It is quite infuriating to use your stunbreaker, only to have it interrupted and rendered useless by your own dodge, or the accidental casting of a different skill.
I fail to understand the logic behind the design of this skill.
Those who would defend the 1 second of stability this skill grants you ; the sheer amount of heavy CC everyone has in this era of the game renders it meaningless.
Here is my proposal ; Make it a tracking field similar to the warrior's "Flames of War" or the guardian's "Zealot's Flame". And remove the cast-time.
And while we're at it, make it so the conditions are converted into 3 stacks of might, rather than pulsing 1 might and a random boon based on the random condition that gets randomly randomized.