It's quite forgiving with the massive pool of HP and armor but requires some actual timing and thinking with condition application. I enjoy that although it's not the most skill-intensive build out there, you still need to be smart about when you choose to lay out your damage. It has moderate access to cover conditions but in general it's application is quite poor. It is heavily reliant on either; catching your opponent(s) completely off guard or forcing cleanses with constant Burns before rapidly stacking 15+.
With Incendiary Powder and Balthazar runes only 16% Condition Duration is needed to reach maximum Burn duration so I've been using mostly Dire. With such high base condition damage and capped out Burn duration I'm noticing quite often people are downing to just 1 stack of Burn that they couldn't get rid of. The rest take multiple 6 - 8k ticks, ideally while I have them CC'd.
I am not claiming this to be an "OP" or even "good" build, but it isn't half bad either, and super fun. I've only seen a handful of condition Holo's ever so I thought I'd share here in case anyone wants to try something different before it isn't so good ( possibly not even usable ? ) anymore come the end of February.
Witchery [YWY] | Maguuma/Anvil Rock | Diamond Legend
Hate me if it makes you feel better ... ♫