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Mr Godlike.6098

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  1. I belive many will play ,,ele" builds in different pvp games after this patch...like everywhere else than GW2. Seriously tho probably something mender related...probably boring zero dps bunker ...casue everything not healing power realted will be even more unplayable.
  2. All this talk about new ballance team, new approch...I heard even ele ,,main " contributed to this one. All I see in upcoming patch that Anet again treats Ele as part of POF powercreep problem. In reality all what this patch does is widening the gap between ele and everything else in pvp. I don't want to say that ele will be dead or not viable in pvp after this patch...but surely it will the most un-fun and frustraing class in gamemode.
  3. (PVP) So all healbot builds get practically120 concentration...and that's all...wow...Follow up to March 5 patch I guess? That's impressive... Since healing power is madratory for ele's in pvp Gathered Focus is dead trait for me simply beacuse it sits next to Elemental Bastion. Also why Lucid Singularity is ingnored by ballance team? It's dead in all gamemodes since forever!
  4. Burning rage works only in melee range, not something you want to do with staff. Condi is also not something that you want to do with staff. Well in perfect world nobody ever bothers about that one dude spaming meator showers over the node right? In most situations we will forced to deal with something in melee range and outside Lightning Rod we can only relay on various sources of burn for counter-burst. Flow like Water: 10cd exist casue pew pew thief spammer could heal us to 100% with just Swirling Winds. If healing is under 500 with menders I doubt bunker weavers will care about this trait at all.
  5. (PVP) It's nice to see patch that buffs stuff but I don't see anything that gives us entry to Atm meta. All our usable pvp builds are geting buffed in this one: Overload Air: Static Charge buff is good idea but I doubt that it will be enough to stop other classes from just tanking it's damage or just cleaving us to death.Tempest Overload Skills: Nice little bennefit outside stunbreak...i wonder how much burn will stuck overload fire with reworked Burning Rage.Pyromancer's Training: Well... moving all cooldown traits is great!Burning Rage: I doubt Fire weavers will sacrafice condi cleanse for it but I will definitely want to try it with my core staff build. Burn is one of very few things that helps us damage things immediately (like rev starting paying attention to us).Flow like Water: I wonder about healing numbers of it - both sword weaver and focus tempest will have some benefit with it but is really needs to do something to compete with Cleansing Wave/Soothing Disruption.Piercing Shards: This little thing might be intresing for core FA builds...extra 10% is not that bad for spaminng Electric Discharge's.Air traits changes: I bet FA boys are quite happy with tons of ferocity...stupid idea...but running paladin amulet might have some sense now...Strength of Stone: We are quite good with spamming immobilize (ekhem Elemental Surge) might be possible to get some ridculus bleed stacks.Earthen Blessing: +Latent Stamina+vigor+energy sigil...will it be possible to spam dodges like crazy? To bad... it's earth trait...and all earth trait's right now are bad doing it's one job - keeping us alive.Power Overwhelming: Somehow I had fun watching whole forum on fire casue of raid dps boys...for me this trait needs to do only one job - melt zergs in wvw...will see after patch how it works with all ballance changes combined. More important stuff is again happeing somewhere else. Rev/Ranger nerfs are very healthy news for us...but new thief portal gives me creeps. Scrapper might be now stupidly broken...I still belive we end up us ranked only class.
  6. Can't disagree with this..weaver for core weapons offers barrier (that of course needs high healing power for some reason!)...stablity...and...twist of fate... It get's only funnier when we compere what other classes gained with new elite specs. Do you really belive that devs were at this forum at any point since weaver pre-realse ,,feedback post"?
  7. Nerfed or not it doesn't matter. Mechanics that supported it are irrelevent now : like good healing scaling, stacking boon duration or might stacking overall...well at least in case of ele.
  8. Fire Weaver feels so close to earn a spot in solid ATm team but it needs to beat SB...basicly the best 1vs1 class right now. Spellbraker has rampage that can one-shot you, ultra important In team fights boon removal, it can contest node, disangage from 1vs2. Extra support is always nice but for side node build like fire Weaver it would be important in 2vs2 and nobody does that anymore. Everything now is about +1'ing. I sugest more condi damage - enough to drop glyph of elemental power for lighting flash. I think we need to see how things will play out. Patch after patch overall damage in meta is nefred and that's good for all ele build's.
  9. Or something like this: let's us swap weapon skills in each atument for example in fire staff replace Flame Burst with Burning Speed from dagger main hand skill set, or swap Water Blast in water with Scepters Ice Shards ect. This way we could make specialized or optimized builds depending on content or gamemode.
  10. ,,You can now overload without charging" My thinking is like this: in pvp in 1v1 we rarely have opportunity to finish overload charge animation and this goes even worse in teamfights where random cc's are all over the place. In healbots builds way more important for us are stunbrakes and Unstable Conduit proc. With this change we would spend less time in ,,dangerous atuments" and would actually benefit from waiting in one atument and risking being caught defenseless. In my eyes from very start punting long charging animation on low health pool class is not drawback but design flaw. Tempest is the only elite spec in game that is openly discouraged from using it's main mechanic in pvp, This would have few drawbacks, much less protection stacking and we lose all stability from earth overload. Tempest would also lose tons node pressure if we didn't have must have elemental bastion as ,,optional trait" and one extra GM Trait (in place of useless Lucid Singularity) for just damage oriented builds...I think many ele's would be happy.
  11. How about devs try themselves to play ranked and test their ,, ele buffs" vs anything meta related. That would really helped... More on the topic:Tempest generally needs to have selfsustain on the level of FB, right now it would just explode after gank in competitive atm match.Weaver is just a mess, not trash but we need actually to have options to take offensive traits or amulets without heavy investing in healing power.
  12. Tempest can't compete (in Atm or for rank +100) cause:In ranked if you make just tinny mistake (playing whatever tempest build) vs high power burst oriented build - you diein ranked in teamfight if you f*** up your positioning, pressed to slow obsidian flesh/mist form button while burst oriented power build +1 you - your deadIn AT when two power burst oriented ex-proleauge dudes gank you - you explode - the endYou can't say same thing for FB that easily. Because of Firebrand all thiefs went sw/d core cause d/p daredevil COULDN'T +1 IT!Tempest sustain wasn't even a thing when it was meta must have in all comps in proleauge/ATms during HoT. Yet tempest was run in PoF ATm and it was only possible cause it was babysited BY FIREBRAND. So for sake for making tempest playable in competitive tournament you need kick out something like scourge...or 1v1oner...or +1oner...just to make it possible for our healbot to breathe...and ad extra only support oriented build to your comp. After saying all this I still like your ideas but if firebrands selfsustain won't drop or tempest went up - our healbot stays as ranked only build.
  13. PVP guy here... Ele changes seems so boring and unasked... and I feel so bad for pvp daredevils...elite spec seems to be completely removed from pvp.
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