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Aktium.9506

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Posts posted by Aktium.9506

  1. @"Joseph.4259" said:Good afternoon my dear Guild wars community. A new player has a quick question for you veterans. How does the gearing system operates here? Do we raid to obtain PVP sets or we win games in PVP and spend the points on the purchases? or both?

    I've read about structured PVP and how everything is even but Arenas and WvW seem to be more demanding in terms of fighting and armor so my guess is that going at it right from the start of the game is kind of a bad decision....I think.

    Thank you in advance.

    No gear in PvP.

    For WvW you want Trailblazer.https://wiki.guildwars2.com/wiki/Equipment_acquisition_by_stats#Acquisition_methods

  2. @"SpellOfIniquity.1780" said:It has always had an animation ( a dark cloud appears over your head with a Reaper in it )That's actually wrong. The animation for Doom wasn't added until August 06, 2013. It used to have no animation whatsoever.

  3. @Drennon.7190 said:Think of all the fun buildsCore cele d/d eleSoulbeast is over nerfedMesmer is now a memeCele D/D in core was not fun to play as or play against. It was the most formulaic shit imaginable and made pre-nerf Core Signet Nec in this patch look like a skillful build.

    Every iteration of Soulbeast from Sic 'Em snipers to the ridiculous bs that was the abomination of Boonbeast were truly awful. Boonbeast might very well hold the spot as the least balanced build the game has ever had.

    There has been a single set of Mesmer builds that were not completely unfun to play against since the game launched, and that's the various shatter burst builds. But since core there were the apex cancer PU clone death builds, then the esports killing chronobunker, condi mirage pre-nerf and then the return of chronobunker.

    I'll give you Warrior tho. The only times it's ever been out of line has been the condizerker skullcrack build we had a for a brief time in HoT and Rampage being too strong for a long time.

    The solution to all of these has been nerfs. And it is the right choice. Because buffing things to try and bring other builds up to the level of the mentioned builds at a large scale is just downright stupid.

  4. @Bazsi.2734 said:Even better, just remove the ability to reroll period. The matchmaker put you into that match as X class, playing as Y is kind of cheating already. Allow for retraiting in that 1 minute, but lock the classes down.

    There's also the slightly abusable part where the matchmaking algorithm will always try to create mirror matchups between classes if it can. So if you queue on Warrior it will try to put another Warrior on the enemy team for example. Meaning if you have a build on Class A that hardcounters the meta build for Class B you can queue as Class B and then reroll Class A.

    This is incidentally also why its generally really, really bad to play a sidenoder build or duelist build on classes where the most common or meta build is a support or teamfight role.

  5. @Alin.2468 said:conditions obtained through combosu wot m8?

    Aside from the old condi Reaper builds after they changed Deathly Chill from making Chill do damage to inflicting Bleed on Chill. And you had to use Shroud 4 in Shroud 5 to generate Chill bolts to inflict a bunch of Bleeding before it was nerfed, I can't remember a single build on any class that relied to combos to generate conditions.

  6. @Crab Fear.1624 said:

    @"Tayga.3192" said:9 out of 12 classes in metabattle's "meta" and "great" sections are power.5/9 can't go above 10 might without team's help.

    Lol last updated half a year ago or more

    26th April actually.

    Although if Metabattle isn't your thing, then Gods of PvP also only has Necro and Mesmer using Condi builds.

  7. @Brimstone Jack.3462 said:

    @"DanAlcedo.3281" said:Have seen necros destroy people on a pure Minion build in plat1.

    Have seen the same with plain old well bomb necro.

    Got any links to specific builds?

    The build itself doesn't really matter. You can sort of soft counter most condi builds 1v1 due to

    It falls apart against power and is mostly useless in teamfights

  8. I swore to myself to never ever play anything but Necro in PvP since early HoT tho

    I have stayed true to it ever since. I will play Necro and nothing but Necro regardless of the state of Necro or whether the enemy comp hard counters me.

  9. @Scoobaniec.9561 said:Yes. Lets add these stats in and rebalance condition damage. Its been 8yrs. Like i said stats arent a problem, its broken mechanics. Daily reminder that condition damage needs just one stats while power require 3. If thats not broken then idk what is.Except no one with more than two braincells isn't aware that the main problems with condition damage is the spamminess of application combined with the spamminess of cleanse on top of the fact that conditions can't crit. If you rebalanced conditions along longer durations and less cleanse (yes I know they started doing this but it has barely changed anything aside from removing extreme outliers of condi burst) in the game as well as making conditions able to crit and be affected by ferocity. Then yes, the end product would be much more balanced. But doing so is an immensely massive workload that would overshadow even Feb 25 patch many times over. Why would they do that when you can just delete an amulet instead?

  10. @Scoobaniec.9561 said:How about we remove amulet system completely and let us select custom stats like in wvw/pve?Yeah nah.

    If anything WvW should use the PvP amulet system. While the novelty of roaming with stats like Dire or Trailblazer and going 1vX without ever feeling in danger is fun. It's beyond broken.

    Reminder stats were never the problemAlrighty. Lets add Minstrel, Nomad, Trailblazer and Dire to PvP.

  11. @Novuake.2691 said:Just played a game with both a bunker necro and a tempest runing revive signets. Sheer BS.

    Make them work like engi Toss Elixir R and pulse over time instead of a chunk heal like they work now.I dunno about the Ele ress signet, but the Necro one costs 10k health as soon as you press it, even if it gets interrupted. And Necro doesn't have any stability at all to cover it with. So using it is pretty risky and a lot of times popping shroud and diving in for a manual ress is actually a lot safer. Elixir R is honestly harder to counter since they nerfed damage. Outcleaving the ress pulses generally isn't going to happen unless you're running a dps heavy build, and the cast is really really fast. The animation with the white mist and the floaty ress symbol is pretty hard to see in visual clutter as well. I like Elixir R tho. It's a cool skill it should definitely not be nerfed. I wouldn't mind if they made the floaty symbol like 10x bigger tho.

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