Turk.5460 Posted September 6, 2018 Share Posted September 6, 2018 In combat, equipping a siege item and unequipping it will activate the weapon swap sigil of whatever weapon you had equipped before/after the siege. This seems like unintended behavior, especially for items such as Sigil of Energy.Example: A Deadeye with Silent Scope and a Rifle equipped can attack an opponent, dodge twice to gain 8s of stealth, then equip/unequip siege for 50 endurance, then dodge again. All without leaving Rifle - avoiding actually swapping weapons and incurring the 10s cooldown. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted September 6, 2018 Share Posted September 6, 2018 This is consistent with everything that is implemented as a bundle or transformation. Link to comment Share on other sites More sharing options...
Turk.5460 Posted September 6, 2018 Author Share Posted September 6, 2018 You are correct, though I'm merely pointing out that this particular interaction with siege blueprints in WvW may not be intended. Link to comment Share on other sites More sharing options...
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