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Peachblow.2637

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Everything posted by Peachblow.2637

  1. I think this resonates with my feelings already and actually makes for an interesting point about population. Could it actually cause people being less engaged and active in WvW? I guess it wouldn't matter since this alliance system would just fix itself, removing a world each time the population decreases to a certain threshold. If alliances went live right now, with everything that we know to date, being an "unwanted" filler or random discourages me from wanting to play that aspect of the game. I'm also sure that if I'm feeling this way, others are too.
  2. These are all good reads. I think these three posts above sum up what I'm mostly gathering from this change. The alliance system only seems to be beneficial long-term with populations increasing or decreasing from server to server. That part certainly makes a lot of sense to me. Though in a perhaps selfish kind of outlook, I have yet to read any benefits to me as the player or players that are in similar situations. That's the main issue. I don't have space between my primary guild, 2x storage guilds, and two other guilds for other interests outside of WvW. I've had this "set-up" for years now. I suppose they could implement a sixth guild slot but... eh. It's human nature to fear, resist, or hate change, but I guess it's really the only way to still group up with the current server community instead of being tossed around as a filler. Unless ArenaNet decides to bomb the idea and spend their resources elsewhere. One can hope lol.
  3. At the end of the day, I suspect this is kind of the main factor. This change is appealing to those that are WvW focused and are already in WvW-only guilds. I get that aspect, but I don't have to agree or respect it. Players that like to dabble in everything aren't going to be overly fond of the change.
  4. Providing a brief bump. Let us know if you're interested in a casual, feel-good, friendship and open-ended focused guild!
  5. I thought it was 3 guilds per alliance. If it is unlimited, that'll be handy. Though I can imagine that the 500 member limit could hit its cap quite quickly. I haven't inquired about any alliances, but we've been looking at some alternatives anyway that we can hopefully all collectively agree on. I'll keep that in mind, however.
  6. That's right. Although we're all together in one guild and roam together a few times during the week for a few hours, others will link up with larger zerg guilds at other times. When alliances go live, they'll have to decide if they want to dedicate themselves to us or to that zerg guild rather than just being able to play with both with the current server style. That's what I'm referring to about the ultimatum. I'm the guild leader of the guild we're all in so I'm reluctant to want to dedicate myself elsewhere and said friend is just one person in that zerg guild of (probably) well over 100 people. So creating an alliance between my guild and theirs is likely not a reality. It creates a more restrictive environment for myself and others in similar situations.
  7. I'm curious to see what ArenaNet has in stores for people that already are at max guilds. Even if it's not a grand-scale issue, I'm sure others are in the same boat as me in that I have a primary guild I represent say 90% of the time and then a few others for very specific needs whether that be a storage/bank guild, Friday night raid guild, family/kid guild, and perhaps a meta world-event guild. I face a similar issue in that I don't have space for a WvW mega guild, nor do I *really* want to be in one. I suppose that's the double-edged sword for me in why alliances put a sour-taste in my mouth. I'd sooner represent and dedicate my "allegiance" to the 90% guild I am in so I can still play with my dozen friends. Though, the issue is that these friends would also have to do the same, but I know a few are in some WvW guilds that they'll probably end up dedicating themselves to that guild. It sort of poses as an ultimatum in that you either join that guild all together or you don't and will rarely ever play together. Despite the sour-taste, I do appreciate your views and thoughts on this.
  8. OK, this makes more sense. While I don't love the concept, I certainly see the value in the numbers of 24 < 1000, or whatever that number would be. It could make for more unique match-ups. Though I suppose if there are a few top-tier powerhouse alliances, a few mid-tier alliance, and a few weaker-tier alliances, in time, wouldn't the match-ups sort of become less dynamic as they are with servers anyway? Until people shift themselves to new guilds or alliance, of course.
  9. I'm not opposed to that at all. In fact, I sort of prefer it, but I guess the issue is (A) how's it really any different than just keeping the server system as-is and (B) assuming that I am correct in the 500-person alliance limit, that "server guild" would fill up extremely fast.
  10. I'm not entirely sure I understand or follow the first point so much, but I do appreciate the part about server population levels on the second part. Though couldn't alliances pose as the same issue as server population levels? Theoretically, if you were to join a WvW mega guild to play with friends and you have a friendly just coming into the game, that WvW mega guild or alliance might be at its 500-person cap, thus not being able to play anyway. Whether it be the current server system or the alliance system, the only way to link up with this new friend would be to switch servers or switch guilds/alliances. Or do I have that incorrect (I thought there was a 500-person limit on alliances).
  11. Just looking for a civil discussion to help me understand what the hype of alliances is and why it is sought after versus alternative options (such as eliminating low population servers, or what have you). My opinion is that I see alliances as a step backwards, but I also recognize ignorance is bliss. Thus, here I am asking why players are looking forward to this. Currently, with the server system as-is, I genuinely enjoy the server identity and being familiarized with the various commanders within a server without having to join a WvW "mega guild". I enjoy being able to play with friends and guild mates within my guild in WvW as we're all within one server. It's to my understanding that if you're not "dedicating" your account to a WvW mega guild with your other friends when alliances go live, you're essentially just a filler. As a filler, you no longer have server identity and you're randomly tossed around based on an alliance's population that week which then means you're not able to play with players that you have built some sort of relationship with from the current server system. How I see it, the only way to play with these people is if the people you have built relationships with all collectively create or join one WvW mega guild (or alliance) which isn't a suitable option to many of us for a plethora of reasons. I don't know what kind of work the developers and their teams take to make this alliance system work, but depending on the "why" this system is being implemented, would it not be easier to eliminate low-pop servers, give those players a free server transfer and voila? Is the current server-linking not working? These would seem to take far less resources that could be better spent in other areas. I see this alliance approach as more restrictive than keeping the server system intact, thus here I am seeking genuine insight on the pros of this new system. Cheers!
  12. Read the recent patch notes. I see there was a time fix at the end, but the delay/lagged gears and debris is still an issue, most noticeably at the beginning when you have to wait a few seconds for the tower to have that small explosion.
  13. Established on the Tarnished Coast server 9+ years ago, Vanquish is home to a luxuriously diverse group of people from all walks of life. Vanquish is an international guild that values its relationships within the guild and community. VOIP: Discord - primary form of communication. * Voice channels only required at times to be able to listen in on certain events. Home World: Tarnished Coast Primary Time Zones: ET (Eastern) & CET (Central European) Age Requirement: 18+ ( though most members are 30+) Rep. Requirement: ~80% - day to day cohesion is important to our foundation. Contacts: Peachblow.2637, Curtegg.5216 & Willy.3285 (NA) or Frans.7930 & Helle.8754 (EU) What to Expect: Vanquish has an open-ended focus in account & character progression, open-world PvE including map meta events, guild missions, dungeons, and Fractals of the Mists. Light WvW activity included. Above all, expect lasting friendships that will travel to old and new realms for years to come. We are a medium sized guild with the intention of quality over quantity. Although medium sized, our play-time generally caters to a more casual demographic as activity can be sporadic throughout our day. All are welcome in guild hosted activities regardless of your relationship with a meta, so long as you can meet basic requirements (ie: level restriction, agony resistance, etc.). Guild Missions hosted on Sundays (2:30PM ET/7:30PM CET) We are LGBT+ friendly and have a wide range of players in our guild from different races, ethnicity, sexuality, age, class, and gender. Discrimination will not be tolerated. Does Vanquish sound like a suitable fit for you? Join our Discord channel and recruit with us!
  14. I'll copy/paste what I had in a different thread as it seems this one is more viewed: To throw my two cents in with a quick post, this is the first story that I strongly detest. I haven't been thrilled by some of the episodes in the past, but at least I felt there was some re-playable value towards them and wouldn't particularly mind doing them again. This "chapter" in particular had overly repetitive and tedious tasks (specifically with the defense missions), incredibly frustrating with the amount of knockdowns/knock-backs/and other CC abilities, and overly time-consuming if you're trying to do this on your own. Yes, this is an MMO, but I prefer to do story at my own pace and leave the MMO aspect to practically everything else. I can't foresee this being overly playable in the distant future when nobody is doing this story step any longer (take a look at Living Story season 1 feedback... did we not learn?). Just my two cents, of course, but this episode really missed it for me and was the first chapter that I logged out really early for a new patch/release day.
  15. Good points. To throw my two cents in with a quick post, this is the first story that I strongly detest. I haven't been thrilled by some of the episodes in the past, but at least I felt there was some re-playable value towards them and wouldn't particularly mind doing them again. This "chapter" in particular had overly repetitive and tedious tasks (specifically with the defense missions), incredibly frustrating with the amount of knockdowns/knock-backs/and other CC abilities, and overly time-consuming if you're trying to do this on your own. Yes, this is an MMO, but I prefer to do story at my own pace and leave the MMO aspect to practically everything else. I can't foresee this being overly playable in the distant future when nobody is doing this story step any longer (take a look at Living Story season 1 feedback... did we not learn?). Just my two cents, of course, but this episode really missed it for me and was the first chapter that I logged out really early for a new patch/release day.
  16. Good day, Tyrians! Our doors are still (and always will be) open for new, seasoned, and everywhere in-between players to join our Vanquish team! Seriously... when is Cantha coming! AGHH! #cantwait
  17. Hello! It's me. I was wondering if after all these years you'd like to meet. Come join our Discord server (link above) and recruit with us!
  18. Oops! Been a while since we had an update here. We're still around, of course! Eagerly awaiting Cantha!
  19. A brief bump from us at Vanquish! If you're a casual, like-minded individual, come join us today!
  20. Guild Missions tomorrow @ 2:30pm ET. Would you like to join? Join our Discord server and recruit with Vanquish! :D
  21. Hey, Fieria! Sorry I didn't get to your post sooner! I only check the forums every few days. Did you find a guild yet? If not, new players are always welcome here at Vanquish! We have a few people going through some story that you might all be able to group up on, should you be at similar steps. Feel free to join our Discord server (located above). <3
  22. The next episode comes out in less than two weeks. Feel free to join us prior to!
  23. Guild Missions happening momentarily. Yep! We still do them every Sunday!
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