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Maulclaw.4365

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Everything posted by Maulclaw.4365

  1. Running animations are different? I hadn't noticed anything. Only thought it was the idle animations. Looking at running animation right now and it looks the same back in 2012. I'll record a few examples of the old and new animation and then compare it side-by-side. I'll update this thread when that happens.
  2. This new patch has brought in massive issues to my game. My framerate now randomly drops to very low amounts, making the game in general utterly unplayable. This was not an issue on Monday.
  3. Suggested something similar a few years back in the old forums. Bring them back. Provide a UI on the character sheet, like gliders or minis, except each has a 'check box' where you enable/disable any that you want active/inactive. Create and sell more for gems. A bonus, if this is really all about emoting in the story, would be to create a proximity disable when you are within x meters of an NPC who is currently 'acting', as in a story step. Bonus-bonus: Add the ability to enable/disable that (if you'd rather have your character looking bored while someone is talking). ArenaNet stated that they cannot alter idles like that regarding NPCs. It's not like it matters... if you want your character to look serious, grab a weapon or do /crossarms or /sad .
  4. Yes, that is sadly also true... but it would be better to focus on the old idles at the moment. Also for those who are curious, you can still notice the old animations when in combat.
  5. I've been researching about this very same topic since 2015, and have tried to sow my voice and unhappiness regarding this matter ever since. When Season 2 arrived, it provided an ordeal of dramatic and intense moments, especially the one where that x character died in Fort Salma. Even though Marjory and Kasmeer had their own set of unique animations to use during that scene, a few people felt like their immersion was broken because their human females look too bored. Please keep in mind that a few players decided it would be best to jump on top of the corpse and do goofy things.... and that sylvari and asura would look around and look bored as well. Nothing was done regarding that either. There were also complaints stating that these same animations were sexist. I don't think they've looked at a large amount of revealing skins and outfits. I should also note that this was struck by a small group of people. THe majority of players had no issues with these animations and actually welcomed variety for their characters. And around that time a huge thread was created in the old forums where even some moderators took action. It was stated by a developer that the removal of said idles was a bug and deemed temporary. We were promised updates on the matter... and two years later nothing happened. The players were left in the dark, and people still tried to bump the thread. But then a moderator decided to lock the thread for n apparent reason, making it impossible for others to see it. This very same topic was discussed on Reddit several times. People still want these animations back. Having our characters flip their hair over and over again gets old pretty fast... it doesn't help that the norn females do the exact same thing, making the both races look similar in more ways than one. And in a Reddit post, I remember reading a quote from another moderator. He also stated that those animations were lore-breaking because our characters were "kicking dust while dragons brought hell to the skies" or something like that... while ignoring the very same reasons I previously mentioned above. Then why don't they remove jiggle physics? I'm sure that's sexist since breasts don't jiggle like water balloons.... Why can't anyone think of the children?! This is honestly absurd. Not only did they remove such an integral aspect of the game that provided more character and emotion to our toons, they also decided to leave their fanbase in the dark and dust the issues under a rug like nothing. Don't they understand that someone spent their time animating these? That it cost ArenaNet and NCSoft money? Just bring them back. We have waited three years by now. A few generic NPCs used in Kryta, Lion's Arch and the new maps still have these old animations in display. These models are generic and have no lip sync or eye movement; but they prove that said animations are still present within the game's code. More than you can imagine. A few key animations were removed, causing a hiccup from the end of one to the start of another. This is more noticeable when you have a human male character running and then jumping. You will notice that the frame is off when the jumping animation ends and the running starts. By watching a few old videos I noticed that the human male running animations was "extended". They would slowly move their arms as if they were ready to sprint, soon finding the right pacing and loop. For some reason that was removed... and they didn't bother to fix it. I'm not sure if I managed to explain this properly. Every single animation will clip with an armor or weapon. It's inevitable. But that is no excuse to remove the old idles whatsoever.
  6. This has been discussed and talked about again and again since release. ArenaNet has already stated the thousands of reasons why bringing GW2 to consoles would be a terrible idea. Not only is it a terrible idea, it would also be impossible. I don't think that you've noticed, but have you see the amount of "builds" that we get per week? It's several. These would count as patches for a console, and that means money. ANet is already struggling with budget. Why would they bring a dying genre to consoles only to see it flop?
  7. This topic has been discussed over and over a million times. There are no resources or time to focus on a new race. It's time to move on.
  8. When playing with a few friends I noticed a bug where a "swimming" animation was activated for a Raptor for a few seconds. It seems like the original mounts were meant to work on water but the idea was later scrapped. And I'm positive we're not getting any new mounts.
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