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Terrorhuz.4695

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Posts posted by Terrorhuz.4695

  1. 49 minutes ago, bq pd.2148 said:

    are you sure that is Impairing Daggers and not Fist Flurry ?

    Positive. From what I understood -correct me if I'm wrong- you try to use it impairing daggers either in melee range or close to that... same-ish range I'd use heartseeker, I'd say? because the projectile is very slow and doesn't track. And when I tried it the animation felt a bit slow, the third dagger takes something like 0.66s to come out. Not the end of the world, but I personally wouldn't use it as a proper ranged skill.

    • Like 1
  2. 21 minutes ago, whooot.5784 said:

    Nah, even in critical strike full berserk, imparaings daggers usually hit to 6k5-7k on light target if all hits crits, but no 10k.

    Straight up false. The damage is MUCH higher. I'm not asking for a nerf; Impairing Daggers is a melee skill with a super slow cast time intended to deal damage, and that's what it does. But I'm not staying around a daredevil because "It deals 6.5k", that's entirely false.

    21 minutes ago, whooot.5784 said:

    Short bow is for sure extremly strong againt power mesmer but again, it has no real defensiv skill, so you burst him at the good moment, you can litteraly 100-0 him in a matter of a sec

    Feel free to try your luck landing the melee, super telegraphed gs2 against a daredevil and pray some random blind\weakness will not kitten it up entirely. I wouldn't do that, but you do you.

  3. Quick pockets in a parallel universe: Whenever you swap weapons, you gain 2 initiative. Gain 1 additional initiative for every skill replaced.

    You go from dagger\pistol to dagger\pistol? 0 skills were changed, you get 2+0 initiative.
    You go from dagger\pistol to dagger\dagger? 3 skills were changed, you get 2+3 initiative.
    You go from dagger\pistol to staff? 5 skills were changed, you get 2+5 initiative.

    • Like 5
  4. On 3/21/2024 at 1:38 PM, Wolfofdivinity.6251 said:

    I've been maining power mirage since launch of pof. It was literally a nuclear weapon against zergs and key to our zerg busting success.

    Zerg vs zerg, you take double mantra gs mirage with every damage trait you can get on mesmer. Charge the mantras, erase the center of mass of the zerg, back off and repeat. People will laugh at you, until they see each of your ambushes hitting for 10k, against multiple targets, and nothing other than blocks can actually prevent it.

  5. 6 hours ago, WhoWantsAHug.3186 said:

    TBH I don't see how any of those builds counter mirage. Even thief. SA DD doesn't bring enough to a mAT comp and mirage can one shot a crit strikes DD easily. Unavoidable split surge goes BRRR. 

    Imparing daggers deals 10k damage from stealth; you have 15k hp. You do the math.
    Also, daredevils using Cluster Bomb are a mesmer eraser. You cannot fight it in any way.

    • Like 2
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  6. 10 hours ago, Azure The Heartless.3261 said:

    Im gonna stealbound into vault and wipe people off the map, you'll be back

    Tell you what, you Vault me and I die, I deserve it.
    And I'll tell you more: I'm exclusively a mesmer player. The only class I really tried to make work other than that was staff daredevil for teamfighting and I'm MAD I couldn't do it. Also I'm mad Swipe isn't unblockable anymore. Also I'm  mad the new Dust Strike is entirely unusable. Thief staff got the short end of the stick when it came to the most recent reworks.

  7. On 3/23/2024 at 12:59 AM, WhoWantsAHug.3186 said:

    No way to the deadeye, they totally gutted that degen build, thank God. 

    People are sleeping on power mirage. 

    Power mirage is a super fat build for ranked, domination\dueling is a powerhouse. I think it loses hard against a certain amount of roamer-ish classes (willbender, vindicator and thief will all turtbofist a power mirage), so you need to be really careful when those are around.

    • Thanks 1
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  8. Domination\dueling\mirage is a fat build now. Plenty of vigor, plenty of fury, I routinely hit 6k/7k gs ambushes, and with sword ambushes I get some of the best movement in the game. If there ever was a time to play power mirage, it is now.

    • Like 1
  9. 18 hours ago, Gesbo.6420 said:

    can you argue that a mirage cloak at the end of it is equal to 6 extra seconds of cooldown plus 10s of vigor...?

    10s of vigor is 25 bonus endurance somewhere in the future; mirage cloak is an entire dodge, so... 50 endurance right now? I'd take that any day of the week.

  10. Just now, Curunen.8729 said:

    that or give sand through glass 2 charges like a normal dodge, and certainly make it take priority over other skills in use.

    I mean, it's a stunbreak with a dodge like lightning reflexes, but it has uses. The easiest one is that of a normal stunbreak, ok, but you also get to dodge back into sword ambush for a fat disengage, and also with IH you can use it for a fast "roll-back-then-cleave" kind of action, with you and all your clones dropping a fat lazer beam on your target.... and with self deception you also get an additional clone for fat cleave (so... kind of like mirage ambush, except you actually get to use it instead of being teleported to some useless place without LoS)

  11. 2 hours ago, Curunen.8729 said:

    Oh for kittens sake, so they made that nerf and still this is an issue? 😞

    Really bad, I would have hoped any change would prioritise this, it's always been the worst aspect of the skill.

    It's not a nerf, it's actually a great skill now. With sword ambush it's 1.25s evade and 900 range disengage, it's absolutely great. I just can't use it reactively, unlike other stunbreaks (decoy, well of precognition, whatever)

    • Like 1
  12. On 3/18/2024 at 7:08 PM, Arheundel.6451 said:

    Keep everything...just remove the daze

    Ok, listen, if you're saying dagger ambush AS A SKILL didn't need the daze, I might agree with you. I just don't think IH makes it any better, except under very niche circumstances (I'm targeting player A, a clone is targeting player B, we both ambush and land 2 rupts, so pistol trait procs twice..? I guess?)

  13. 15 hours ago, Azure The Heartless.3261 said:

    It's the dune cloak one for me. Its like after half a year, the devs forget why certain changes were made and put the same functionality back into the game.

    Hold your horses. A mirage taking that trait gives up pretty much the only cleanse they have. It MIGHT become toxic on staff mirage (cuz they get some cleanse from inspi\chaos) but not more than any normal sidenoder, and it would still lose to stuff like spellbreaker. It's a fun trait, but it's not as  meta changing as you think it is.

  14. 9 hours ago, Azure The Heartless.3261 said:

    Flowing resolve second charge should be returned after some counterbalance to crashing courage.  The second charge is probably removed in pvp because the map and opponent counts are smaller and you can manage your firefights better as a result.

    I'm a fan of the evades, but they'd have to look at crashing since you can kind of just button mash and not die on point with it while also nuking whoever you're targeting. In pvp youre in a smaller box, so you have to account for skill downtime a little differently. 

    Willbender is pretty much defenseless outside of F3, everything else is straight up disengage or just outdpsing people.

    I don't have a problem with giving back charges to F2 in particular, and giving some QoL improvements roamers in general (not straight up buffs... just making sure they get the proper tools to do their job). This is a very support-ish meta, and roamers are being left a bit in the dust.

    • Like 4
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  15. 1 hour ago, Arheundel.6451 said:

    With IH, the clones get the same ambush as the mesmer, it's 1vs 3-4 dazing ambush at the same time...while main target sitting laughing at 1200 range and you ask me where is the problem?

    I... still don't know what changes from getting 4 dazes at the same instant or just one. They don't stack. Either the ambush lands, and you're dazed, or it doesn't land, and you're not dazed. Any additional daze doesn't change a thing. Do they evolve into some form of ultra daze if all 4 of them land?

    • Haha 2
  16. 16 minutes ago, Arheundel.6451 said:

    Imagine being somebody who spent hundreds of hours before getting results...rather than relying on a "stay 1200 range, just dodge and stealth and let your pets do all the work"...remember something across the lines that GW2 playerbase hates AI builds...ha yes only when they're on the receiving end. It seems you like cheesy mechanics when they favour you

    How could dagger ambush ever favor me, in competitive I've been playing nothing but power chrono for the past 3 years.

    And I fail to see how IH would favor dagger ambush anyway. The ambush from clones doesn't deal any damage and dazes don't stack; either it lands -and you're dazed- or it doesn't -and you're NOT dazed. Only traits that could really benefit from IH dagger are a couple things in domination (Dazzling for vuln, adept minor, and Vicious Expression for boonrip, GM major), but... are you really having trouble with mirage? With dagger, IH and domination? You sure?

    • Haha 1
  17. 4 hours ago, whooot.5784 said:

    See? We finally agree on something! Buff thief please.

    Yeah, it is very odd.
    Releckless dodge on war: no dmg
    Expolosive entrance on engi: very good of damage 
    Bound on thief: no dmg
    Death Drop on vindi: a kittenton of damage
    Ambushes on mirage: I landed some 10k split surge a couple days ago

    I really think bound should lose the leap finisher and just be one of the many nuking dodges the game already has.

    • Confused 2
  18. 56 minutes ago, Axl.8924 said:

    but haven't mes been overnerfed as it is? they got hit hard with nerf bat over the years i don't wanna see mes disappear from spvp.

    TBH half of the problems would be solved by giving pistol5 a proper telegraph. It's a hard stun with 1200 range, 0.5s cast time and a very subtle animation; even something as trivial as adding some particle effect on cast, so people can dodge, would do. I think a lot of aspects of mesmer were overnerfed (support mesmer is way more than meta, however), but this doesn't make toxic mechanics something desirable.

    There's no real fix to that; so long as CS and gravity well exist, mesmers will be able to quickly chain a lot of CC. I don't really want to see those skills changed (individually they are perfectly fine), but I can definitely see why people are bothered.

    • Confused 1
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