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usernameisapain.7163

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  1. So I recently returned gloriously to GW2 after several years of hiatus. Since launch up until now, I still don't find Ele elites so interesting. If I run a glyph based build based around summons, okay, tornado, not so bad, very situational. The sword, well I have had it in rotation on many occasions. Honestly however, I would have liked just a simple spell that doesn't transform my skill bar without tuning to elite specs. Back at launch a lot of people clamored for the ability to chose any of the available utility skills instead of the elite, honestly surprised that that hasn't happened yet.
  2. Excellent answer pal! That sounds like a good way to get involved, and murder mystery is always fun, on paper of course 😅 I know for sure that I want something non-lore breaking, since I'll be seeing GW2 lore everywhere I go, it'll make it a bit immersion breaking for me. With that being said, I am not sure what type of RP in specific I am looking for, in general something that just makes the world feel more interactive, although I am not a huge fan of ESO, the event system and NPC's are generally a lot of fun, and gets me invested in the world, even if the reward is a non-starter for me. I will look at the links you provided thank you. I was hoping that different guilds would be interconnected in the same RP-space, but that is perhaps being too greedy! for now I'll find a pond to dip my toes, and then we'll see how it goes after that, and whether this is for me or not long-term.
  3. I have recently returned to the MMORPG genre after a several years Hiatus, prior to that I was quite keenly involved in all sorts of MMO & MMORPG's. Don't get me wrong, I enjoy following the stories provided by the developers, and kill X to solve quest can be fun. PvP, in GW2 setting, both unranked and WvW I find fun. Yet I always found myself returning to singleplayer RPG's and story-driven games with other activites. GW2 story compared to GW I found overall weak, or perhaps more, it never drew me in or got me as invested. Admittedly I might be in the minority who enjoyed the personal story of GW2, more than the collective main story that followed. I think A-net overall missed a golden opportunity by not making the home-instance more interactive, adding small dynamic events there. Anyhow, I am getting to the point finally. I have often thought about getting invested in RP in the GW/GW2 scene, since the lore is fun and different. So a couple of questions to hopefully start me off. 1 - Do most of the RP's follow game lore? Or will there be immersion breaks when involved in RP guilds/events from the RP's themselves? 2 - Having read the forums a bit, it seems to me that the RP guilds are sort of like separate islands? or do they interact in any way? 3 - What is a good way to get started? as this is new to me, should I contact a guild first? or create a character sheet? any good advice for complete beginners in this type of sub-culture.
  4. Preach brother! Similar experiences. Although new to the warrior field, I main Ele also and have felt this pain. Warrior is just such a joy to play, the skills and hits are satisfying, I don't enjoy Banners though.
  5. I'm excited to test the changes, although I think it could have easily been ranged, even with auras. Simply shoot out the aura for AOE damage, or explode it, or absorb it, etc. Each attunement could have had a different effect really in that sense. or each one could have given all of the options above but for different effect. Anyhow, I'll pass judgement after I have gotten to play around with it.
  6. No, his argumentation style and dismissive attitude was what made me wonder. As mentioned a few good points were made. I can admit that perhaps the wrong wording was used here by me EDIT:as it was used as an empathiser of the point, hence the following "either" clearly I missed the mark, but I'll leave it unedited so your own comment makes sense.
  7. I didn't miss the point, nor did I discount it, I am not saying I am necessarily right or wrong. To discount it because power builds exist, doesn't mean that I am necessarily wrong, but perhaps points at a different issue with how power builds work. Personally I don't think the damage of conditions is an issue, but the ability to spam them so many times that you'll find yourself building against conditions over other traits/skills - perhaps if you didn't have to build against condis so much you could build more against power builds. Whether that goes into the issue that, in GW2, you are more often stuck with either a condi, power, or boon build/heal build is a different discussion entirely. The argument made about team-fights was decent enough, but rather than me trying to win any argument, which I am not, I just wanted some good ideas. If humans never questioned ideas, and tested new ones, we would still be in the stone age, trial and error. If someone disagrees, no issue, but defensively disagreeing like this, doesn't go anywhere, but derails the conversation. But yes, because you think something is bad, everyone must agree like sycophants ~~ I put the topic out there to see if someone had something interesting to say, if not, then not. Bazi had a few good points, but presented poorly, and some of the earlier comments, albeit short had validity as well, your own included. If no one has anything interesting to comment on it, well then don't leave a comment and the topic will die out, if no one had commented I certainly wouldn't have been replying. Anyhow, perhaps this discussion is best laid to rest, and if someone has something of value to add to the conversation, then they should of course feel free to, since this is a forum after all.
  8. I realised too late that you must either be trolling, or then very incapable of understanding differing opinions with an open mind. I say healing should be increased slightly, and you would assume that I think that everyone should have self-regen that could tank anything. Incapable of civic discourse, not so healthy if you are participating in a conversation pal.
  9. What a convoluted way of stating the obvious. My solution to team fights is largely the same, because it is obvious. I mean, you are still assuming a whole lot of things, you say you can trait differently and run, off, but simply not true, it limits playstyles, how many times have I not caught someone running away without them getting to put up a fight because they are running off and don't have the traits or utility skills to do so. To get caught off guard must not happen to you? Well in that case I am simply not quick enough, nor is a lot of players whom I catch or see get caught on the daily. The fact that you can't fathom the point shows how stuck you are in your ideas. Obviously we won't agree on this. To be said, stacking is a real issue with GW2, any pumping of damage be that condition or power is pretty dumb, yet you can only see the issue with one not the other.
  10. Good golly, power builds are the easiest to deal with. Condition builds and heavy CC builds are generally easy 1-1, sometimes 1-2 depending on player, but in larger groups that becomes impossible since you'll have spams coming from several directions. Right now the only "handholding" is on builds with conditions spams. Conditions can be very useful even when they aren't insta-cast everywhere. The meta perhaps is not determined so much by how conditions and CC works, but more with how the game is being balanced per profession, traits/skills. For example the amount of copy-paste ranger builds with GS right now is ridiculous, and easy to beat, but it is popular because of the GS block. You are also agreeing to my original point "Cleanses and stunbreaks are there for a reason, use them." which I am, did you read the original post? CC is also utilised by power builds so this wouldn't only affect condition heavy builds. I think you attitude is pretty bad here, but let us get to point "2", Even with dodge heavy builds, with stunbreaks in traits and utility, I can still find myself CC'd several times, even after dodging and breaking stuns. Not really an issue in 1-1, or 1-2, but in group fights, I don't know what type of endurance build you're running where this is not an issue. Which brings me back to the original post, I believe that we see build limitations because of this. You call it handholding, I call it skill-management. The idea of tolerance, was just that, an idea, but not necessarily bad, let's say CC duration goes to a minimum of 50% after a PC getting CC'd 20 separate times in a match, the CC is still there, just less so. I would hardly call it a "reward", funnily enough, for you this seems to make the game easier, whereas from my perspective it would make the game more challenging. Although I guess it depends on which side of the coin you are looking, from CnD-Spammers, and CC heavy builds this would make it more challenging, whereas for other builds it would make live more easy. Of course any change to conditions and CC, would have to be balanced out with other functions and professions, probably stealth and infinity dodge of a profession like Daredevil would require adjusting as well and so on, this type of change would affect all classes. In the end we have a difference of opinion more than anything, whereas I think you misunderstood the original post as me wanting an easy-mode, no, I just find it boring and unimaginative. I prefer build diversity, because it makes random matches unpredictable and you'd have to think on your feet rather than your assumptions. Of course GW2 is weak when it comes to build diversity, and if it wasn't for the low playerbase I would probably dive back to GW PvP for some fun there.
  11. Yes I am referring to the Random Arena team fights. I am not against having different modes have different rules. Overall though as mentioned condi spams are just that, spams. Rarely relying on much skill in when and how to use it, and more of spamming the skills. Your only break being cooldowns. In GW this wasn't an issue, because of - energy bar - you could spam only so far as your energy kept you going, hence the use of skills was much more carefully selected during matches. Since GW2 doesn't have energy bars, and won't, outside of PvE, yeah I think some limitations could be good. From this section alone I am obviously not the only one.
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