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Parpage.9867

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  1. Lmao just git gud, you have a nose do you? https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://m.youtube.com/watch%3Fv%3Dw6g6TnHRGaU&ved=2ahUKEwjFhY_Owv6CAxUXtaQKHSYkDYQQwqsBegQIDBAG&usg=AOvVaw1IZvqpRtP8QzYMa8gUa_P1
  2. It's too late for that, they will never put that much amount of work for such a rework to fit that fantasy. Also i'd rather not, they would probably just copy/paste merge mechanic and make it a worse soulbeast lol
  3. I'm glad we have found something we can agree on 😆 Yes probably the best way to make the majority of people happy is to add the grace period back, honestly i didn't mind it that much when it was a thing (even though i'd prefer to have it completely gone lmao) but i absolutely despise the fact that you step literally one pixel outside the pet radius and hello 40 seconds cool down skill, it's just frustrating instead of something about skill expression and i have no idea why they deleted it entirely
  4. It's funny how you're talking about mechanist but this sentence can be literally applied to tons of classes with different builds but you still would justify classes benching more than 40k and are fairly easy, your bias hate is showing so hard lmao. I can assure you that nobody is arguing the fact that at one point Anet screwed up with the buffs and did way way too much for mechanist, in fact it was so convenient that it was borderline ridiculous and needed a desperate nerf. Which it did get by the way, but it seems you're stuck in the past - after August 2022 wingman shows that mechanist was played way less, in fact it passed from 33, 08% to 14,27% for strikes, 20,60% to 5,58% for fractals, 33,09% to 9,38% for raids. Yes it has literally everything to do with it, because it's about fairness. Like i said before, why would i need to be punished because my pet exist when other classes deal way more and don't have to bother with dealing with that? I'd rather have my dps a bit lower compared to a class that doesn't have a pet (wich we already have btw so just get rid of the kitten thing or at least add back the grace period when out of range like people are saying unlike your claim that "suggest nothing in its place"), but without having to deal with the annoyance of not having to be in range 24/7 of said pet. The dev that designed mechanist is gone, i highly doubt that they give the same degree of attention like before, that's why people speaking out with something that they do not appreciate and feels unfair is important for balance.
  5. Too bad that i said condi druid, not support. At least if you want to try to count point someone, use a real quote that i said instead of making things up. Exactly that's the point good job, why other easy classes have the plus of having not to worry about a pet while mechanist are punished if you step one inch outside of that pet radius? I feel like a broken record but i can't stress enough how it doesn't make any sense and this is the worse iteration of mechanical genius, at least add back the grace period that we had like the other patch. A 5 minute Google search would prove otherwise, but sure let's resort to insults when we're out of arguments right? I can assure you that shortbow condi druid (and other builds that i've stated, so please do not pull out of thin air about support build cause i'm not talking about them) is easy, if you find it hard i'm sorry but it's a you problem Even with the LI build you can dish out 37k, and you do not have the downside of having to worry about your pet And so does condi mechanist with kits, so what? It's okay if you don't like the class but at least have the decency to avoid to apply your sour logic of "me mechanist player, me press 1, me good" to everyone that plays it
  6. I do compare them because they are both easy, also you seem to forgot about the other builds as well but i assume you associate "press only 1 = mechanist" and don't bother with an actual response
  7. Condi harbinger, convi virtuoso, condi specter, condi druid, scourge (starting from the next patch) they all say hello 🙂 Both statements can be applied to the specs that i said before and yet you conveniently ignore them lmao. Also nobody is saying that mech is hard, the point of many people is that mechanical genious is annoying and it was the result of when they buffed too much rifle mech and it was oppressive. It doesn't make any logical sense to have a PET based spec and be punished if you're not 24/7 in its range, could you imagine how anti-fun would be if ranger had to stay inside the range of his pet to get the full effect of his kit? But at this point i'm just repeating myself and since you don't provide a good reason other than "it's easy lol" (just like many other specs btw *coff coff*) for this annoyance to persist let's just agree to disagree
  8. Also how come ranged stuff like virtuoso, harbinger, condi druid and next patch scourge are totally fine having 40k bench with a relatively easy rotation and no annoying features like mechanical genius they get a free pass but mechanist doesn't? Seems like hateful bias to me 🤷‍♂️
  9. The point of this spec is to swap out your toolbelt with a pet, so yes you're literally being punished if you're not in range of your mech the idea itself is just ridiculous. It was fine and understandable when rifle mech was ridiculously broken, but now that it's gone it doesn't make any sense to keep annoying people with this "mechanic"
  10. Exactly, this is more of an annoyance rather than a "skill expression" bestow upon a based pet spec and it's ridiculous, just get rid of it already
  11. What's the point of having a pet based spec when you get punished for your pet existing if you dare step one toe outside of its range? This is probably the worse iteration of mechanical genius imo, it was somewhat of acceptable having a timer but now it's just plain weird. Power mech is already nerfed, so what's the excuse again for this thing to persist? Imagine if untamed had a penalty whenever his pet wasn't in range lmao
  12. It was his niche, one could argue how broken or not it was but the fact they will murder it and we're getting the Walmart version of HAM in return is just plain weird. Also i still can't get over how they're making shades, the core mechanic of this spec, horrible and unfun. Just why 😫
  13. Lmao who's venting on you? I'm just sharing my opinion and i just said it's disappointing. Their tought process is weird they decided that "we fear that the alac will be too much, so instead of nerfing the alac output we will just gut the dps" like ???? Also while i agree with you that some people asked for alacrity on scourge, i'm pretty sure they didn't mean to just murder the dps variant to compensate for it, surely there are many ways to adress the issue
  14. Wow! We're just a worse HAM, how exciting! They murdered scourge for this half baked excuse of an alac provider, it's just very disappointing tbh
  15. Can you stop with the boring homogeneity please? Bring back scourge to its old glory with decent dps, we don't need a half baked excuse for an alac provider. Also why would you murder the one niche thing that it could change its playstyle? If you were worried about the ressing being too broken just tune down the numbers instead of completely killing it, that's very disappointing tbh
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