Different playstyles/flavors — Guild Wars 2 Forums

Different playstyles/flavors

DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

This is only ideas for opening up different flavours of playstyles.

  • Open all weapons for all classes
  • All professions have different weapon "stances". So for example a dagger/dagger core ele has it's own unique weapon skills, a dagger/dagger tempest has it's own, and weaver will also have its own unique weapon skills for d/d set. Now the spin here is that you can choose which weapon stance you want to use (depending on expacs you own). So for example, you could be a core d/d ele, but you want to use weaver d/d weapon skills instead of core d/d wep skills and so on. You could be a weaver but with core d/d weapon skills. You get the idea. Or just be a weaver with the weaver d/d weapon skills. This way there is more than one way to play the same set, and could be more fun with different combos or mainhand and offhands depending on what stance you have them. Maybe even core mainhand, and weaver offhand weapon set.

Anet could also open 4th specialisation slot but for pve only.

Of course, I only speak here in terms of making something fun to play with and not with balance in mind because that is a whole different can of worms/pandora's box.

Comments

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭
    edited July 30, 2019

    weapons - no. Least not as they are. Imagine a core necro with it's "abundant" access to stability running around with a greatsword. New necro players would flood the forums and reddit with rage, asking what is this kitten. And for a good reason. Reaper can use gs because rest of his kit is tailored to support that playstyle, unlike core and scourge.

    4th traitline - hell no. It would kill choice and build diversity. 3 lines is perfect. Any less and your character would do too little and feel boring and limited. Any more and you'd be able to do everything at same time without any consequences. Like building full dps and still getting a defense line for sick sustain.
    Huge part of fun in GW2 combat is that you have to make choices and accept some trade-offs. That way you have your own, relatively unique role in which your character shines while some weaknesses you have to play around with your own skill and other systems (like runes, gear stats, foods, pre-made party member etc).

  • jan.7915jan.7915 Member ✭✭

    The simple fact that getting alts is effortless enable you to do whatever you like and play whatever flavour you feel on any given day.

  • Westenev.5289Westenev.5289 Member ✭✭✭✭

    I don't feel comfortable leaving anet to balance this idea, or alowing players to optimise it...

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