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Zadok.3279

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  1. list of 5 things, not in any specific order 4 maps with any node available to hit, this breaks any tug of war momentum ( ever have those commanders kill momentum? ) balance, from the amount of CC/evade/dodge/immune's etc... being spammed, from 1 hit doing 35k+ damage, warclaws and everything else, it's not balanced.the time vs reward. sure you can get a little money flow coming when you get bags, but thats when there are fights and people... even then... pve vs pvp for time vs money is a joke. why not balance itthe amount of non-pvp instances... from the ghost capping towers with a zerg, to havesting 3 nodes ina base, this kills pvp momentum... lets all stop to gather a couple silver worth of dog doo doo so i can create a tail on the commander and end up wiping in a fight moments later... all the npc filler stuff to bounce attacks off of, leaving you in combat to slow you down.... remove all that filler ai except the nodes specifically for AI ( birds, wolves, etc etc etc )the drive, the push to try to win, wanting to be in T1 because it's suppose to be somthing great when in reality, it sucks... the whole point system wanting to cap nodes for points to get your server the win.... for what? I can't even just give 5 simple answers where it's like oh XYZ is a little off and needs to be fixed.This is a can of worms ANet doesn't want to deal with, but it's still a huge issue being neglected. I can go on more then 5 things, I feel like so can ANet... What's being done about it ANet ??? any comments to the hundreds if not thousands of unhappy gw2 pvp'ers? or should we all just ignor the topic, and a portion of the playerbase, which would be bigger given more options... but uhh spvp and wvw... cmon seriously?
  2. " ANet on the other hand forgot that they have different game-modes than PvE (you would forgot too if 80% of funds was created solely by PvE community). " I see this similar type comment about the company making its goals focus towards pve because it brings in more money a lot and believe it to be true..... ... what I dont see is the number of players who quit the game because the pvp options wern't of interest due to the state of the game. now take all those players and whatever money they may have spent on the game and flush it, cause they quit remember? a quitting player isn't likely to recommend the game to people which is also money loss.... and if their friend did play and loved pve... and all that potential money... and if they recommended a friend.... who recommended a .... sheesh its like a snowball effect when you think what a better pvp game could have done for the company...
  3. Im just more interested in fighting the other player, making better trades, acting/reacting to how they play.Also I like using all builds in the game.spvp isn't for meonly reason I spvp is to maybe test a build, if it can be tested, to finish my legendary armor, ie farm ascended shard of glory (225 needed ) and for my legendary backpiece ( 5 days away ) in total 15 games but i can't complete them because of a time gate system that also has to be done during the season only... convenient right? I can't run 15 games total, I must run 3 games per day for 5 days... dumb system... after the backpiece and few shards, im kinda done with spvp
  4. spvp and wvw suck.I can go into great detail on why im not interested nor impressed by these modes.I can also go into great detail on how to improve and fix pvp. does anyone care? yea, players care cause we want better does anet/ncsoft care? no...reason is because these problems have been cried about over the YEARS. yet anet just keeps pumping new cosmetics and pve purchasable storys since day one, until 7+ years later, we've wanted gvg, never got itthere are no arena / team deathmatch modes where skill matters balance? lol you think a pve company know about balance for pvp? do they even play their own game? ( for personal enjoyment, not for work purposes )how many hours a week, week after week does the anet team spend pvping? if anet doesn't care, why should we bother with this title?
  5. I want team deathmatch 5v5 ( anyone queue )I want arenas 1v1 2v2 3v3 ( anyone queue )I want GVG 10v10 ( only pre-made 10-man )I want Alliance battles ( maybe 15v15 or 20v20 based on what the game can handle, lord knows the game hits skill lag a a certain threshhold ) ( anyone can queue ) NONE WITH PVE PPT BONUS CAPPING ARTIFICIAL BS ( all about the pvp ) these are all heads up pvp skill fights only.real gear only like wvw, no limited streamlined like spvp meaningful rewards... If I can get ~30 gold per hour pve, I expect ~30 gold per hour pvp'ing consider removing downs / increasing base HP balance the fucking game. ( I've seen over 35k dmg in a single hit ) fix/change warclaws / roamers you know how wvw has a ascended pink weapon you can buy? make that the pre-req for a legendary version. a cheaper legendary which also just looks kinda basic, maybe a weak glow. right now there are now pvp legendary weapons, it's farm gold and buy from trade post....
  6. give anyone who has a permanent repair kit, the current market price in gold to that person... and delete repairing from the game...it isn't fun and I dont personally know any one who enjoys the time wasted over repairing.. sure youll have those derps who say ' it only takes 1 sec ' im thinking in your lifetime you've wasted more time than you had to because of digital pixels losing durability. should we talk more about the amount of fun per time given in this example? anyone highly against it screaming that they want to keep repairs in the game? anyone? .... remove it .... quality of life change that you wont see in gw2. why?
  7. I agree spvp is more money per your time ( when a season is active for pips/rewards) , then WvW... as far as pvp though.... spvp simply isn't interesting to me, and here's why.... Im going out on a limb thinking that most people solo queue.... this leaves room for 4 random people who can completely ruin your win. truth right?If you win you get ~ 11 pips usually. and only 4 for losses.... huge gap there... youll want to win if you care about making money per hour.. the mode itself... its not about pvp and the team who is better at pvp.... it's more about positioning and getting pointsexample is our team is kicking there ass, K:D is like 50 to 20. yet we are losing, because we don't have somone capping the points? SO LAME ! this isn't pvp skill... capping artificially placed pve type goals to get a win... mentality is to stop pvping, and go capture a bell or kill some ai bosses that just spawned? seriously? what about the pvp.....? the raw balance of the game... ever wonder why you cant run certain runes/sigils/builds in spvp? it's because THE GAME ISNT BALANCED and they have been removed from the spvp mode because the team DOESNT KNOW HOW TO BALANCE. queue times / forces action otherwise loss... If I gotta wait 2-5 minutes to get into a game that will end up being a 4v5 because a teammate had to leave for whatever emergency, or even dissconnects.. youll have having to try really hard to actually win... your missing 20% of your team.... likelyhood of you getting 400+ points for a loss that has a close victory bonus pip is lowered. why try hard to lose ? gametime+ queue = 10+ minutes wasted..... Only reason Im playing or will play spvp... is to test builds, some of them as I stated just cannot be tested in spvp... but some of them you can test before investing into them for wvw.... other than that Im getting my legendary backpiece from spvp ( 5 days left ) then I wont touch spvp ever again, unless I need to test a build that can be made in spvpnotice I said 5 days left... it caps you at 3 game per day for achievement... I need 15 games in total... why can't I run 15 and get it? because they know ill quit sooner and force me to have a habit of coming into tthe game to get somthing? seriously think, why is there a timewall for this? let alone you have to complete it during an active season, thus expanding the time wall.... sooooo the company intentionally forces an artificial system to keep you from getting what you want? yes. it's not about quality of life... it's about them keeping you in the game to look like the game is more active then it would be otherwise. otherwise we'd farm our items quicker, realise the game isnt what we wanted and quit sooner. you can do the auto tournies for bonus gold, usually it's so dead you can place last in the tournment and still place high enough overall for bonus gold... if you queue with friends you may care more about the rankings / tournaments / monthly tournament.... but I simply dont care about that headache, due to listed reasons above... some people say bots, i've yet to see any and im 50-60+ level in spvp overall I prefer team deathmatch or arena style... just heads up pvp no bullsheet Look at pvp in gw2 from the time is was introduced until now... look at the amount of changes it has had, and it's current state.... embarrassing where is arena / duels / gvgs / alliances dig through the internet and find posts from like 2017 and 2018 about hey guys! changes are coming! hype you up for pvp! ( yet it doesn't happen...... ) just facepalm... is the dev team missing pvp players? are they all money greedy casual pve'rs? cause that's the majority of the market so they chose to target those ppl? dont even get me started about wvw....
  8. to me this is how gw2 works....a buncha people pay and swipe for skins/pve content to get items to help aid currency to get legendaries... the 'end-game' is getting a full setup of legendary/infusions/skins. and then there is pvp... pvp doesn't really have an end-game... its one of the only modes, if not the only mode, that has a different experience almost everytime you play in it, since you are being matched up versus players, and not scripted dumb AI that's the same everytime.... that being said pvp is where i find interest... players controlling an opposing unit that is built/played in a way that is completely unique to even other players running the same exact build. TLDR. pvp = fun/unique ... pve = repetitive/ai sleeper content... I get it, a company wants to make money and pve/skins is working more than the pvp part of the game... I WONDER WHY...... Let's look at our PVP options in GW2..... sPvP and WvW..... lets break these down farther to show you the lack of pvp within the modes.... sPVP is not balanced. If you think it is, you forgot how skills have a different meaning from pve, also the armor/rune/sigil options you have... you don't have all the options that wvw does... this means the game isn't balanced. you have to admit that the pvp at that comment alone, it isn't balanced. legendaries and hard earned equips from pvp'ing do not matter AT ALL in spvp... its a streamlined mode where you run around an worry about capping points.... not only that, but also another pve element based on the map you've ended up on... ex: repairing the catapult.... capping a 4th point for the bell to get big points.... killing AI bosses for points... etc.... The point is... sPVP not only is unbalanced. but it breaks away skilled players pvp ability... how? because you stop doing what you doing, and cap a point... or stop pvping and go get the 4th point for the bells extra points... in my mind, it's forcing players to stop pvp, to move to get these objectives for points, so you can win... its like saying who wins in this example:The team who has a K:D of 50:1 or the team who has 1:50... well a team that has 50 deaths and 1 kill can in theory win. I think that is dumb. just plain dumb. don't worry about playing good, just run a mobile bunker build and cap points... if they can't kill you 1v1, maybe theyll try 2v1. then you are 1 person, soaking up 2 players dmg/time and giving your team a 4v3 which they should win... what a lame strategy... 'meta bunker builds' lolwhat about seasons in spvp... lets say your trying to get that legendary backpiece. and you need to grind spvp. well you can only complete the achievements for it during an active season. that's right intentional time gates for whatever reason... think about that... S16 end... you can't make any progress for a month because.... oh right they were working on putting new titles into the next season? why the artificial month breaks in between seasons? who made that option? WvW. way to much running/scripted ai/meaningless victories. so many flaws its actually gross to play once you realise whats happening...-have you ever... ran without a commander and not many players online, so your mindlessly wandering around?-ever have a commander take whatever pvp momentum/fight thats happening and just run, so everyone runs once you actually find players to fight?-ever run with a ppt ghost capping commander? <-- why bother with this shit. run around in circles pveing capping empty bases for what? more points to boost server matchups once the week is over? no... no one cares about that, and from what i hear, A lot of players don't like T1 fights, for whatever reason... meaning that they wanna cap the towers/keeps/camps/castles FOR WHAT? it isn't for the added points for your server, it's for personal gains only IMO. they just want to progress in rank/pip activity/get loot ever run with commander, see a fight outside a keep and people stop doing what they are doing to gatherr from the 3 nodes in bases? ' oh hey I see pvp but my group is sitting on nodes cause they want to gather a couple logs, ores, and vegitables ' what the fuck? more pve ( non-pvp ) crap added in wvw to distract people / money grabwhat about a commander that takes momentum and a fight that is known on the map, and says hey guys were swapping maps.. then not everyone follows and it kills momentum...anyone else annoyed with the amount of meaningless AI scattered around ? im t alking about all the random guards in fields, deer, bugs, wolfs etc etc... the filler ones.. I understand AI like dolyaks carrying supplies... or ogres guarding a node. but extra filler to accidently hit, because the skill bounces, now im forced in combat, walk slower, or im forced to pve and kill the AI... I DONT GIVE A FLYING F.... ABOUT AI....big primetime server lag/reset anyone? those fights could be sick if the game could handle it....but it cant. when skill lag happens... what about legendaries in pvp? you can get armor, you can buy asc weapons, but you cannot get legendary weapons as a pvper. why?I WANT PLAYER VERSUS PLAYER. I JOINED WVW TO FIGHT OTHER PLAYERS IN GROUPS. Where the HELL is skill based fighting? Most of it is lowkey dueling others and you dont get rewards for that, other than being around other people that want the same thing, skilled pvp/respect. Im sick of how if there are 50 players online from every 3 servers matched up, that there are 4 maps and almost any node they want to just go to, they can.... in reality there is maybe a couple fights here n there, very small. but because the game doesn't have a lattice system and force players to go for certain nodes, everyone just scatters and pvp is almost non-existant especially during certain times of the day. what could they have done? well World of Warcraft had simliar pvp modes eh? arathi basin kinda like spvp....you know what wow did that was a success for it's pvp? ARENAS skill based, heads up fighting, no bullshit. you can balance the game better too once you ad multiple players into an arena enviorment... hell you can control how many player go in to the arena, controlling the lag/skill lag on YOUR end, not mine... and you can name it fucking GVG omg what a concept! Im sure somone has heard of this game mode, not even hard to implement. take any players that queue on any fucking server and match them up in 1v1...5v5(spvp) 10v10(gvg) 20v20(alliance battle?) past 20v20 or maybe around those number youll start to lose QUALITY because of lag... but there is a sweet number in there where things just work fine and it's not overwhelming nor does it req a lot of players. then 10v10 or even 15v15..... no running around looking for fights that will be uneven.... it's a fucking even 10v10.... you can now run multiple fights and see what is fucking op and balance it... if 90% of top 10 teams run the same exact thing... clearly it's a problem and either A. somthing needs nerf, or B. you need to buff what isn't being used for it to become a viable option.... ANET DO YOU NOT PLAY YOUR OWN GAMES PVP??? WHO AT THE OFFICE CALLS THEMSELVES A PVP'R ??? How many hours a week, week after week, can they enjoy gw2's pvp? and that is the big question, your answer? not many people, because the systems in place aren't good enough to entertain. the modes in question, spvp and wvw, are 'good' at best. not great. not amazing.. and this come more from the core of the game.... the combat.... the combat in gw2 feels good enough, to the point I would say it's better then most... isn't great and is far from amazing... but the game modes being used with a basic combat system? spvp and wvw? both those modes are very bland/old after all these years and all the time anet has had to create somthing with pvp... they just don't know how to do it, and it's obvious. add arena/deathmatch/gvgadd legendary weapons for pvpers - basic ass bland skins, wont suprise meadd spectate modekill the wvw server matchups with there dead time zones 'peak hour' time frames/multiple open maps with a couple hand ful of people on it... you have enough ppl in game that wanna pvp right now, you lack the system for this to happen.give a bigger incentives to pvp.... If I can make 20-30g an hour pve.. why only 2-7g from wvw? or 5-10g from spvp? If we could make 50g and hour doing wvw, you think wvw would have more players in it? flip that same coin... do you think because of the lack of rewards people ignor pvp and go to pve? I know it happens... but watch... why would i pve to farm legendaries.. to get stats i want to play multiple builds, when in spvp is doesn't matter, and in wvw 50%++ of the time im running around bored, killing AI, gathering nodes,looking for other players to kill?allow all items/stat combos in spvp and balance itWhat is the point in breaking armor durability in GW2 other then a intentional time sync to waste players time/ adding unneeded coding into the game? anyone? thought so. who makes these choices? how does everyone agree, yup repairing items is a good feature to put into the game! .... so dumb. what team said yup we want to do this... it falls along the same lines a timegating... if a company time gates somthing it's because it lacks balance in some shape or form. lets ad a thirst meter, where everyone needs to drink water too ! well ad in a cash shop item to gather the water faster, and refine it better then the free to play water bucket, and youll need to drink water ! what adumb fucking idea right? repair my armor... let me just spend over 500+ gold to get an endless repair kit... how about you take the code and options to repair and get rid of it, quality of life? QUALITY?!?! pfft anet likes money/time sync into the game more then quality Where is the balance? (quality )where is the fun? what part of gw2 is fun, think about the fun. the most important part of the game, your time... time per fun... gw2 players have a low avg of fun per time in pvp especially seriously... where is the fun... to me the combat/pvp is fun... the modes to chose from suck...its like a cafeteria... pve gets the buffet samplerand pvpers get chicken and rice... for 7 years.... chicken and rice... me and countless others are sick of the same crap, when will the company in charge switch it up to create interest? Im not going to invest much more time into the game at all since over the next 5 years, somthing new with pvp will come out, somthing that pushes quality and balance more, what will gw2 pvp get in the next 5 years? Ill look back and itll be trivial at the changes made at this rate.... Im still convinced too, the people reading this will see/hear a bunch of broken thoughts and ideas....If ANET see's it, itll be under a handful, it will be ignored and maybe flagged as salty rant....other players might see this as only a salty rant, and start coming at me on why pvp is so good in gw2.... and then there are a bunch of you knowing 100% exactly what im talking about when I say GW2's PVP NEEDS SOMTHING NEW TLDR, the combat is good, the modes absolutely suck. the balancing team doesn't seem to know where to start or how to balance the game. the dev team for pvp or w/e.... its been almost 7+ years... and it hasn't developed much. that is a huge red flag to whatever 'team' is in charge of a portion of the game. even match, competitive, skill based, pvp..... where is it ? Any responses to whats being worked on, when is it coming, and why the lack of communication?
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