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Terrorhuz.4695

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  1. that, I would gladly do.
  2. I won't entertain this silver nonsense any longer.
  3. Nah, let tempests have fun, I don't mind them.
  4. you have no idea how much can these irritate a mesmer.
  5. But it's so chaotic I want it to stay anyway
  6. it's not half a build, it's a weapon. You can play power mesmer with the other dedicated weapons (sword, greatsword, pistol, dagger... maybe repurpose axe and scepter), and people straight up facetank everything. Mesmer is currently playable only because of the insane numbers on spear.
  7. Fun fact: mesmer is only viable thanks to spear. Remove that, and none of the mechanics you mentioned does ANYTHING.
  8. god forbid taking a full damage traitline gives you actual damage.
  9. Like, I'll literally list a class-by-class list of what you can do to avoid getting power blocked on your healing skill, excluding LoS which is always available anyway Warrior: balanced stance, use FC reactively and use the leftover stab (it lasts 2s) to cover your healing skill. Didn't test the mirage matchup recently, so the recent changes to mirage advance (with the daze) and spear (with the 600 range port without range checks) probably changed how things are played. Might be a harder encounter than others, but warrior is struggling in the current meta regardless of power block. Revenant: for vindi, power block doesn't offer anything over a normal rupt (channeled healing skills go on 30s cd regarldess of the trait). For herald, glint heal is not ruptable at all (it technically is but 0.25s cast time memes). Guardian: great stab access, unchanneled block on focus, shelter is not ruptable, DH F3 is unchanneled full block Ranger: good stealth access, stab from that elite skill, passive resustain... idk why I'm even listing this, pb mesmer is literally free food for a ranger. Engineer: stealth, blind from EE, holo has the bubble with stab and the unchanneled block on the glowy front shield. If it struggles, it's because engi is definitely in a tough spot right now, and that has nothing to do with power block. Thief: endless stealth access, endless blind access, withdraw is not ruptable. If on thief you lose against a PB mesmer consider going back to raids. Necromancer: both reaper and harbinger have decent stab access, but not much beyond that. Might be a harder encounter than others, but necro is struggling in the current meta regardless of power block. Mesmer: stealth, blind, distortion, stab from chaos, virtuoso has a bunch of aegis, mirage cloak, the healing skill on mirage has a very weird timing and it's hard to snipe, while the healing skill on chrono is not ruptable (it technically is but 0.25s cast time memes) <= I MOSTLY RELY ON THIS LAST ONE Elementalist: great stab access on catalyst, the elite skill grants unchanneled blocks, scepter has a bunch of blinds (and there's blind on burning too, passively procced by fire aura)... but elementalist in general bypass the whole "rupt on healing skill" by resustaining via water fields\regen\barrier... well, everything except casting a healing skill. There's no healing skill to interrupt.
  10. That, of course BUT ALSO
  11. Unlike power block, which is entirely uncounterable
  12. Yeah, I don't think giving ranged daze on dodge was the smartest move to begin with; not on a spec with nothing but dodges and trait that proc on interrupt. That being said I wouldn't mind if the dagger ambush with daze came back from the empowered ambush trait, so that it directly competes with the mirrors on distortion trait -which I hate anyway and I want to be nuked from orbit because it's the source of every problem with mirage-. Glassy players enjoying glassy gameplay, usual stuff.
  13. He's toxic, he's not wrong. And I'll bring this topic until you forumlings get it memorized. Domination is a traitline with 0 sustain you take SPECIFICALLY to counter sustain. The mesmer gives up their entire resustain (and that happens regardless of anything else) to deny only part of your resustain (and that happens only if they're good enough to snipe your healing skill). I told you the counterplay -which is basically how I avoid the power block myself, by the way-, you can take it OR you get farmed when you meet the one or two madmen still running that trait with the skill to back it up; your rating shouldn't suffer, it can't happen more than once per month anyway. But we're talking about players so much above your level they don't need a third traitline to send you back to spawn. Or mine, for that matter; I might joke about mirroring power block, but I've been a mesmer main for 8 years and I don't dare using that trait. That kind of playstyle is way too risky and way too counterable for very little reward against any player with two hands.
  14. Yeah, because power block has facing requirement too, so even after using the port you need to manually aim the character in the 0.5s or so you have left before the healing skill goes through. I'm saying, how much does a mesmer have to outplay you before they get a kill? Domination is the riskiest traitline of the entire spec, you take it to snipe that 0.75s window, it doesn't really do much beyond that. A gameplay against which every class has plenty of ways around; you can LoS\stab, and if it's not that it's blind\aegis, and if it's not that it's stealth, and if it's not that it's uninterruptable healing skills, and if it's not that it's classes which resustain without actively using a healing skill... or just killing the mesmer before they can kill you because Domi mesmers have no cleanse and are super glassy. Can I say; with all that counterplay, if you still get rupted, and can't disengage, you kind of deserve to go back to spawn?
  15. it doesn't. If you don't have stealth\stab, just LoS your heal and you should be Gucci. Jaunt and blink both require LoS anyway But then again, let's assume I burn a 35s cd and a daze to succesfully snipe a 0.75s window WHEN I CAN'T EVEN SEE YOU. Maybe, just maybe, if I get that kind of reads on you, you'd die regardless of what I'm playing.
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