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Nightshade.5924

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Everything posted by Nightshade.5924

  1. Again, 300 attempts. Failed each attempt before finishing the first leg which ends at the fire leading to the exploding presents. It doesn't matter which path I take... I die before getting to the fire. 300 times. I ask you... if you crashed your car say 30 times.... in a row .. crashing every time you went on the road... would you get in for a 31st? Now multiply that by 10. That's where I'm at with the Winter JP. GW2 is a game. Games are supposed to be FUN. This is the holiday season. The Season of Gift GIVING. I find it in the poorest taste that Arena Net has not, after several years of me and Others posting complaints about Winter's Presence, made some sort of alternative to the JP requirement. Take the Halloween JP... you can MAKE the boots etc via crafting, instead of doing the evil JP. Why is it SO hard to transfer that concept to the Winter's Prescence? Wait, IT'S NOT. And.. for the record.... just tried another 10 or so times.. and wait, you guessed it... died before the fire.. EVERY SINGLE TIME. One can NOT get a sense of accomplishment trying to do something they JUST DO NOT HAVE THE TALENT TO DO. See my driving example if you have any questions.
  2. i was in mission with peregrine. all was going well, we had mordremoth down to about 50% or so, and i grab an updraft and go aloft. the next thing i see is the announcement line "the instance owner has left"... and then i get kicked out. we spent 40-50 minutes to get to that point... I feel seriously ripped off.
  3. Some classes have more mobility, yes, but it's not a contest, it's just an achievment, that can be done by every class without the mastery.Every class has access to at least +25% movement speed (skills, traits, runes), swiftness- and mobility-skills (doesn't matter if core or elite), so I don't know which class shouldn't be capable of doing it? MAYBE you missed the part about "perfect run" and "ran out of time". I have a 25% perma boost thru mastery points and my class. Came up short. So, NO, by experimentation, you CAN NOT get the achievement WITHOUT the speed boost. Dodge rolling forward does not, so far as I know, INCREASE your speed or move you any faster. Maybe a dev can say differently?Addendum: JUST ran the race again. Tried the dodge roll thing. Ended up exactly where I was last time... two domes, one being the finish, SHORT of finishing the foot race. Please cite SPECIFIC BUILDS for guardian, necro, and engineer... because even with the eng fully tricked out with every speed cheat I can find, still can't beat the footrace WITHOUT the 33%. WITH the 33%, it's easy. 10 or so seconds to spare which if you break down the math, pretty conclusively PROVES that 25% is insufficient.
  4. An additional comment... in regards to the footrace achievement for WD... the race SHOULD NOT BE BASED ON 33% SPEED BOOST. And it should be structured so that NO class has an advantage or DISADVANTAGE. I've tried it twice w/ 25%.. did a perfect run the second time... was maybe 10 seconds? short. I could EASILY SEE the finish line... in fact I think I was only one dome away from it.. and I ran out of time. I watched an Elementalist pull away from me, lost sight of him by the end of the first climb. NOT ACCEPTABLE. An achievement should be EQUALLY DIFFICULT FOR ALL CLASSES. And you shouldn't have to spend mastery points (that you may not have anyway) to get the in town 33% perma boost. Put another way... why should I HAVE to run a thief or elementalist in order to get a specific achievement? Why should I have to fill a character slot (i.e. SPEND MONEY ON!) a class that I either don't like or don't want to play? It's insulting. And again, IT'S POOR GAME DESIGN.
  5. I play all aspects of the game, and predominantly sPvP.I've been playing for over 7 years, and have loved doing jumping puzzles at every opportunity because I don't just like them. I am RELIANT on them.Many people depend on them to kite and survive being trained.Yes, at the heart of content, jumping puzzles are waiting for me to utilize them to full potential. Seems like all you do lately rather than discover true gameplay is:Getting lost because you don't read guides.Not mentally prepare for the risk of getting stuck and reset position with going to a WP or using /unstuck.Completely unrelated to jumping puzzles, not enjoying quality time with stuff like hero points (I love upgrading my fresh 80s by doing HPs in HoT and finding specialized Core Builds that get me through them).Not enjoy the jumping puzzles presented to us, like SAB. I love SAB tribulation mode. I died loads.Completely unrelated to jumping puzzles, but maybe you have the communication skills and willpower to find a new home?Completely unrelated to jumping puzzles, PvP has always been something of a joke after the ESL thing stopped. I love the memes and I love memeing people. People get so tilted about losing to certain builds or their own mistakes, and make all sorts of excuses to avoid being labelled as the losing side.Completely unrelated to jumping puzzles, you can find every conceivable way to have fun out of the game - if you try - and grind can be fun with friends. It gets worse only if you're piling on the expectations. Take a break and come back?Completely unrelated to jumping puzzles, we can use ALL CAPS as a way to express unrefined thoughts of a negative nature. We can also manage our mood with music or interacting with other people. There is no need to enter a self-consuming downward spiral of darkness. You can finish that Living Wold episode if you put in some time to find out how you can do it. Maybe do it with friends who can; don't be embarassed about admitting that you can't do some things. Nobody is perfect. Instead of blaming a game mode, admit that everyone has flaws and all we can do is struggle over them and try to overcome them. Because you can, but you decide in your "ruleset of reality" in GW2, that jumping puzzles should not exist and therefore you should be able to not do them. Your reality is a bit different than what is in front of you. Are you seriously putting together a Youtube video on the topic of "Things in GW2 that I hate and therefore should be taken out of the game", and is mentioning that the above list being just a drop in the bucket a hint to more videos on "How GW2 should be played in my point of view, not just mine but probably everyone else because I'm projecting"? I really love this game, I have over 7500 hours in game, and sometimes I get a little tilted. But I understand that things like these happen and I should take a break and not get mad at a game because it doesn't meet my expectations. I play games for fun and when I stop having fun, I should readjust my strategy to either get through the unfun bits efficiently, try to have different kinds of fun, or find other things that give me fun. "My video is gonna be good, but its not gonna be pretty." - a confident quip to the ANet developers, threatening doom, despair, unending pain and exodus of what's left of the playerbase, because you alone hold in your hand the power of change, the certainty that every player is behind you in your conquest over the evil jumping puzzles and the untold suffering it has caused to each and every single player (+all the other stuff not related to jumping puzzles that are mentioned), all without actually getting permission to represent each and every player. That's a promise you can make to yourself. You can definitely speak for yourself.My opinion: No thanks. An opinion, just like yours. So I've been offline for about 6 months due to not having a computer. Money issues. I agree with the original post... if the Living world has a JUMPING PUZZLE FORCED ON US IN AN INSTANCE, then I, for one, will most likely be UNABLE to finish that episode.UNLESS the devs CHANGE the teleport to friend "bug" that PREVENTS a person from using that teleport in an instance, having a JP in the instance that I MUST DO is VERY BAD. I remember trying to do one where you've got the floaty guy following you, can't remember the name, had a buddy with me. HE finished the JP. I WOULD have, IF I could have jumped to friend. After OVER AN HOUR of ME being stuck at a particular spot, couldn't get past these floaty bridge things? we moved on.And this also applies to the WD JP. I have tried it a MINIMUM of 320 times. Let's say that: THREE HUNDRED TWENTY TIMES.... and YES, I'M SURE. AND... not once, not one time, Have I EVER got to the MIDDLE platform where you look up at the exploding presents. My friend? He got to the middle in twenty minutes or so. And he, who has completed EVERY JP in Original Tyria, was like...yeah, this WD JP is difficult. He's heard me rant and gripe and was like.. what's the big deal? Now he, who's SEEN me suffer in JP's, was … dude, that's a shame. I'd have him help me... but he lives in ALASKA. WA state for me!No one can fly. None of us are Kryptonian. None of us can breathe water. None of us are Atlantean. None of us can survive a nuclear explosion. We're not mutants. Point is, for those individuals who are "but if you practice it enough, you can DO It!" that there are things that NO ONE, given their HUMAN limitations, CAN DO. Some of us are limited in that fashion in regards to JUMPING PUZZLES... so to place or have such content in a situation where it CANNOT BE AVOIDED and the only possible way that you might be able to get past it is to have a game buddy that has a Mesmer (I don't!)…. that is sadistic. That is TERRIBLE game design. That is discriminatory. And it should NOT BE DONE.OH... last thing. My friend? He did all those JP's with.... A Norn. He admitted recently it would have most likely been easier with an Asura... but he did them with a Norn. I was THERE for over half of them.
  6. Griffon mount for 250 gold. IS. WAY. TOO. MUCH. ANET!! Why am I, as a customer, PAYING TWENTY MORE DOLLARS FOR A MOUNT WHEN I JUST BOUGHT AN EXPANSION? And that's twenty at the reduced rate, since gold to gems has PLUMMETED from 115 average two weeks ago to around 95 currently. ANET, IF you want to reduce GOLD in game, here's a hint... QUIT HANDING OUT TWO GOLD DAILY. Make the daily reward Mystic coins or high end crafting goods... but make it something saleable on the market. I posted a thread "Monetary Fixes" in the original forums. I will create a new version here, just to throw MOUNTS in the faces of all the internet bobbleheads who sneered at me when I created that thread. And maybe THIS time people will LISTEN to someone who does KNOW what he's talking about... since I mention mounts and raising commander buyouts in that thread. And lo and behold, I was RIGHT.
  7. So what if they're gated? Get your skimmer up, get your Griffon, "boom", you can go there. Easy. Vice spending WAY too MUCH time trying and Trying And TRYING and not coming close. The whole challenge should have been set up as follows... you start w/ no progress. Your "timer", if even included, starts when you hit the chef w/ your first ingredient. If a "timer" is included, and it does subtract progress, it should be MUCH slower or MUCH less progress lost over time. Raise the necessary progress to eight to ten ingredients worth of hits, boom much better game, no insanity, no people like me who DO NOT HAVE THE POINT AND CANNOT GET IT. I think the most time I've spent on ANY other mastery point in the new zones is about five minutes. One hour. Five minutes. Hhhhhhmmmmmm. Not good. Not good at all. 250g vs a mini game which I completed casually in 5 attempts or so, Boomz! Mind=blown I spent more time running around levelling my masteries for mounts than the Sous Chef for sure. MY advise is not to get too frustrated, use the skill number 1 (speed boost) and memorise where the ingredients are. Oh, and don't throw when he is running, that is a little off.250 gold? What the heck are you talking about? As for running around and getting stuff, that's part of the fun. For ONE miserable Mastery point, the "mini-game" is uber frustrating and super annoying. Haven't gone back to it yet. Finished the teleporter puzzle first try, easy peasy. Five mins if that, and most of that was in transit. Which pretty much sums up all the other mastery points that I've acquired so far. Almost all of them you can think out quickly, or you have to wait because they're gated to better mounts. Getting to them is all you have to do, not having catlike reflexes. The very fact that we have ANYONE complaining about this Mastery point MAKES my point. It's too hard for the relative reward. If it WERE a repeatable point, with increasing ingredients required and maybe only available four more times or something like that, THEN the "mini-game" would make sense. I do maintain that it SHOULD HAVE BEEN DESIGNED as I stated above. I literally CANNOT think of this particular mechanic being used ANYWHERE ELSE IN THE ENTIRE GAME. And that right there is the problem.
  8. So what if they're gated? Get your skimmer up, get your Griffon, "boom", you can go there. Easy. Vice spending WAY too MUCH time trying and Trying And TRYING and not coming close. The whole challenge should have been set up as follows... you start w/ no progress. Your "timer", if even included, starts when you hit the chef w/ your first ingredient. If a "timer" is included, and it does subtract progress, it should be MUCH slower or MUCH less progress lost over time. Raise the necessary progress to eight to ten ingredients worth of hits, boom much better game, no insanity, no people like me who DO NOT HAVE THE POINT AND CANNOT GET IT. I think the most time I've spent on ANY other mastery point in the new zones is about five minutes. One hour. Five minutes. Hhhhhhmmmmmm. Not good. Not good at all.
  9. this is sort of extreme, but it hits how I feel. I've spent over an hour, closer to two, trying to do this so-called challenge. the biggest issue I have, once I HAD IT EXPLAINED TO ME, is the countdown/mish complete bar that the player has above his head. I must have played for over 30 mins w/o realizing that I had TO FULLY REFILL THAT BAR TO WIN. Because GW has never, in my memory, used such a device. In GW, you ALWAYS FILL THE BAR FROM ZERO. And you NEVER EVER lose progress once you've gained it. Right now I plan on just walking away from this point, maybe come back in a couple of days and try a few more times. Maybe not. While the chef's movement pattern is fixed, he only stays put long enough to at most hit him w/ two ingredients, trying to hit him in transit is next to impossible, and he ALWAYS seems to require an ingredient that is CLEAR across the kitchen from his current position as part of your minimum five ingredients. That's what keeps killing me... I end up yellow and can never get out of it once there.
  10. There is actually a timer counting down at your conditions. So it is not the number of ingredients but you have to keep up with him for a certain amount of time. well, what it is, is first you DO have to get a minimum amount of ingredients... and THEN you have to fill the bar above your head to green. And I just spent ANOTHER 1/2 HOUR banging my head against it. I may come back and try it in a couple of days, but my problem is once I fall behind, I never can catch up.
  11. If this is a mini game, it is insane. There is no tracker to indicate progress, I've got up to either 10 or 11 ingredients, and NOT completed the game. I've spent over 1/2 hour on this, and quite frankly, it's extremely aggravating. Just how many ingredients DO you have to throw?
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