Elixir S (The bread of each engi for any PvP match)Toss Elixir S (Sometimes i would argue this dude saves more engi lives than Elixir S does, simply amazing, gives engi access to stealth combo strats)Blowtorch (The burst power house of any Condi Engi)Jump Shot (Reliable movement skill, with a devastating blow at the end of the leap, special props for his utility on helping engies make JP's more easier)Elixir X (Rampage Access to Engi is simply nuts, no more to say, tornado even has it's niche as a CC spammer)Shrapnel Grenade (A must skill if you wanna have a healthy DPS, reliable damage, low cd, awesome overall)Acid Bomb (A skill that has lived in both worlds of PVE and PVP, reliable damage, blast access, and a great cleaver for downstate scenarios)Grenade Barrage (HERE COMES THE BOOM!)This line-up isn't too bad when I look at it. A lot of big-hitters, but they're all really natural for the user to aim. Aside from being mechanically strong and straightforward, it's also got a lot of flavor to it: Engineer with huge mortar gun just blasting out grenades and fire. Personally, I don't like any of the elixirs because they're so effortless and throw-away despite how powerful their effects are. I know you're choosing based on the current PvP environment, but the current PvP environment is horrendous due to how it encourages immunity stacking. It'd be a lot nicer if the game just did away with seconds-long invulnerability chains.@Ivantreil.3092 said:I would have added Healing Turret if it wasnt due to the no Healing skills rule on there, it's simply a blessing for all engies overall, and can fit any build regardless of what you are going for.I banned healing skills because they're all pretty homogenized and shallow despite some just being outright better than others. GW2 would have been better off if everyone just used a general healing skill for every class (ala Dark Souls estus or something similar). Link to comment Share on other sites More sharing options...
Swagg.9236 Posted March 3, 2018 Author Share Posted March 3, 2018 @Curunen.8729 said:Is this a disguised nerf thread?BlinkPortalPhase RetreatContinuum SplitDistortionMind WrackJauntMirage Thrust (I don't like/use it but can't deny how good it is)Pretty good list. I'd personally drop Distortion and Mind Wrack respectively for Feedback and Illusionary Ambush. Link to comment Share on other sites More sharing options...
Swagg.9236 Posted March 3, 2018 Author Share Posted March 3, 2018 Had a thought for Elementalist:Static FieldUnsteady GroundLightning FlashSwirling WindsGeyserBurning RetreatLava FontMeteor Shower Link to comment Share on other sites More sharing options...
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