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Illconceived Was Na.9781

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Everything posted by Illconceived Was Na.9781

  1. It looks as if it might be US only. However, y'all now have as much information as I: that's the entire text from the official GW2 website. It makes no mention of where it's available.
  2. Poster's Edit: Best Buy has stores in the US, Canada, and Mexico.However, according to posters below, this deal might not be available outside the US. I also do not know if it's easy for players in other regions to purchase the Gem Cards online or not.
  3. Guardian has some great builds that are meta for Fractals.Banner Warrior is also a good choice, although for Tier 2 and above, you'd need ascended. Discretize is the best place to start looking at Fractal Builds. MetaBattle is preferred by some (more builds, including some that are less effort to play) DT FirebrandDT BerserkerA buddy of mine has an "easy rotation" Rev build for raids that will also work for Fractals. (It might need some adjustments from the last bit of skill changes.)
  4. tl;dr the data published in the Original Post does not (by itself) support the hypothesis that participation is declining. The number of participants in "this month's" content is always less, for predictable reasons. The ideal comparison is to use "snapshots" for participation after 2 months. Since we don't have that, the next best is comparing relative participation and that shows a different picture: relative participation is similar. (My personal belief is that the OP is likely correct that participation is dropping for metas. But I don't think we players have access to any data that can demonstrate that. Instead, I think the most effective way to convey "meta fatigue" is to post our opinion, rather than trying to teach ANet what their numbers mean.) In More Detail Proxies for Comparison
  5. Awesome. I'm sharing that with my guildies. Well done. That's really sweet.(and now she has a two dad jokes to go with her cake ;) — one above & one below)
  6. @"Sorem.9157"my recommendation for events like this:park a character in the safe spot, outside the dungeon entranceand, any time you have a free five minutes, jump on that toon and see if the event is up You can also check LFG (if you're NA, on some weekends, there's a "cleansing of Orr" guild-sponsored event you can join; times vary). 30-90 minutes after reset is often promising.But me? I just pop up "every so often" and eventually, the event is up or the pre-event is running.I find it less stressful to be patient rather than be stuck waiting (whether for a clock time or the map to get it together). If you're really ambitious, you can look at the wiki for all the relevant pre-events and organize the map to start progressing them. There are always people who want temple events and, for a variety of reasons, few will ever initiate them. However, that's a lot of work. It can be fun, on its own; it's just not everyone's cup of tea.
  7. tl;dr According to the architects of the game's economy : "mystic coins are doing their job" — John Smith(paraphrase) high values of m-coins are beneficial to the game's economy and hoarding is fine, as long as there's plenty of supply on the TP The quote linked in an earlier post is four years old, and is from Chris Cleary PS Cleary, Smith, & O'Brien would expect that "ceiling" to increase as any game ages, because veterans simply can't help end up with increasing wealth (even those who spend all their coin end up with more "stuff" and become willing to spend more for "aspirational" goals). It's not anything surprising, as it happens with all commodities. Nine months later, Mike O'Brien said And John Smith said (emphasis added) Is there "plenty of supply" on the TP? Here's the data: May 2016 (time of the 1st quote): 26kFeb 2017 (time of 2nd quote): 17kOctober 2020 (right before a major perturbation): 36kPeaks & Valleys: Since those dates, the lowest supply was ~10k, which didn't last long.Typical low points are around 15-18k, which were also uncommon and briefSince those dates, the highest supply (day) was ~58kHigh points >50k are common
  8. Here's what ANet has said about Mystic Coins: In February 2017, Mike O'Brien wrote During the same AMA, John Smith added And he repeated that: Some benchmarks on Mystic Coins, from November of each year listed below:
  9. Instead of asking for help, what I do is to announce that I'm starting an event, and what it's for. I set a time and most reminders in /map, as well as starting a squad in /LFG. This has worked for any of the small events that I (or at least my character) couldn't solo, as well as bigger events. I find that I get a lot of first-timers, who didn't realize that they, too, had a reason to participate in the event. And I get veterans, who like that they can finish off what they are doing first, without rushing to an event that they have done already. The vast majority of time, more than enough people joined to make it work. Another tip is to make the first announcement while people are on the map already for some other event or meta. Most people will leave at the end of that task, which is fine: we don't need "most;" only enough. In short, try to make it easy for people to notice & join.
  10. tl;dr Non-festival earnings are currently 20-25g for most people (who effectively process everything earned, except spirit shards)Mileage varies with the markets and new mapsFestival earnings can be greater. (the owner of the site usually includes that information during the festival; iirc, for this past halloween, it was 30g/hour)I'm not aware of any open world content that has reliably yielded >= 40g/hour in years. Then again, I'm not an avid farmer, so I might have missed something.
  11. Having two, non-tradeable currencies undermines the entire purpose of having an exchange: so that the value of gems is tied to the economy, thus removing the most powerful incentive for people to consider RMT.As the supply of gold in the game goes up, people are willing to sell more of it to buy gems, which allows those "real paying customers" a chance to get more in-game gold. The market is much more efficient at finding the happy medium of supply and demand than ANet ever would be able to do, micromanaging two types of gems. Regardless, the point I was making was that it's possible that ANet already does what you first requested above, i.e. charges higher fees to people trading gold to gems already, compared to those exchanging gems for gold. We will never know, because there's no way to independently determine the fees in each direction, only the cumulative amount. As noted above, if the fees are the same in both directions, they would run from 15% (same as for the TP generally) up to 18.5% (and ANet's never explained why it's been a variable rate).
  12. Rephrased Auras: stackHues: do not stack (generally, which ever is applied last dominates)Skin textures: do not stack (last applied)Auras, Hues, & Textures are applied independently (i.e. they stack)Unfortunately the article does not identify into which of the three categories each aura falls.(also keep in mind that these are fan-identified labels; they might be consistent with ANet's ideas & implementation and things might still be more complicated) Fortunately, the wiki notes of the items that grant auras usually describe the effect with those terms. Celestialhttps://wiki.guildwars2.com/wiki/Celestial_Infusion_(Blue)https://wiki.guildwars2.com/wiki/Celestial_Infusion_(Red) Phosphorhttps://wiki.guildwars2.com/wiki/Phospholuminescent_Infusion
  13. tl;dr some rules of thumb below about what effects stackRecommendation: search the internet for something like gw2 Phospholuminescent celestial infusions and then filter to images or video; people post these things all the time on Reddit etc"We kinda need a infusion preview dont we" — @aspirine.6852
  14. Perhaps thisnojamtoday.com/upload/guild_wars_2_content_and_feature_update_chart_36.png Found one that is less oldhttps://i.imgur.com/s71sJc3.png The most recent update (above) is from u/Listhenbird, who hasn't been posting much about GW2 since.(Original post is on reddit, if you want to look, but no pointers to something from 2020. There is a link to poster's website, which also has nothing more recent.)
  15. tl;dr this might already be the case; there's no way for us to know Currently, the way the exchange works is that if you convert 1000 Gems to Gold, and convert that gold back instantly to gems, you'll end up with 670-725 gems. Gnashblade takes his cut here, as well as in the TP. There's no way to measure what the fees are, because the game (and the API) only tell us the net amounts, not the gross. So it's entirely possible that the fees are less for converting gems→gold, and worse for converting gold→gems; we just won't ever know. And ANet has never been willing to discuss it. Some trivia: At the game's launch, the fees for the exchange were identical to the TP's: 37.75% gold→gems→gold and vice-versa, which is equivalent to 15% in both directions.This changed in 2015, and the rate became variable. I've measured it to be as high as 18.3% implied, and as low as 14.9% (mostly higher than 15%).I had a brief exchange with ANet's former economist, John Smith. He was surprised that it was no longer an implied 15%. Although he said he would get back to me, he left the company not long after.
  16. The drop rate for BL keys from map completion is estimated to be between 25% and 33%. With those odds, the chances of the OP getting 0 keys from 10 maps are respectively 5.6% to 1.8%.In other words, bad luck. If you take into account the 11th map noted by the OP (1 key in 11), then the odds change to between1.9% & 7.8%, also "bad" but not surprising. Keep in mind that someone is going to have bad luck and someone is going to have extraordinarily worse luck. And sometimes, that someone is you (or me). Also remember that time has nothing to do with this. It's all about how many times you roll the dice, not about how long you've been rolling. If you complete 20 maps in 5 weeks or 20 maps in 20 weeks, the odds are the same.
  17. However: Fractals have some of easy mastery points; I'd recommend getting those, because it helps unlocking the masteries you do want.Fractals generate a lot of XP, so they happen to be an excellent option for earning Central Tyria masteries. If you decide to spend some time in Fractals, lots of people are willing to help. (Recommendation: create another post just to ask for aid getting started in Fractals and specify if you are NA or EU.)
  18. European Parliament commissioned an internal report regarding lootboxes and the impact on consumers.https://www.europarl.europa.eu/RegData/etudes/STUD/2020/652727/IPOL_STU(2020)652727_EN.pdf The closing paragraph: For government reports, that's an incredibly weak recommendation and suggests that the EU isn't in any rush to tackle lootboxes. For those who don't want to read the 40+ page report: yes, they cover all the things we have seen discussed in these threads: what constitutes gambling, definition of "loot box", distinctions between cosmetic & gameplay-affecting rewards, whether the source matters (in-game reward, in-game currency, real money, combination), can the items be sold or traded, and so on.
  19. Regardless of what ANet is doing, regardless of anyone's personal opinion about the definition of "loot box" and what might or might not be appropriate for games (or people of various ages), the world's governments are largely indifferent. The article also mentions two other countries with loot box regulations: Japan, since 2012 (no apparent impact on GW2)China, since 2016 (the GW2 available in China is very different from ours and cannot be reasonably considered precedent)Other countries (limited list). The UK government is actively researching current practices and player reactions, but has yet to offer any formal rules. The House of Commons has merely decided that it is within their remit to decide. (The consensus among political reporters: the UK will, eventually, propose regulation. With Brexit, this will have limited international impact.)The US Federal government is not actively pursuing any regulation. One US senator proposed something in May 2019, and the bill never made it out of committee. A few states have had individual politicians raise the issue, again without any formal result.
  20. If it's still a problem, there's one more thing I would try:Remove the six armor pieces, and then put them back. Double check that there are no dyes applied still. If they are, repeat the color-removal process one more time. And again, remove the armor, and replace it. If you've gone through all of the above without any changes, then you are "blessed" with a weird bug I've only read about once or twice. For that, you need to contact Support and let them know what you are seeing. One of their tech gurus will have to assist. I recommend creating the ticket, with the problem outlined as simply as possible: you are seeing one dye applied to all armor pieces, and you can't remove it. Submit, get the ticket number. And then update it, either via email or on the website. Add at least three screenshots: wardrobe panel, dye panel, and wardrobe panel again with a different skin chosen. Also include all the troubleshooting steps you have taken: repair, dye removal, etc. And if you can, let us know how it turns out.
  21. Two possibilities: You've dyed your armor and the same color scheme is applying to each armor you equip.You have some corrupted files that are causing graphical glitches; this is one of the symptoms (there will be others, maybe).This is how the armor looks out of the box: copper and charcoal tones, no "browns" as in your image. First thing you should do is the repair as described above by @"Inculpatus cedo.9234". That will identify any corrupted files and replace them with good ones. (Takes anywhere from a few minutes to 30-40, depending on your internet and hard drive speeds.) If that doesn't help, then open up the dye panel on the same character. Choose the "eraser" icon (for remove) and apply it to every dye channel. That should restore the defaults.
  22. The same statistics applies: everyone has good streaks and bad streaks. Unless OP is keeping track of all their data, one bad run with only 30 attempts isn't indicative of a change of the rate.
  23. As @"Strider Pj.2193" points out, OP is asking about Ecto Gambling (which could be one of three types: Tark, Cards, or the ectoplasmic stones). (I saw "salvaging" in another reply and went off in the wrong direction.) Accordingly I've hidden my previous text (about ecto salvaging) and labeled it as an example of how to look RNG, when we have access to large samples of data.
  24. I do like the suggestions from @"HnRkLnXqZ.1870" in general, just not for me personally. I like the efficient amortization they include; they lack the sort of simplicity & utility I look for. Here are the two scenarios I ended up with in the end. Original (cheaper):At any given moment, I have one "primary" open-world toon, and one "festival" character. The first is the first to run the new stories and explore, or help others. The other is the one I park in the farming areas of the new festival and/or in whatever zone has a meta I'm repeating. Fancy (expensive):I splurged on an infinite bank access, which goes into the first shared inventory slot; a set of "spare" tools fits into the first three bank slots. (One extra double-click to swap tools, compared to the "cheap" option.) So yes, this is kind of a "cut off one's nose to spite the face" option: to avoid "wasting" 2400-3000 gems worth of tools (~900-1100 gold these days, less when I bought) by spending 2500 gold (closer to 4000 gold today). However, the permanent bank access has been one of the top three (convenience) game changers since launch, up there with Wardrobe, "true" autolooting, and the shared inventory slots. It's a lot easier to avoid running out of inventory space, and it's much less trouble to regear. I also always have the right food(s) for the encounter, regardless of which character I've brought, which is exceptionally useful for group content. I crafted a legendary to afford the cost; worth every copper. (Your mileage will vary, of course.)
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