It's no use at this point. The attribute system in this game along with how encounters are presented leans towards specialization in one area of focus, as that will give optimal results. Unlike in Guild Wars 1 where you'd put 16 points into an attribute which would be your max, yet you'd still have another 16+ left allowing you to make other things worthwhile as well (also, enemies weren't health sponges until just short of Ring of Fire), with the Guild Wars 2 method, you choose a direction and keep going... and going, while traits and other modifiers add multiplicatively onto them. Then add in enemies that take forever to kill if you're not optimized while they mainly "challenge" you back with big hits or one shots and do little else, and it seems like the game itself is training you towards the best burst and dps you can be capable of. Heck, even level 80 WHITE armor and weapons you buy default to Berserker's. Strengthening secondary stats wont help this. It'll just mess up the competitive game modes. That being said, I love to make just about anything, but I wont fool myself into thinking my myriad experiments are more effective than my minmaxed characters. Well, that makes me sad. There's not much choice at all then! Berserker or whatever flavor of condi + expertise and something else. But yes, I think I know what you mean. Power needs Precision and Ferocity to do good damage. Condition damage simply needs Expertise, and then you try to benefit from one of those conversion traits, if they increase damage? So if you forsake some Power to get Condition Damage, both Precision and Ferocity suffer massively?