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Galvin.2704

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  1. I see what you mean. But then again, this would make Unravel a "stability" skill, not an "elemental unravel" skill because people would be using it as a Stability Button on 25 sec. cooldown. It would also completely devalue the new Stone Resonance change. During one of the GW2 streams, a dev said that one of their aims was to "clean up" some skills/traits so they would be used for their intended purposes, not for their "secondary" effect. And boons on Unravel is just just a "secondary" effect (=should not provide powerful boons like Stability, that will become even more powerful in the 0.01 cc meta). I remember Boyce using Unravel on his dagger/focus build to gain access to Shocking Aura for damage/combo/cc - the secondary boon that he gained from Unravel Air was nice, but it wasn't why he used it ( an example of correct Unravel usage). https://wiki.guildwars2.com/wiki/Unravel_Hexes I see that it was a Weaver grandmaster trait that is now replaced by Woven Stride, which provides a similar effect but now requires that Weaver combines water (Cleansing Water trait) and air (Swiftness/Superspeed). So thematically, it works because Weaver combines different elements (or their effects) into something new. So with Unravel Hexes, you could take Air/Arcane/Weaver to get a condi cleanse on air attunement. But it wasn't an Air trait, and my whole point was that condi cleanse wouldn't work for Air trait line (but it can work for Weaver because it combines Air with something else).
  2. I understand your concern for stability uptime but also note how all their changes are theme-based: Stone Resonance- channel the power of earth magic to gain barrier and (now) stability. This change actually works perfectly from a thematic point of view, and I like it a lot. Right now, this stance is not very good because it gives only barrier, which you already get a lot from other sources. After the change it will actually be valuable to slot instead of your standard picks. Also, think back to Smothering Aura condi cleanse change - you attune to fire and gain fire aura, which cleanses a condition (aka "cleanse by fire"). You then detonate your fire aura and release a fire wave that cleanses additional two condis from you. Also works perfectly from a thematic point of view. This is why they will never add condi cleanse on Lightning Rod (which I know Grimjack is a huge proponent of) because it just doesn't work from a thematic point of view. You cc your enemy and call a lightning strike which weakens them (works thematically), but it shouldn't cleanse condis (doesn't make sense why would it ever cleanse anything off of you). If they ever add condi cleanse to Air, it would be a different trait. Unravel - temporarily give up your Weaver training to fully attune to an element and gain a boon. I'm sorry but I don't see why it ever should give you stability. It just doesn't fit. The point I'm trying to make is that if you propose some additional source of Stability for Ele then you should pick skills/traits that fit Stability from a thematic point of view. I would look at Earth traitline, for example. PS. Overall, I like that they removed stability from Bolstered Elements, it was too powercrept for a master trait, and it made all ele players use offensive Stances just to gain stability (spammy/lazy gameplay). Now there is more incentive to use Pry Stance at the right time and in the right attunements for max damage and spike combo.
  3. There were at least 2 Fire Weavers in the tournament who lost their duel: one lost to core necro, and the other lost to warrior. The guy who won the tournament was Sikieki, member of the top team that regularly wins EU monthly ATs. He could've played any current meta class and still have a very high chance of winning that tournament. So to answer your question: he won due to difference in skill between him and other less experienced players. The weaver is one of the better 1v1 classes right now but not the best, it's on the same level as other meta-builds like Warrior, Holo, Mirage, Symbolbrand, etc. etc. and can be easily countered, outplayed due to skill difference, or punished for mistakes.
  4. I always thought that Weaver was one of the most balanced elite spe in competitives modes (compared to other overperforming ones) I guess I was wrong since it's also in the sights apparently. Weaver is probably the best 1v1 spec in the game right now. It does have some weaknesses notably how slow the meta build is since it can't afford lightning flash, probably the slowest in the game with only a minor amount of swiftness, air 2, and that's it. But any build that can potentially stack 45 stacks of burning onto a target, effectively doing 18,000 damage per second in burning, probably deserves a serious look in. https://www.twitch.tv/im_grimjack/clip/CulturedCautiousChamoisPogChampCan you please stop taking stuff out of context by clipping a tiny 12-second segment? That necro was using minions with Blood Magic and Unholy Martyr trait which transfers conditions from allies to the necro when he enters the shroud, in this case it transferred condis from his minions to him. So Grim didn't stack 45 stacks of burning, it's not an issue with the Fire Weaver build. Here's the link to the stream twitch.tv/videos/503737460, the fight starts at about 02:40:35, he talks about the burning and trait interaction after the the fight was over. (for anyone who wants to know what actually happened there) @Grimjack.8130 look how they clip your stream to witch-hunt the weaver, it's actually funny.
  5. Hi, both Unranked and Ranked buttons not working when I press them, they are not greyed out, there is no message that pops up saying I'm in queue, buttons are just not working.
  6. I was stuck, reported in this thread, some time later got message "You were removed from the queue", relogged and got the the same "Match Ready" message. I'm still stuck in queue.
  7. I'm stuck in queue during "Match Ready" window.
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