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Trump.6983

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Everything posted by Trump.6983

  1. No thank you, mini-seasons are supposed to be different then the current ranked we have imo. Would rather see a stronghold ranked mini-season instead
  2. Getting rank 10k should give you something, other than 1+ pip. "If yOu Are 10k You pLaYeD EOtMww2" who cares getting rank 10k is the biggest time investment ingame and you should be able to show it off
  3. Queueing with someone fighting solo players doesnt make you good. Adopting to 4 other random players and winning the match makes u a good player.
  4. sure its doable, but there is no reason it should remain either way. You cant argue it doesnt give an substantial advantage, voice coms, tailor the class comp, corrupts the matchmaking. There is no reason why duoq should be in a majorly soloq rated leaderboard or get matched with players who soloq. Other games have seperate queues because of this, if population is an issue soloq should be standardized because its a majority not penatilized.
  5. you can play with your friends in tournaments seperated queues makes the most sense, 5 man and solo, but they wont do that because majority of players prefer and want to see soloq. So since that wont happen just remove duoq and let everyone soloq. And if u wanna play with your ebsties u may do so in tounaments or in unranked.
  6. worst is when you get a game and you are the only solo with 1 in the enemy team and 4 premades in each team, like kitten off i dont wanna play with either of you
  7. They can turn off duoq whenever they want to, seperate queues existed you now. Those were the days. Fair and balanced matchups. But premades cried because their queues were to long. And all competetive devs only care about the vocal minority of streamer and not the health of the gamemode. unfortunate.
  8. Because i dont need to give myself an advantage to advance the leaderboard, i prefer fair and balanced matches but you and others dont care about that. Anything to win games to think you are actually good, but in reality you are just average like everyone else.
  9. Why do you give good players a artifical advantage over people not queueing with a other person in games where the top players are supposedly fighting in. Why am i losing the same rating fighting players who could be on voice and had the chance to tailor their comp beforehand and fighting a group of randoms. Your leaderboard means kitten all and you shouldnt have titles as rewards when majority of the top leaderboard players are there because of duoq. Make seperate queues or remove the duoq in its entirety, no shit balance ever will be as a big of factor then premades fighting randoms. If someone want to play with their friends they can do it in tournaments where everyone have thew chance to tailor their own team. Stop appealing to the minority.... devs.
  10. If you are taking up 2 extra slots on an map that is not queued how does that affect my teammates negatively? If i take objectives or sit in allied structures i am more useful than the afkers in spawn tenfold. Like previous user said, just reduce the "afk kick from map" timer to 5 minutes, that way u cant just afk taking up someones slot. Yes number of players per map is a problem, but only if maps are queued. On the server i am on that happens rarely, not even at peak hours sometimes. Would you be okay with multiboxing being allowed in edge of the mists? instanced maps. You are not taking anyones spotHeavily reduced rewards.No skirmish tickets.Does not affect "real" world vs worldIS absolutely deserted Does not have shared participation
  11. Thats a valid point. But edge of the mists is also a instanced map, If 1 gets full another one opens. Would you be okay if multiboxing was allowed in edge of the mists? its technically wvw even if wvwers dont think it is. Its instanced, its deserted, the only thing you would be fighting is NPCs and the rewards are significally lowered. With the state wvw is in and depending on what timezone u are in taking slots from other players would not be a problem. Not all borders are queued throughout the day. But meta events happens on instanced maps also. metas are completed on numerous maps not just one. First come first serve imo.
  12. How is this different than semi afking multiple accounts for pip ticks in wvw? The approach is nearly the same, except that pvp tournaments are 4 times per day and WvW ticks around the clock. True, but sometimes it is easier to flat out disallow something then have to monitor it and let's face it: what you are suggesting would require dedicated monitoring of behavior. Also multi-boxing directly affects slot availability on a wvw map. Can you guarantee that a multi-boxer leaves map when the map turns full? Again, this requires monitoring. The question is not if multi-boxing can be implemented. The question is should it be implemented, and unfortunately the answer here is very likely: no. There are simmilarities but the reward track pips requires participation which only lasts for so long. You have to actively play to keep your participation up. Thats a fair point, but rules are meant for people who abide to them. People who already breach the policies now will continue to breach them. This update would allow people who actually wants to PLAY with multiple accounts legitimately to do so. People who grieve the opposing servers will continue to do so no matter what policies ANet have. Multiboxers would be easier to monitor because there are so few of us.
  13. Then make it so multiboxing only is allowed on maps that is not full aka does not have a queue. I am on a t1 server and we barely have a queue during the week, if theres a queue its at peak hours but only at 1 or 2 borders. PVE maps got a limited amount of slots on their maps also and multiboxing is allowed there, as long as you are not standing still at the spawn doing kitten all this should not be a problem. At any given time there are solo accounts afking at spawn doing nothing, with queue or no queue. Scouting a structure for your server helps your server. Not only the server as a whole but whoever is leading at that time... scouting is frowned upon by the community because its boring and not all commanders use discord for scout reports. As a multiboxer i am completely locked out of a big part of the game for no reason really. I understand why its prohibited in pvp, you cant possibly have a reasonable chance against 5 other players other then be there to afk for rewards. world vs world has alot of fun potential. Duoq in pvp is the biggest factor for unbalanced and unfair matches and its implemented by ANet themselves. Not everything has to be about rewards, i like to challenge myself doing stuff with multiple accounts simultaneously. Personally I would scout when i lead on my main account, If i'm not leading i would try capture structures or just be helpful for my server. Doing dailies was just an example.
  14. Hello, About 1 year ago Gaile Gray who no longer is at ANet updated the guidelines regarding some grey areas in the game, lfg selling and multiboxing policies. One of the major changes that came with this update was the prohibition of multiboxing in ALL competetive enviroments, with the only exception being hotjoin matches to do your dailies in. This means you are not allowed to multibox in normal pvp and world vs world. Multiboxing in pvp had been a problem prior to this change, teams with multiple accounts would team up for tournaments and just afk. This would give them participation rewards such as gold coin. This is of course not healthy for the game and everyone praised this change. While prohibiting multiboxing in pvp makes sense, multiboxing in world vs world was also forbidden. This is unfortunate and should have not been implemented the way it was. There are legitimate ways of multiboxing in world vs world that does not ruin the experience for other players or makes you absolutely useless to your teammates, like in pvp. Multiboxing in world vs world should be allowed if you abide by the already existing rules about multiboxing and my proposed updated rule: Accounts must be on the same server (this way you cant grriefe the opposing teams)Having characters on your enemies team gives you an unfair advantage. Imagine this scenario, you are commanding and you have a account on the opposite team, now you can see their every movement. This is an unfair advantage and would not happen if all accounts are on the same server. Legitimate ways of multiboxing in world vs world is scouting your allied objectives with multiple accounts and trying to take objectives. A multiboxer will never be as swift or good in combat as a solo player. A solo player will always have the advantage in a fight against a multibóxer. Scouting in world vs world is a legitimate way of playing but is something not many people like to do. Trying to take structures with multiple accounts is a challenge in itself but if its t0 you have a small chance of taking it. Edge of the mists. Edge of the mists is an absolute deserted map, you can run through the entire map and not find a single soul. Objectives usually remain neutral for the entirety of the matchup. Why am i not allowed to try and do my dailies or try and capture a tower when it affects no ones game experience. http://prntscr.com/roxpk9 Pvp and world vs world are not the same gamemodes, they should not be treated the same way only because they are competetive. I have spoken to support about decisions regarding policies but they direct me to the developers at ANet, so I hope some ANet developer see this and can maybe reevaluate their policy. Thank you
  15. The definition of multiboxing is running multiple accounts at the same time. Multiboxing is allowed if you abide by the policies. Just because you are multiboxing does not mean you are using 3rd party tools or macros to cast multiple skills simultaneously across all accounts. Someone told me Anet have detection systems to see if someone is using multiple accounts. So even if its 1 alt account Anet could detect this.
  16. Hello, About 1 year ago Gaile Gray who no longer is at ANet updated the guidelines regarding some grey areas in the game, lfg selling and multiboxing policies. One of the major changes that came with this update was the prohibition of multiboxing in ALL competetive enviroments, with the only exception being hotjoin matches to do your dailies in. This means you are not allowed to multibox in normal pvp and world vs world. Multiboxing in pvp had been a problem prior to this change, teams with multiple accounts would team up for tournaments and just afk. This would give them participation rewards such as gold coin. This is of course not healthy for the game and everyone praised this change. While prohibiting multiboxing in pvp makes sense, multiboxing in world vs world was also forbidden. This is unfortunate and should have not been implemented the way it was. There are legitimate ways of multiboxing in world vs world that does not ruin the experience for other players or makes you absolutely useless to your teammates, like in pvp. Multiboxing in world vs world should be allowed if you abide by the already existing rules about multiboxing and my proposed updated rule: Accounts must be on the same server (this way you cant grriefe the opposing teams)Having characters on your enemies team gives you an unfair advantage. Imagine this scenario, you are commanding and you have a account on the opposite team, now you can see their every movement. This is an unfair advantage and would not happen if all accounts are on the same server. Legitimate ways of multiboxing in world vs world is scouting your allied objectives with multiple accounts and trying to take objectives. A multiboxer will never be as swift or good in combat as a solo player. A solo player will always have the advantage in a fight against a multibóxer. Scouting in world vs world is a legitimate way of playing but is something not many people like to do. Trying to take structures with multiple accounts is a challenge in itself but if its t0 you have a small chance of taking it. Edge of the mists. Edge of the mists is an absolute deserted map, you can run through the entire map and not find a single soul. Objectives usually remain neutral for the entirety of the matchup. Why am i not allowed to try and do my dailies or try and capture a tower when it affects no ones game experience. http://prntscr.com/roxpk9 Pvp and world vs world are not the same gamemodes, they should not be treated the same way only because they are competetive. I have spoken to support about decisions regarding policies but they direct me to the developers at ANet, so I hope some ANet developer see this and can maybe reevaluate their policy. Thank you
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