Rauderi.8706 Posted February 25, 2020 Share Posted February 25, 2020 Glaring Resolve: With this new trait, gain stability and heal when you break stuns.Why is this not baseline for the game?Lots of players have been asking for this. There are times in PvE where stunbreaks don't help, because several enemies will spam their knockdowns in quick succession. Stunbreaks in WvW are lol-worthy unless you're roaming or in smaller havoc groups. In a slightly more limited and even scenario like PvP, maybe it's not as required, but persistent lockdown isn't fun either. Link to comment Share on other sites More sharing options...
Funky.4861 Posted February 26, 2020 Share Posted February 26, 2020 They should have made stunbreaks give 2s of 2 stability when successfully breaking a stun baseline; that would have evened-out a lot of necromancer problems. Link to comment Share on other sites More sharing options...
Justine.6351 Posted February 26, 2020 Share Posted February 26, 2020 Yep exactly what funky said has been said for at least wvw. And cut back on all the preemptive stability. Link to comment Share on other sites More sharing options...
Rauderi.8706 Posted February 27, 2020 Author Share Posted February 27, 2020 @Justine.6351 said:Yep exactly what funky said has been said for at least wvw. And cut back on all the preemptive stability.With how quickly CC skills fire off, any skill that gives Stability really should be instantaneous. Maybe some exception for skills that give Stability to others, but if it takes .5 sec to execute a stability skill, and only just now have CCs been pushed back to .6 sec or so... And even with that, PvE mobs definitely need to have their cast times and CC adjusted to fit some of the PvP-oriented changes. Slowing down interrupts is going to change how the game is handled in skillful play. Link to comment Share on other sites More sharing options...
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