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waht we wait for best changes to mesmer at 2020.12.14 (summary what we wait ater 2020)


lare.5129

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@lare.5129 said:We all know what changes is okSo I summarize that best changes what came for mesmer:Mesmer clones HP is to fat now. This is clone, no original, so make less hp for them is great idea.Mesmer is master of illusions, so in this way some nerf of axe skill make more fun for others tooAnd will be great limit clones count more soflty and cut is at 3. Or one ??Portal ! best gift for wvw limit portal to common that have shared boons, so max ported players count can be 5 or 10. How we calculate mesmer for his own portal is magic of winter day

Wells .. wells .. wells.. boons applied. The current 3th tick mode is a little bit obsolete for most mechanics .. Or size of well to small. But something is not good with well well well.

What genious thought of this. Really. You nerf clones harder. Ruin the class buy only giving them 1. Make axe skills do even less than they do right now. And fin buff wells so they are good. Now I see 1 buff here and a bunch if nerfs.

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@Lucio.4190 said:

@"Veprovina.4876" said:This is a troll thread, it's obvious now... :tired_face:"Any change is good, even the bad ones..."Like, come on...yes, I am sure any patch should have some troll and sarcastic components. Why ? it produce some reaction and feeling "oh, we have changes!?"
  • short bow 5 inciate increase in spvp for theif is good example for mesmers. Do I like that change? No, it kill some understandign of rolen in spvp, ,but on other it give some fun and produce queston "ok .. now what? how?"So same changes now ideal for mesmer. I summarize many post and have describe it on first post.

@"AshkyLicious.4729" said:Cant the moderators just delete posts like these...? mind numbing...let him/her also have opinion. Don't produce democratic one opinion pattern to our friendly community. Ok, some person not agree. And say "obvious now." is easy. You should try it too sometimes, to put off stress after office work. Opposite - press Like, and feel what you know properly way.

Oh. So, you WERE being serious? In that case, I apologize. I'm really sorry for accusing you for being a troll.You say change is good and I agree. I've had some thoughts about some changes for the Mesmer, I hope you like them.

I'm thinking of the Chronos as the time/space manipulation wizard, someone that sees into the future and manipulates time and space. I can't see other professions, except the necro, having a portal. I can accept the argument that the necro uses the underworld as a tunnel, similar to a wormhole.I believe the Chronos shouldn't have a lot of Vitality or be tanky, but should be very fast and mobile.I believe the Chronos should be the perfect companion for support and healing, making the team a lot better and giving lots of boons.I also believe that more Mesmers in the team, up to a certain limit, would add to the boons.

With that in mind, I think the Chronos should be able to:
  • Use a Signet that prolongs the activation time of all skills with Expertise x 0.03, allies within the vicinity should get their activation time x1.6 instead.
  • Alacrity should be doubled and possible to share with allies, they get 65% of the Chronos current Alacrity.
  • The Continuum Split should also make the Chronos very hard to hit, giving x3 chance to evade all attacks.
  • Tides of Time should randomly steal 1-2 boons from each enemy, then share them randomly to the Chronos and allies.
  • Well of Eternity should be restoring all Health to the Chronos and their allies. If the team has three Chronos that throws Well of Eternity together it will make everyone in the team Invulnerable for 10 seconds.
  • Well of Precognition should do as the name suggests. All enemies within a certain radius should be Paralyzed for Expertise/300 seconds.
  • Gravity Well should also slow down the enemies. The closer they get to the Chronos, the harder it should be to move. It should last for Expertise/200 seconds and the enemies should feel like they're walking through maple syrup.
  • Bonus from Time Marches On should be 60%.

The Mirage should more of a master illusionist. I can imagine that a couple of traits and skills here could have something similar for the thief and hunter, such as stealth and blink. Other than that, similar skills on other professions than the Mirage should be removed from the game.With that in mind, I think the Mirage should be able to:
  • Have up to 5 clones, instead of being limited to 3.
  • The Phantasmal Defender should have 80% HP of Mesmer's original.
  • the Mirage should be able to conjure 3 Phantasmal Defenders.
  • Resurrect by a Mirage should be instant, but that's an illusion. If the resurrected ally succeeds in healing or surviving 5 seconds without being hit, the illusion will turn real and Health will become 80% of its current value.
  • Mirage should be able to dodge 3 times before the cool down starts counting.
  • Mirage should have a skill that doubles Vitality and Toughness for 5 seconds. Hard as Stone.
  • Stealth should be active for Expertise x 0.03 seconds.
  • Mirage should be able to jump/teleport between all clones/illusions/phantasms and switch places with them.
  • Skills like Wave of Panic and Chaos Vortex should shock the target and make it flee from the battle in fear, unable to defend itself from additional attacks.
  • Clones should have 60% of the caster's Health, but be able to do full damage. Otherwise it's not a clone?

Well... (pun, not intended) that's what I've been thinking of as an improvement of the game, which will give another dimension to the fights and make the Mesmer fun to play with, other than pretty accessory that some Warriors may bring to a fight as a trophy.Any comments on those suggestions? Maybe I forgot some change that might be good for the game?

Like this yes. But jesus that makes mesmer so boosted

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@Ninja Ferret.6790 said:

@"Veprovina.4876" said:This is a troll thread, it's obvious now... :tired_face:"Any change is good, even the bad ones..."Like, come on...yes, I am sure any patch should have some troll and sarcastic components. Why ? it produce some reaction and feeling "oh, we have changes!?"
  • short bow 5 inciate increase in spvp for theif is good example for mesmers. Do I like that change? No, it kill some understandign of rolen in spvp, ,but on other it give some fun and produce queston "ok .. now what? how?"So same changes now ideal for mesmer. I summarize many post and have describe it on first post.

@"AshkyLicious.4729" said:Cant the moderators just delete posts like these...? mind numbing...let him/her also have opinion. Don't produce democratic one opinion pattern to our friendly community. Ok, some person not agree. And say "obvious now." is easy. You should try it too sometimes, to put off stress after office work. Opposite - press Like, and feel what you know properly way.

Oh. So, you WERE being serious? In that case, I apologize. I'm really sorry for accusing you for being a troll.You say change is good and I agree. I've had some thoughts about some changes for the Mesmer, I hope you like them.

I'm thinking of the Chronos as the time/space manipulation wizard, someone that sees into the future and manipulates time and space. I can't see other professions, except the necro, having a portal. I can accept the argument that the necro uses the underworld as a tunnel, similar to a wormhole.I believe the Chronos shouldn't have a lot of Vitality or be tanky, but should be very fast and mobile.I believe the Chronos should be the perfect companion for support and healing, making the team a lot better and giving lots of boons.I also believe that more Mesmers in the team, up to a certain limit, would add to the boons.

With that in mind, I think the Chronos should be able to:
  • Use a Signet that prolongs the activation time of all skills with Expertise x 0.03, allies within the vicinity should get their activation time x1.6 instead.
  • Alacrity should be doubled and possible to share with allies, they get 65% of the Chronos current Alacrity.
  • The Continuum Split should also make the Chronos very hard to hit, giving x3 chance to evade all attacks.
  • Tides of Time should randomly steal 1-2 boons from each enemy, then share them randomly to the Chronos and allies.
  • Well of Eternity should be restoring all Health to the Chronos and their allies. If the team has three Chronos that throws Well of Eternity together it will make everyone in the team Invulnerable for 10 seconds.
  • Well of Precognition should do as the name suggests. All enemies within a certain radius should be Paralyzed for Expertise/300 seconds.
  • Gravity Well should also slow down the enemies. The closer they get to the Chronos, the harder it should be to move. It should last for Expertise/200 seconds and the enemies should feel like they're walking through maple syrup.
  • Bonus from Time Marches On should be 60%.

The Mirage should more of a master illusionist. I can imagine that a couple of traits and skills here could have something similar for the thief and hunter, such as stealth and blink. Other than that, similar skills on other professions than the Mirage should be removed from the game.With that in mind, I think the Mirage should be able to:
  • Have up to 5 clones, instead of being limited to 3.
  • The Phantasmal Defender should have 80% HP of Mesmer's original.
  • the Mirage should be able to conjure 3 Phantasmal Defenders.
  • Resurrect by a Mirage should be instant, but that's an illusion. If the resurrected ally succeeds in healing or surviving 5 seconds without being hit, the illusion will turn real and Health will become 80% of its current value.
  • Mirage should be able to dodge 3 times before the cool down starts counting.
  • Mirage should have a skill that doubles Vitality and Toughness for 5 seconds. Hard as Stone.
  • Stealth should be active for Expertise x 0.03 seconds.
  • Mirage should be able to jump/teleport between all clones/illusions/phantasms and switch places with them.
  • Skills like Wave of Panic and Chaos Vortex should shock the target and make it flee from the battle in fear, unable to defend itself from additional attacks.
  • Clones should have 60% of the caster's Health, but be able to do full damage. Otherwise it's not a clone?

Well... (pun, not intended) that's what I've been thinking of as an improvement of the game, which will give another dimension to the fights and make the Mesmer fun to play with, other than pretty accessory that some Warriors may bring to a fight as a trophy.Any comments on those suggestions? Maybe I forgot some change that might be good for the game?

Like this yes. But jesus that makes mesmer so boosted

I was actually never serious with any suggestion, it was just posted as a counter to show how much i didn't agree with OP. ;)Still there was a point with that list, I was hoping to how Mesmers have already been bashed and punished hard through the years. I was also trying to show how I looked at a Mesmer and what kind of skills I thought needs to be looked at.I agree with you, I might have exaggerated... a "little". But that was my intention. =)

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Wooow, I feel like a high-priority criminal in these forums, because whatever I post it eventually gets removed :D seems like I pissed 'someone' with the real state of mesmer and now I am paying for it xD . Just for fun, take a photo guys, cause in 12 hours this comment won't be here anymore :D :D :D

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