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Grand Archon Phoenix.2801

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  1. Removing server link from maguuma does not solve the problem, but it is a reasonable compromise (there are no solutions) that alleviates the current immediate problems, the other possibly being that Maguuma has multiple devs/employees playing on that server.
  2. i feel like they need to just go back and revert the boon duration and some endurance changes back to pre-mad king patch, i am ok with the cleanse/barrier/healing nerf, but they need to revert and buff one of them to compensate until they can rework the traits, because this kind of makes it's already semi-weak utility, other then it's most useful skill *cleansing*, mostly useless outside of small scale fights which aren't really a thing unless you're running a havoc squad or roaming but you might as well not tag up for that anyway on vindicator.
  3. Barrier from the dodge jump does around 600 less for me in WvW after todays (Oct 18th) Halloween patch, in pve where this support build is mostly useless is unchanged, are there any other nerfs ?
  4. If maguuma had no link to carry them, they would drop out of tier 1 quickly, all they have is numbers, maybe stop feeding them bags at spawn and snipe their camps, and move around other maps forcing them to pivot and pull ewp's then leave lol, maguuma likes to cloud, you need stability, reflects, and coordinate cc and bomb, or pull them into your blob tucked under a scrapper barrier, when they fight as a fight blob they usually get wrecked 18-25 vs 40mag until they start zombie zerging and get more ppl from other maps during their prime time ....and yall just let SOS (who mostly just attack the 3rd server) ppt with tier 3 stuff on every map while they cap everything during SEA hours. What could go wrong? smol edit: spelling
  5. condi > pmech , i'm not saying either is bad as i play both, just that pmech is weaker then condi for a lot of fights, it's just outside of open world content, power builds are better for open world and fractals where stuff dies quickly, condi is better for raids where bosses have enough health between phases for conditions to ramp up, unless it's a boss that strips conditions. still mechanist as a whole mostly garbage in wvw against focus bust in wvw unless playing bunker, then you have no burst, and is weak in survivability as dps with lack of utility compared to the other specializations, and useless in pvp. golem benchmarks are not realistic, other then providing an example of how your rng rotations should be done.
  6. Power mechanist is really a weak spec (outside of Open World) for dps compared to condi (the mech helps to boost this a little to keep up with other classes), and heal alacrity is clunky because you have to shadowstep your mech around before pressing buttons, mechanist as a whole is weak in wvw with huge tradeoffs between dps/support/ and survivability, and completely useless in pvp. Most of the complaints i see against mechanist are coming from people that 1. Don't understand the class, 2. don't understand the class they are currently playing in comparison and/or mechanics, 3. Think that golem dps meters are the gospel at what a dps spec will do in a pug. So while these potential nerfs are hitting an already weak spec, hopefully there will be a trade-off to compensate giving better utility in other parts of the game that matter.
  7. In light of these changes to scrapper, the WvW guild i play with [which shall not be named] has already removed scrapper from our comp, slotting deadeye and chrono instead for stealth bombing blobs, so, for the moment, at least, scrapper is dead for our organized groups.
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