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Tyria rotation axis


Yseron.8613

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Each time i watch the Tyria map I cannot help but try to figure what kind of rotation axis this planet have (see snowy/tropical/desert regions). Do someone have an explanation in regard to what we know of its satellites and the solar system Tyria is orbiting in ?

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The sun never changes its location from the western sky, and shadows always point due east no matter where you are on Tyria. Therefore, Tyria is an stationary non-spinning non-rotating cone, with the habitable areas on the inside of the cone, the sun placed at the narrow end of the cone, and the Eternal Alchemy eating the exceptions to this geometry.

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@ugrakarma.9416 said:the climate seems very randomly distributed on the map, without concern for latitude.

Keep in mind that the Shiverpeaks' existence is due to altitude, and not latitude. They're said to be 10,000 feet above Kryta or Ascalon and are the tallest mountains in known Tyria (world).

In GW1, Kryta, the Ring of Fire (where it wasn't burning), and the Battle Isles all used the same art assets for climate. Meanwhile, Ascalon's different climate could be blamed on the fact it's literally boxed in on three sides by mountains (Shiverpeaks to the west, Blazeridge to the east, and both meet in the south). The Crystal Desert exists not due to natural climate, but magical tomfoolery - thanks, Abaddon! - as was Orr's jungle climate before the Cataclysm - thanks, Melandru!

Heck, the entire Central Tyria is heavily hinted to have been terraformed by both the Elder Dragons and the Six Gods. So it is rather unsurprising that there's such an unnatural feel in regional climates.

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I once took the map of Tyria and drew where the equator, and arctic and antarctic circles would be(based on the assumption that Tyria is enough like Earth to be compared in that way)

One thing to note is that, while it seems like there is a massive amount of line above and below the circles, what we are seeing is the "Greenland Problem" where, taking a sphperical object, and presenting it as a flat picture, creates massive distortions the closer to you to whatever you designed at the top and bottom. In reality, both of those sections are many times smaller then the areas of land closer to the equator.bzXZNYS.png

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@Konig Des Todes.2086 said:

@ugrakarma.9416 said:the climate seems very randomly distributed on the map, without concern for latitude.

Keep in mind that the Shiverpeaks' existence is due to altitude, and not latitude. They're said to be 10,000 feet above Kryta or Ascalon and are the tallest mountains in known Tyria (world).

In GW1, Kryta, the Ring of Fire (where it wasn't burning), and the Battle Isles all used the same art assets for climate. Meanwhile, Ascalon's different climate could be blamed on the fact it's literally boxed in on three sides by mountains (Shiverpeaks to the west, Blazeridge to the east, and both meet in the south). The Crystal Desert exists not due to natural climate, but magical tomfoolery - thanks, Abaddon! - as was Orr's jungle climate before the Cataclysm - thanks, Melandru!

Heck, the entire Central Tyria is heavily hinted to have been terraformed by both the Elder Dragons and the Six Gods. So it is rather unsurprising that there's such an unnatural feel in regional climates.

now thats make sense. thanks.

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There is a functional spinning globe in the Chantry of Secrets. Not the huge one that you see when enter the first large area - that one wobbles around in varied speeds and directions, so it's obviously being used by the NPCs standing next to it to scan for magic or whatever. Further into the Chantry, there is a very small globe on a table with other charts. It spins like a normal globe, and has continents on it that look like they may be Tyria.

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@evilsofa.7296 said:There is a functional spinning globe in the Chantry of Secrets. Not the huge one that you see when enter the first large area - that one wobbles around in varied speeds and directions, so it's obviously being used by the NPCs standing next to it to scan for magic or whatever. Further into the Chantry, there is a very small globe on a table with other charts. It spins like a normal globe, and has continents on it that look like they may be Tyria.

The globe in the Chantry is not to scale, it was designed to allow order members to get a better view at problems as a whole. Monitored locations where blown up to allow for better visibility.

@"Sajuuk Khar.1509" said:I once took the map of Tyria and drew where the equator, and arctic and antarctic circles would be(based on the assumption that Tyria is enough like Earth to be compared in that way)

One thing to note is that, while it seems like there is a massive amount of line above and below the circles, what we are seeing is the "Greenland Problem" where, taking a sphperical object, and presenting it as a flat picture, creates massive distortions the closer to you to whatever you designed at the top and bottom. In reality, both of those sections are many times smaller then the areas of land closer to the equator.

That is probably the proper axis.

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