First, I would like to know about this instability summoning Ellen Kiel. All she's doing is yelling "For Lion's Arch!" and that's it. I never noticed any help from her or boons.
Remember Birds? I really hated it, but I think we need something more riddiculous, maybe "Call of Maguuma". Insta would summon a pack of pure hell pocket raptors, trying to aim one player (and probably taking it down at succesful attack).
The Devil is calling to me again, so I have more ideas.
Every champ summoned by instability Mists Convergence shouldn't disappear, so players can't ignore them at all.
No pain no gain could occasionaly strip boons or steal them from players instead of just giving boons on hit.
We Bleed Fire is weird. Remove projectiles and give mobs something like Fire Aura for a short duration (2 or 3 seconds). You attack — you burn.
Bounded it's a new one. Two random players gets a debuff and they have to run from each other. More distance = less damage. Below 300 range = downed state. No damage at more than 900 distance. 3 seconds to run.
Death's Embrace Removes fractal avengers but health at downed state is reduced to 25%.
Dwayna's Lament and another one. Healing effectiveness is decreased by 33%. Outgoing damage is increased by 7% if you have regeneration.
What do you think?
I don't like sand. It's coarse, and rough, and irritating, and it gets everywhere.