Keep it up guys. Any change is good change in my eyes. Sure, there'll still be some kinks to iron out after the patch goes live but I like the idea of squashing Power Creep and I'm interested to see how the 4-6 weeks Cadence works out. I think people are overlooking the statement you made with regards to reducing Condi-Stacks, as opposed to listing out every single Condi-skill that was getting a stack reduction. Maybe make that a little more clearer if that's what you're going for, since people are just QQing over their favourite class being nerfed and not really paying too much attention it seems. I believe that narrowing the avenues for damage will essentially dumb-down skill rotations, but that's not necessarily a bad thing as splitting skills between dealing damage and dealing CC should encourage smarter/more organised group-play, which can only be a good thing for WvW. Instead of what we have now, which is: Winds 1, Winds 2, Stab 1, Stab 2, Everyone Else Spam DMG on Winds. Roles within squads are going to be more defined, which will force people to build for those specific roles, rather than being able to Tank everything and still output top DPS numbers & CC & heal & so on & so forth. Final note, I'm beyond happy with the Elusive Mind trait change. The stunbreak was broken as hell and the nerf essentially killed the trait but it's nice to see Mesmer actually getting a somewhat-reliable source of condi-clear. (Especially if you run Energy and Cleansing Sigils)