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battledrone.8315

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Posts posted by battledrone.8315

  1. 14 hours ago, AliamRationem.5172 said:

    You're never going to get someone who thinks the game should be so easy that none of your choices should matter to understand nuances like this.  It's literally speaking another language.  By his way of thinking, vitality helps you survive better and so does healing.  Therefore there is no difference.

    where did i say that? point me to the quote

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  2. 14 hours ago, AliamRationem.5172 said:

    Enjoying a challenge is not "hardcore".  That's your definition, again based upon your own preferences.  Just like your opinion that the game would see millions of casual players if we turned the entire thing into Queensdale 2.0.  Sorry, but nothing you say here is consistent with reality (as usual).

    do you know what dictionary is? it explains the meaning of words. try using one. challenge is the DIRECT opposite of casual.

    i also know, that the entire game cant be like this. i merely said, that the low level maps were my favorites.

     

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  3. 1 hour ago, Astralporing.1957 said:

    Healing is about regenerating hitpoints you lost. Notice, how it's speed is not tied in any way to the amount of hitpoints you have: if you can heal 500 hp per second when you have 10k hp, then you still can heal only 500 hp per second when you have 20k hp. More vitality means only that it takes you longer to heal to full.

    In short, adding more vitality does absolutely nothing about quality and strength of your healing. With more vitality you still receive as much damage as before, and you still can only heal as much as before - nothing changes here. As such, giving you more vitality in no way compensates for a loss of healing. Those two things are completely unrelated.

    As such, the idea that Anet nerfed self-healing to some classes in order to make jade bots necessary is completely ridiculous. Game mechanic simply does not support this kind of logic.

    sooo more hitpoints is bad now? no wonder i couldnt play this game any longer. 

    i always thought, that i died, because i ran out of HPs, but i guess you learn something new everyday...

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  4. 2 hours ago, AliamRationem.5172 said:

    This is a casual MMO.  You're just mistaking your preferences as representative of what all casual players want.  I'm a casual player.  I don't raid and rarely do strikes, I've only done 1 season of ranked PvP (solo queue), I roam WvW solo or with a friend, I sometimes do pickup fractals via LFG but have only done CMs a handful of times, and I spend the vast majority of my time in this game playing solo or with a friend in open world/story content.

    Just because you think "casual" content should be designed for players with the skill level of a potato doesn't mean all casual players agree with you.  I like a challenge and I enjoy buildcraft.  I just don't particularly care for organized group play. 

    "mistaking preferences" is rich. if that was true, where are all those millions of casual players, that SHOULD be playing

    this game? OTOH, you see new world pop up and get a million players in a heartbeat.

    even a korean grinder with blatant P2W (lost ark)gets more spotlight, than this game.

    you even say it yourself" i enjoy challenge". that is the exact OPPOSITE of casual.

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  5. 3 hours ago, Diovid.9506 said:

    Your logic boils down to:

    1. I'm a certain type of casual.

    2. Therefor THE definition of casual is the one that only applies to me.

    3. GW2 no longer fits that type of casual.

    4. Therefor GW2 is no longer casual. 

     

    But I have a lot of problems with that point 2. I myself am someone who never plays raids, never plays tier 3 or 4 fractals, almost never plays strikes, almost never plays pvp/wvw. Partially this is due to not being able to put in the time investments, partially because I don't care about competitive gameplay and partially because I don't have a group of people I know that regularly play. I would call myself a casual. 

     

    That said, I do enjoy buildcraft a lot. I have played this game since its betas. And I understand that builds have to be nerfed or buffed for balance. If a certain build I enjoy is nerfed I either continue playing it (because even for a casual player like me story, open world and lower level fractals are easy enough even with suboptimal builds) or I try to find a new build I like. That has not changed since the release of GW2. 

    i dont define the rules for the market , only for me.

    if GW2 was the hottest item since the humans learned to make fire, THEN you would have a point

    as for buildcrafting, its so complicated, that even mighty teapot can be shocked and amazed. 

    if you think, that a casual player will go that far, just to play a game, then you are in for a big surprise. 

    double lol for mentioning the term "balance" here. 

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  6. 1 minute ago, AliamRationem.5172 said:

    Most players would be bored with that vision of the game.  Who wants to play a game where the choices you make feel inconsequential?  But then most players also perform above the level of one of those drinking birds set up over a keyboard, too.

    yep, the mobilegaming market is clearly struggling. if you want big business, you make a hardcore mmo, and just

    wait for that fat loot.

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  7. 18 hours ago, Obtena.7952 said:

    Again, that's just unrealistic given the overwhelming number of choices available and the fact that 'all builds working' (whatever that means) has NEVER been something the game did in the first place.  Top that off with the fact that this has nothing to do with if a game is casual or not. Casual doesn't mean appealing to the lowest common denominator with enabling even the worst builds possible to be successful. I mean, if what you say is true that casual game means all builds should just work, then all builds not working has NOTHING to do with EoD anyways ... so your complaint still isn't valid. 

    Regardless, despite the claim you have, it's simply untrue that Anet made the sustain nerfs to sell more EoD copies, especially since most EoD specs aren't better sustain than their pre-existing specs. 

    wrong, in the lower levels OW you can literally play anything. and you are also wrong about what casual means.

    if you had supported it, anet would had grown, and THEN you could have had some raids every now and then.

    instead, we have a game, that is going nowhere. casuals have a game, that just stops. and the hardcores have a 

    game without a proper start. i have never seen any other mmo , where the playerbase is so divided either.

    it makes oldschool alliance VS horde look like a kindergarden playground, and that aint right.

     

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  8. 18 hours ago, Astralporing.1957 said:

    "not related" as in "they were made for a completely different reason". And, again, jade bots in no way are a replacement for that nerf, because (surprise surprise) increasing vitality does absolutely nothing to compensate a nerf to healing. In fact, in raids, where a lot of the important damage is percentile-based, increasing vitality is an indirect nerf to healing (because you now need more healing to heal back what you lost due to such boss attack). If devs were truly intending to use jade bots to compensate for that heal nerf, the bots would give toughness, not vitality.

    Remember, it may be okay to disagree withAnet for doing something you dislike, but you have to be very careful to do it for the right reasons. Not for something you just invented on the spot that has no relation to reality.

    In short: you seem to disagree with a lot of things Anet decided on. That's okay - you may even be right on at least some of those points. Problem is, you then try to connect those things into some sort of a greater conspiracy theory that does not have even passable conection to reality. And that immediately shoots your whole argument down.

    explain to me how hitpoints and healing are not related. because i am VERY curious about that.

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  9. 4 hours ago, Astralporing.1957 said:

    @battledrone.8315

    To circumvent what is about to turn to multi-page discussion between you and @Obtena.7952:

    Yes,  pre-EoD nerfs to sustains of some builds might have been indeed over-the-top, heavy-handed and not fully justified. The claim that Anet made those nerfs to push EoD (and especially jade bot mastery) is completely false however - those nerfs are in no way related to that, and aren't even connected to the vitality boost that mastery gives.

    Do not try to confuse those two things, because it makes you lose the argument before you even started it.

    "not related"?. anet made the nerfs, and they sell the game. who else would you blame? jebus? batman?me?

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  10. 5 hours ago, Obtena.7952 said:

    You're being vague here. You're expectations are simply not inline with how GW2 evolves and changes. You are going to have to do better than claim ALL builds should 'work'. What do you mean by that? To me it means any build you want to make, no matter how poorly conceived ... should 'work'. Obviously, that's pretty unreasonable, especially considering player ability factors HEAVILY in how well a build works in any zone you want to talk about. 

    If you're going to make such broad reaching and vague claims about 'builds not working', you have to be WAY more specific about what you are referring to. Obviously not ALL builds are going to be good ... and no, that's not a problem either. Some builds are just trash. Maybe if you have a specific build you can show us, we have something to talk about. Until then, this just sounds like a problem with the player, not the game. 

    yep, thats the problem, in a casual game everything should just work, and give the player some fun.

    just the way, that i could do it in most of the core OW. but it doesnt work that way now, does it?.

    so, its not a casual game anymore. 

     

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  11. On 5/18/2022 at 3:20 PM, Obtena.7952 said:

    Yes I do ... and that has nothing to do with what we are talking about here. 

    The implication that changes to the game pre-EoD was a way to force players to buy EoD by Anet is absurd. Nothing stops you from playing the character you have. Any character you make has access to any build you can make on it (so this nonsense about characters being lost because of game changes can stop now). Many of the builds that were relevant pre-EoD are STILL relevant now. (see, I knew there was an axe grinding there 😉

     

    "many of the builds, that were relevant" is the problem here. 

    it should be ALL builds. SPECIALLY in a game that is sold as "casual", "play as you want "etc

    if its in the game, then it should also work in all zones. and it doesnt.

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  12. 10 hours ago, Obtena.7952 said:

    It's not a defense with semantics at all. It's just true that there are still lots of sustain builds that have nothing to do with EoD and that no one got a VIT nerf pre-EoD so they needed to buy EoD to get it back with the bot. You're claims here are just false. You're just making false claims and arguing with people in bad faith because you got an axe to grind about ... something. 

    do you even know how RPGs work at all? you build a character, by selecting skills and traits.

    the character IS the build. making it invalid, basically creates a dead end for that character.

    not only have i lost the character, that i liked to play. now i have to find a new build under the worst possible conditions.

    instead of learning and growing your chacter through the entire game, you just get  some links to the fansites.

    very few people can defend this.

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  13. 20 hours ago, Zok.4956 said:

    I think you are maliciously diverting the discussion. So, anyone who disagrees with you isn't a true casual player? I think that ends the discussion for me.

     

    the numbers speak for themselves. if it really was as casual , as you claim, then there would be more players.

    MANY more players. where are they? why did they stop playing?

    if it really was , because core is too easy, then the game would had performed like new world.

    instead, you end up with roughly the same % as the raiding community in other mmos

    coincidence? i dont think so...

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  14. 13 hours ago, Obtena.7952 said:

    That doesn't change what I said, at all. The idea that you had that Anet nerfed the game to sell more EoD is nonsensical because ... 

    Many pre-EoD builds/specs are STILL more sustainable than EoD ones, EVEN with the passive sustain nerfs. The most casual builds were not nerfed ... the most SUSTAINABLE ones were. Those are VERY different things. 

    No one had any VIT nerfed pre-EoD to require them to buy it to get it back with the bot. The bot is IN ADDITION to the vit people had. If they didn't need more vit before EoD, the bot certain didn't impact their decision to buy EoD

    really? you wanna defend this with semantics? 

    they nerfed something, that people have paid and worked for. not respectful at all, is it?

    OTOH, you can just buy this shiny , new and unnerfed toy instead. until they nerf that too ofc.

     

     

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  15. 2 hours ago, Obtena.7952 said:

    Little of what you are saying here makes sense.

    Many pre-EoD builds/specs are STILL more sustainable than EoD ones, EVEN with the passive sustain nerfs. The most casual builds were not nerfed ... the most SUSTAINABLE ones were. Those are VERY different things. 

    No one had any VIT nerfed pre-EoD to require them to buy it to get it back with the bot. The bot is IN ADDITION to the vit people had. If they didn't need more vit before EoD, the bot certain didn't impact their decision to buy EoD. 

    We get your hate for EoD ... but the claims are not valid here. 

    the mechanist autoattack build says hello. i would get one too, if i didnt know, that they will nerf it after some time.

     

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  16. On 5/14/2022 at 7:19 PM, Zok.4956 said:

    You have 1085 forum posts at the time I write this. If you were the same amount of time in the game you were in the forum you should have known that there is content for "casuals" and for "hardcores" in GW2. So, do just want to troll or derange the discussion or what exactely are you talking about?

     

    yep , most of the core game is casual. and most of the expansions arent. and a truly casual player will know the difference.

    do you know, what anet is experimenting with as preparation for the steam launch?  increased XP gains in the early game.

    meaning, that players will be even more unprepared for the switch to harcore mode.

    i know you wont believe it. and when the steam launch happens, you prolly  will find some other argument, why it

    went this way. 

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  17. 21 hours ago, Vayne.8563 said:

    If you used lfg and you went to a Riba map it would succeed period. End of story. Not a question.  I've never been with an advertised Riba group that failed. I''ve done it dozens of times.  

     

    Aside from the fact that Silverwastes completion isn't part of world completion or necessary for anything at all, this is just someone who doesn't get how the game works. Because I've helped countless people through this over the years and it's easy. It's a single point of interest, in a zone that gets done multiple times a day. If you don't believe it, meet me in game, assuming you're on a; US server and I'll prove it.

    yea, i just showed up on a map, because i wanted to play the game. i dont know what RIBA means.

    and if i have to do it on a schedule, then it isnt casual anymore.

    silly me, i tried to play it as a game. no wonder, that it took so long.

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  18. 1 hour ago, White Kitsunee.4620 said:

    Is this what you really think?

    Core is what's keeping the game off the radar.

     

    cores problem is, that it is a dead end. if you want to see how a bad mmo performs, look at the slew of failures

    like bless and new world.

    core has always been populated. and if core was bad, then there wouldnt had been any expansions at all.

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  19. 12 minutes ago, Vayne.8563 said:

    Do people not know how to use LFG?

    Silverwastes is one zone that's done daily, multiple times a day. You don't just rock up to the map and hope the map you're on does it. It's not the way the game works.


    Go to the LFG tool, find a map doing RIBA and you'll get through it. That how I get it every time. Admittedly I haven't done it for a couple of weeks, but it's easily doable.

    if its easily doable, why did his first 2 attempts fail, then? and if its done multiple times a day, then he wouldnt have to sit and wait for so long either. something clearly isnt working as planned here. 

    it took years before i cleared this, with multiple breaks, because it was disheartening to waste so much time without any progress.

     

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  20. On 5/12/2022 at 4:51 PM, Zok.4956 said:

    I agree. I don't want the same gear forever (for all my characters), too. Sometimes I want to play and try different gear-stat-combinations (power, condi, celestial, etc.), also for different game modes, sometimes I want to "grind" for a specific gear because of how it looks or how it is used (weapons).

    Only the max-gear-level  and the max-stats will continue to be "ascended" and there will be no better stats than "ascended" in the game.

    Increasing the max-character level and the max-gear-level, with every expansion for example, like it is in other games, is the easy way out treadmill for games to retain players. The GW2 creators did not wanted that. Because it invalidates all previous gear and does not value and respect the time of players getting their gear in the first place.

    That's why GW2 instead implemented another form of progression system with the masteries with the release of the HoT expansion. Sure, the mastery progression system is far from perfect and has it's flaws. But I think this progression system is still better than increasing the gear-level again-and-again (with every expansion).
     

    when wow was at its peak, they made different content for casuals and hardcores. anet has always only made one ,

    so its anet, that is using "the easy way out".

    in a gear grinder. i can log in and do the content, get the rewards, and go on with my life.

    here, i have to basically make a new character, if i want to progress.

    explain to me , how that is "respecting your time?

    if my build is wrong, they should tell me when i make it. not when i am finished the with the core game

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  21. 14 hours ago, Zok.4956 said:

    I agree. I don't want the same gear forever (for all my characters), too. Sometimes I want to play and try different gear-stat-combinations (power, condi, celestial, etc.), also for different game modes, sometimes I want to "grind" for a specific gear because of how it looks or how it is used (weapons).

    Only the max-gear-level  and the max-stats will continue to be "ascended" and there will be no better stats than "ascended" in the game.

    Increasing the max-character level and the max-gear-level, with every expansion for example, like it is in other games, is the easy way out treadmill for games to retain players. The GW2 creators did not wanted that. Because it invalidates all previous gear and does not value and respect the time of players getting their gear in the first place.

    That's why GW2 instead implemented another form of progression system with the masteries with the release of the HoT expansion. Sure, the mastery progression system is far from perfect and has it's flaws. But I think this progression system is still better than increasing the gear-level again-and-again (with every expansion).
     

    they nerfed the most casual builds for this expansion, forcing the playerbase to buy the expansion and to grind the 

    bot parts, just to keep the VIT buff, that they had  before.

    meaning, they had to pay AND work, JUST TO KEEP, WHAT THEY HAD BEFORE

    do i have to point out, how broken the the balance between the different masteries are?

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  22. 18 hours ago, Zok.4956 said:

    First: That is an ad hominem argument. No need to attack (most) owners of legendary gear.

    Second:  The work for legendary gear would not become pointless. Legendary equipment will always have stat values equivalent to the highest tier of equipment available.

    what? very few people like to waste time and work like this, SPECIALLY the hardcore crowd

    and "always" is clearly wrong.  as long , as the game is running., yes. as long, as you are playing, yes.

    unless you are immortal, it  wont be always. 

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