Are the Underwater leggy precursor prices going to drop again? — Guild Wars 2 Forums

Are the Underwater leggy precursor prices going to drop again?

Last Crysis.1934Last Crysis.1934 Member ✭✭✭
edited May 10, 2018 in Guild Wars 2 Discussion

I have no idea why they jumped up in price when it take about 40 gold to make them. Even less of you've been stalk piling the mats for some time. I went ahead and made them but I am wondering if I should save them for a bit, in case ANET does an under water expansion?

Comments

  • Tanner Blackfeather.6509Tanner Blackfeather.6509 Member ✭✭✭✭
    edited May 10, 2018

    They will likely drop again, though somewhat slowly - no precursor is traded in volumes enough to swiftly adjust prices downward.
    I also think there may actually be a slightly higher demand for them than before, as people are heading into water more for the new achievements.

  • CptAurellian.9537CptAurellian.9537 Member ✭✭✭✭

    We'll never know for sure until ANet officially announces something, but I don't expect an underwater expansion. The recent balance patch was not more than a baby step on the path towards making underwater content actually playable (on a level compared to terrestrial content) and it would most likely take them years to reach that goal. Bringing an underwater expansion before the gameplay fundamentals are ready would be suicide. For this reason, I'd assume that underwater precursors will continue their downward trajectory of the last days.

    Praise delta!

  • Khailyn.6248Khailyn.6248 Member ✭✭✭

    if you follow gw2spidy the prices spiked but are slowly going back down. will they go back to 20-30g like before? prolly not with the new underwater combat and achievs. ill post links so you can follow them.

    https://www.gw2spidy.com/item/29179

    https://www.gw2spidy.com/item/29183

    https://www.gw2spidy.com/item/29171

  • Neural.1824Neural.1824 Member ✭✭✭✭

    When Arenanet introduced precursor crafting, they based the required materials on the prices of said precursors at the time. As such, they are fixed within a given range. They may go up, but at that point it becomes very profitable for someone who has not crafted them to just craft the items and sell for profit.
    This is why I was, and still am, against the method they used to create the recipes.

    Soul-binding needs to be allowed to die gracefully. It has expired. It is long past it's time to become a footnote in the history of gaming.

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