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Westenev.5289

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  1. I'm not here to discuss how people SHOULD play the game. I'm here to discuss how people ARE playing the game, and how that influences my experiences as a PuG commander. The main problem, as I've already discussed, is that people have trouble reaching the Wizards Tower or (formerly) Arborstone. The two main causes are 1) lack of story progression/lack of wizards tower scroll and 2) Doesn't understand that you need certain expansions to do certain strike missions. The fact that I can sometimes get 1-3 of these players per "beginner/training group" makes me suspect that some players are struggling to understand when they should attempt strike missions.
  2. This thread is funny. Lots of people deflecting, like "if you hate story, you hate the game! Just don't play!". Well, no, you can enjoy gw2's combat and hate the story. I personally think expansions would be better if we visited the mission Hub (wizard tower) first with no story progression. It'd help get players into strikes and raids. As a PuG commander, I see A LOT of people struggle to either reach the hub (story progression locked without teleport to friend) or don't own the expansion (thinking they can enter the strike from EotN like a fractal).
  3. I kinda wish gw2 would take itself less seriously. Less "save the world", more "omg I have a hangover. Wait, where did I park my tank?". You see aspecs of this in the base game, in lws2, and in the lws5 prologue. Palworld is fun because it is chaotic and allows for some horrible player cruelty potential, either for laughs or just to see if you can. Like catching Humans in palspheres, which, while possible, the game outright tells you that's not okay.
  4. Guilds are the lifeblood of the game. The Dev's provide the framework, but it's the players provide endless content that keeps the game alive and fun. I wish the gw2 dev's understood this.
  5. TL;DR 1) Add more fun pvp maps. 2) 20v20 "enter the castle" pvp to avoid interacting with Inactives/Nubs. Basically describing WvW with meaningful objectives, or castle wars from Runescape? 3) Clan based open world PvP. 4) Add customisable housing. 5) Horses and stables. 6) 2 new mounts. 7) Spider that can shoot webs and climb walls. Players can climb said web. 😎 Spider mount can catch (kidnap) players in its web and transport 1 player to safety (certain death?) 9) Monkey mount that stays in combat when you dismount. 10) Will consist of 5 seperate minions, each with different skills to aid in keeping us safe while we AFK. I will admit, at the very least, the mounts do sound kinda cool.
  6. Hottake solution: Anet should add more visual effects to skills. If the whole screen looks like a blob of flashing lights, NOBODY will have an advantage.
  7. If it was an option for Commanders, it'd be easier to remember minute details if you could AT LEAST tag and identify the two most important members of the subgroup (Alac/Quick). From there, it'd be easy to figure out who is the healer, tank, etc because you're focusing on 4-5 people by filtering out all of the dps players from your attention. I'd be a HUGE boon for PUG commanders in group content, IMO.
  8. Alac, Heal, Dps and Quickness are the common player terms for roles when it comes to forming a group. It also seems to be how Anet is happy to balance the game, so adding these tags would be nice. I guess terms like "Handkite" or "Tank" would probably also be applicable for raids. It would REALLY help with PuG group building, where people often join or leave without a word, and it can sometimes be difficult to remember who the Alac/Quick/Heal of the subgroup was.
  9. I prefer the 60 dollar expansion + living world over 5 years. It wasn't perfect, but Lws3, PoF, Lws4 and Lws5 prologue came kitten close. I feel like they need to go back to basics and rethink some design decisions. Particularly in the "do x events to do next story chapter", and this might be a hot take, but we need to get (skippable) cutscenes back. Waiting for npc's to finish talking feels awful. Also the fact that some conversations stop and branch at points, where your options are "continue talking" or "leave". If there's no illusion of choice, why not just continue the conversation? Are you just trying to captcha players, to ensure they're listening? xD
  10. It depends. We could demand for gw1 or gw2 updates all we like, but unless it's headed and staffed by passionate workers, we're going to see substandard, disappointing and buggy work that will be justified with something like "players can't understand the hardships we go through because they're not in the industry", per industry standard.
  11. Idk, one of the fun things about magitech fantasy is that you can have people in high tech armour, steampunk, robes, buttcapes, trenchcoats, edgy metal plate, tight leather or even peasant clothing that resembles modern clothing.
  12. TBF, I'd actually like Burning and Bleeding to have "conditions" attatched to them BEYOND DOT damage. Similar to how I'd like to see "Cripple" get something that makes it more than a worse "Chilled".
  13. Mmo's are boring without guilds or active friends. I tend to bounce mmo's when my guilds die and I stop meeting cool people to hang out with. Maybe that could be your issue too?
  14. Personally, what makes GW2 so hard for me is that it's a relatively fast paced game with little to no indication of enemy npc abilities besides "coloured circle on ground" and sometimes "bullet hell". Something you don't have to worry about in personal story, at least. What REMOVES all difficulty from the game is that you can just fight and respawn until all the enemies are dead, because very few story-related enemies actually reset when you die (something I HOPED would change after HoT's hearts and minds, but it seems Mordremoth was a uniquely hardcore dragon). But take this with a grain of salt.
  15. My first rig was a standard work desktop with an integrated graphics card from 2011. Framerate was around 25-30 FPS going up to 50 FPS in unpopulated zones. When PoF launched, the meta event in Vabbi literally caused the computer to crash so hard that the game would freeze for 3 minutes, then lock me for another 3 minutes as my character tried to execute all of the inputs. I mean, I'd never go back, but the bare minimum to play this game is actually really low.
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