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Too many useless and missplaced traits


Lethion.8745

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Anything that “buffs” weapons should already be built into the weapon, I shouldn’t have to trait for it...

Anything that’s in the grandmaster and isn’t a hard choice between the other two, needs to be removed and have something more viable.

A lot of traits need to be switched/combined with traits in other traitlines.

Trees need to have a better identity as to what they’ll give you. So far Domination does that wonderfully with it being the GO TO for PWR/DPS builds. While everything else has useless, questionable and traits that don’t align well with the tree it’s in. As some examples:

Dom = PwrIllu = Phantasms/Clones, CONDIInspir = Boons & Healing (Inspir has some okay traits but better ones could be added to it)Chaos = Utility & DefensiveDuel = Mobility & Crit

Chrono = It kinda does and provides everything “too well”, which is not a bad thing but again, other especs won’t stand a chance against it because of how “meta” it is.

Mirage = I was hoping for more access to confusion application but with it being “condi” focused, I think some traits need to be explored again. Additionally, Mirage given back their dodge in PvP/WvW.

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