This needs to be reverted. There is no QoL in any way, it's the opposite. Two hours were good already. To fill the time from zero my way to go was teleporting to Arborstone, use the lift, fly with a griffon to Echo, use the charges, refill with both batteries and the lift, teleport to Arbor again, use the lift again and in combination with another battery get both protocols to 2h 13min or something.
The protocol charge time has already been nerfed in the past so this patch was basicly just reverting that nerf.
Using these boons is not because I need them to be able to do events. I use them to shorten things up when I am in the Open World. It speeds things up to finish dailies faster. It even speeds up interactions: opening chests, harvesting resources and so on. Trash mobs will be trash mobs, with or without extra boons. It simply makes it faster. With that 90 second cooldown I will love it, when I travel with one of the mounts, get hit accidently (rushing through a fight between another player and enemies, getting stuck and an enemy takes this oppotunity or you will get somehow in some kind of trap like in Crystal Desert (the wire traps in the casino event or the forged spike traps)) and have to wait 90 invisible seconds when I want to jump into something where I want to use alac or quickness.
These boons don't even hurt. Against bigger enemies or mechanics that take more time, it is a one-time-buff anyway because the boons are only triggered when going into a battle stance anyway. The whole protocol stuff doesn't work in raids, fractals, dungeons and even story missions so people have to rely on meta builds anyway and cannot water down achievements in these areas.
Without some of the boons, some activities will take more time now and this is NOT quality of life.