What is the active gameplay part of this trait? That you spam clones+damage if you use a dodge? You get your own ambush skill without "IH" and if you use it or not is your choice -> active gameplay.Other classes dont get a big part of the damage from just dodging (maybe Condi-DD or Staff-DD (both builds get a nerf)).My suggestion is in fact saying, that "IH" is in my opinion an unhealthy trait for the balance of the Mesmer/Mirage. This is why I want the spamy, passive gameplay, that follows if ppl run this trait, reduced. The reason why I think the trait should only trigger every 20 sec, if you have 2+ clones up, is that it wont get wasted by a random dodge with 0-1 clones up. If you have a minimum of 2+ clones up you have at least 2+ clones + yourself using the ambush skill so the trait wont lose any value to its current state, "only" that it wont spam abush skills anymore and that it will open new room for balance changes to bring the "lost" damage back to the mesmer itself or the shatter skills. Why do you think that the trait is healthy as it is now?