I want to share a build I have created the past days. I am bored of playing condi viper and power holo in PvE and so I tried to make a hybrid holo work.
I wanted to make a build that offers a different playstyle that is still competetive in terms of DPS the the meta builds. I was able to reach between 12k to 13k DPS on test golem without external boons or effects.
The idea behind this build is to cause high condition damage via burn and high power damage with photon forge and tool belt skills. This build isnt meta but it is very strong and maybe you are bored of the meta builds too, and here is it!
Equipment: everything has to be grieving attributes
Why?: Grieving attributes had my attention since it was introduced in the game but never seem a real option because viper or berserker are just better in terms of pure DPS.
Runes: 6x Rune of the Flame Legion
Why?: it offers +50% on burn duration which is equal to +750 expertise. Additionally it gives +175 power and +7% damage boost.
Sigils: Sigil of Strength and Sigil of Battle
Why?: The only way to gain might is corona burst (10 stacks for 8 sec on 6 sec CD) and might is even more important on a hybrid build because it increases both power and condition damage. In group content where you get might from other players Sigil of Force and Sigil of Bursting seems to be the better choice.
Prime Light Beam
Why double Pistol?: The extreme damage with blowtorch and smoother rotation makes p/p the better choice in my opinion.
Why Heal Turret?: its obvious our best heal and we have blast+jump finishers to increase the heal.
Why Rocket Boots? This skill is used for its tool belt skill which apply burn on a relatively short CD.
Why Rifle Turret? Used for its tool belt skill.
Why Photon Wall? This is used aswell for its tool belt skill. And we have a block with high damage when over 50% heat.
Why Prime Light Beam? High power damage, CC, Burn field (when over 50% heat) This seems the best choice as elite skill.
Why Chemical Rounds? Sanguine Array isnt good because this build doesnt apply much bleeding. And on test golem I got better DPS when taking chemical rounds instead High Caliber.
Why Thermal Vision? Pinpoint Distribution seems a solid choice for group content but Thermal Vision provides a better damage boost. No Scope seems to be weaker on test golem.
Why Incendiary Powder? This build want to get much burn duration as possbile without investing in expertise attribute and +33% duration is qual to +495 expertise. In realistic PvE solo scenarios you cant offer that much of different conditions to make Modified Ammunition the better choice.
Why Static Discharge? This is the only trait that boost the DPS.
Why Takedown Round? This is also the only trait here that boost the DPS.
Why Adrenal Implant? This build rely on dodges because it applys burn (Thermal Release Valve) and I got better results when using this trait instead of Kinectic Battery on test golem.
Why Solar Focusing Lens? This is the only trait that increases DPS.
Why Crystal Configuration: Eclipse? As there is no trait which increases the damage, this seems to be the best choice. Passive stability in PvE is never a bad choice.
Why Thermal Release Valve? The main reason is the high application of burn with dodges. With Adrenal Implant and Optimized Activation the endurance regeneration is almost +100%.
How to use this Build?
We got +93% duration on burn so we have to use Blowtorch and Rocket Boots TB (tool belt) as first skills. After that we can enter Photon Forge to make use of Corona Burst and Photon Blitz. After that you generated enough heat to dodge and apply even more burn. Remember to use Rifle Turret TB and Photon Wall TB always when they are ready because they are instant.
Leave Photon Forge after you used #3 and #4 twice, then Pistol Skills should be ready again. Remeber to dodge beacue its used to apply burn and use TB skills as often they are ready.