Important: It has come to my attention that the old guild website where this guide was hosted is no longer being paid for, meaning that the guide would be lost forever. I was notified by this just minutes before making this post so I figured I'd save it while I can, as I am aware people still use this. Also, I will no longer update this since the last update, meaning that it is what it is and if someone else want to continue the work feel free to do so, as long as you give me credit for the original work! Happy hunting!
Welcome to LAW, an advanced (extremely detailed) World Completion guide! This guide was originally created by Lulleh.
**Important 2! This guide is not made for new players as many parts involves gliding. Some parts even require Advanced Gliding (Mastery) unlocked. **
Down below is a shopping list. Start by buying all the items listed in the set quantities. I'd suggest putting them in an Invisible Bag so you don't accidentally sell them.
You should also familiarize yourself with the Table of Contents so you understand the symbols in the guide.
Last but not least, feel free to check the three videos (Bloodtide Coast, Malchor's Leap & Cursed Shore) to avoid any confusion.
Good luck and have fun!
20 Caledon Lavender
20 Hylek Armor
34 Crab Meat
20 Seraph Badge
20 Piece of Charr Scrap Metal
34 Cursed Pirate Artifact
13 Pirate Outfit
25 Skritt Artifact
50 Special Root
20 Volcanic Earth Elemental Core
20 Alpha Inquest Control Key
25 Barracuda Meat
Lion's Arch : Go to your nearest city and enter the Portal.
Hoelbrak : [&BBEEAAA=]
Divinity's Reach : [&BBEEAAA=]
Black Citadel : [&BBEEAAA=]
The Grove : [&BBEEAAA=]
Rata Sum : [&BBEEAAA=]
Wayfarer Foothills : [&BHQBAAA=]
Plains of Ashford : [&BIABAAA=]
Queensdale : [&BO8AAAA=]
Caledon Forest TP : [&BDQBAAA=]
Metrica Province : [&BEAAAAA=]
Brisban Wildlands : [&BEcAAAA=]
Diessa Plateau : [&BHsBAAA=]
Kessex Hills TP : [&BPcAAAA=]
Snowden Drifts : [&BHoBAAA=]
Lornar's Pass : [&BLQAAAA=]
Fields of Ruin TP : [&BCUDAAA=]
Gendarran Fields : [&BBAEAAA=]
Harathi Hinterlands : [&BOQAAAA=]
Blazeridge Steppes : [&BIkBAAA=]
Dredgehaunt Cliffs : [&BI4DAAA=]
Iron Marches : [&BAMCAAA=]
Sparkfly Fen : [&BLABAAA=]
Mount Maelstrom TP : [&BM0BAAA=]
Frostgorge Sound : [&BHwBAAA=]
Fireheart Rise TP : [&BHoCAAA=]
Straits of Devastation : [&BM4BAAA=]
Southsun Cove : [&BBEEAAA=]
For those who want to optimize Swiftness uptime and character movement.
Weapons: Dagger (3,F1)/Dagger (4,5,F3) - Scepter/Focus - Staff (4,F1)(4,F3)
Skills: "Eye of the Storm!" (Utility), Lightning Flash (Utility), Mist Form (Utility), Glyph of Elementals (Elite)
Traits: Gale Song (Tempest)
Note: Glyph of Elementals does not give Swiftness or movement but if used in Earth attunement.
Weapons: Rifle (5)
Skills: Tool Kit (Utility), Rocket Boots (Utility), Slick Shoes (Utility), Superspeed (Slick Shoes F1), Elixir Gun (4) (Utility)
Traits: Streamlined Kits (Tools)
Note: You can swap Utilities on the go to make use of all the Leaps and Speeds.
Weapons: Greatsword (3) - Staff (3) - Sword (2)
Skills: Judge's Intervention (Utility), "Retreat!" (Utility), "Save Yourselves!" (Utility)
Weapons: Staff (2,5) - Sword/Focus (4)
Skills: Blink (Utility), Signet of Inspiration (Utility)
Note: "About Face" can be bound and used in combination with Phase Retreat for an extra movement boost.
Weapons: Scepter/Dagger, Scepter/Warhorn (5)
Skills: Death's Charge (Reaper 2), Signet of Locust (Utility), Spectral Walk (Utility), Flesh Worm (Utility)
Weapons: Greatsword (3) - Staff (3) | If not using Beastmastery: Sword (2)/Warhorn (5)
Skills: Singet of the Hunt (Utility), Singet of the Wild (Utility), Quickening Zephyr (Utility), "Strength of the Pack!". The following two need the Beastmastery Traitline: "Sick Em!", "Protect Me!"
Traits: Resounding Timbre (Beastmastery), Two-Handed Training (Beastmastery), Natural Stride (Druid)
Weapons: Sword/Axe (4) - Staff (5)
Stances: Shiro & Dragon
Skills: Phase Traversal (Shiro:Utility), Impossible Odds (Shiro:Utility), Facet of Elements (Dragon:Utility), Riposting Shadows (Shiro:Utility)
Notes: "About Face" can be bound and used in combination with Riposting Shadows for an extra movement boost.
Weapons: Dagger (3)/Pistol - Shortbow (5)
Skills: Steal (F1), Signet of Agility (Utility) / Infiltrator Signet (Utility) / Shadowstep (Utility) / Withdraw (Healing)
Traits: Dash (Daredevil)
Note: "About Face" can be bound and used in combination with Withdraw for an extra movement boost. Signet of Shadows (Utility) can be used in the place of Signet of Agility (Utility) if you're not using Runes of Speed.
Weapons: Greatsword (3,5) - Sword (2)/Warhorn (4)
Skills: Bulls Charge (Utility), Sundering Leap (Utility), Balanced Stance (Utility), Signet of Rage (Elite)
Traits: Warrior's Sprint (Discipline)
This part may not be for everyone but for those who want to do it, here it goes.
I've decided to craft full Exotic Armor + Weapons for my alts and level them from 1-80. This is not optimal compared to leveling with Tomes & using Ascended Gear (and also really expensive) but as I'm still quite new to the game and want to craft all Legendaries, I will need every little Spirit Shard I can get. It's also good for learning new classes.
Food and Utilitys are awesome, especially while leveling thanks to the Exp bonus, but also the added Power.
Level 1: Moa Haunch / Rough Sharpening Stone
Level 10 / 15: Spicy Meat Kabob / Simple Sharpening Stone
Level 25 / 30: Pepper Steak Dinner / Standard Sharpening Stone
Level 40 / 45: Sesame Roasted Dinner / Quality Sharpening Stone
Level 55 / 60: Plate of Coriander Cruster Meat Dinner / Hardened Sharpening Stone
Level 75: Plate of Steak and Asparagus Dinner
These are my choices of Runes. Keep in mind that I use the same gear (Light/Medium/Heavy) on all my characters that I level up, so these may not be optimal per class, but it worked like a charm for me.
Level 1-38: 2/2 Minor Rune of the Mesmer + 2/2 Minor Rune of the Scholar + 2/2 Minor Rune of the Ogre
Level 39-59: 4/4 Major Rune of the Mesmer + 2/4 Major Rune of the Scholar
Level 60: 6/6 Superior Rune of the Pack
Speed / Bloodlust all the way. Levels are the same as above (Runes). I would only change the Sigils to Air / Fire for classes that already have Swiftness (don't forget the Underwater Weapons).
Lulleh - For spending more than 250 hours creating this guide and maintaining it for a good while after!
Mini Balli - For taking the time checking through every single map and pointing out mistakes / errors I had missed, you're the best!
Frusen - For letting me know about the Quest items that are purchasable on the TP, a big time saver!
Oopsy Guild - For being awesome!
People of the Facebook Group: Guild Wars 2 and Expansions - For helping me create the amazing Oopsy Watermark & general feedback!
Heapheaus.5238 - For providing me with a lot of useful info such as Optimal Utility skills per class & Useful Tips.
Everyone else that comes with useful tips helping me improve the guides!