I understand your concern for stability uptime but also note how all their changes are theme-based: Stone Resonance- channel the power of earth magic to gain barrier and (now) stability. This change actually works perfectly from a thematic point of view, and I like it a lot. Right now, this stance is not very good because it gives only barrier, which you already get a lot from other sources. After the change it will actually be valuable to slot instead of your standard picks. Also, think back to Smothering Aura condi cleanse change - you attune to fire and gain fire aura, which cleanses a condition (aka "cleanse by fire"). You then detonate your fire aura and release a fire wave that cleanses additional two condis from you. Also works perfectly from a thematic point of view. This is why they will never add condi cleanse on Lightning Rod (which I know Grimjack is a huge proponent of) because it just doesn't work from a thematic point of view. You cc your enemy and call a lightning strike which weakens them (works thematically), but it shouldn't cleanse condis (doesn't make sense why would it ever cleanse anything off of you). If they ever add condi cleanse to Air, it would be a different trait. Unravel - temporarily give up your Weaver training to fully attune to an element and gain a boon. I'm sorry but I don't see why it ever should give you stability. It just doesn't fit. The point I'm trying to make is that if you propose some additional source of Stability for Ele then you should pick skills/traits that fit Stability from a thematic point of view. I would look at Earth traitline, for example. PS. Overall, I like that they removed stability from Bolstered Elements, it was too powercrept for a master trait, and it made all ele players use offensive Stances just to gain stability (spammy/lazy gameplay). Now there is more incentive to use Pry Stance at the right time and in the right attunements for max damage and spike combo.