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lotus.5672

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Posts posted by lotus.5672

  1. On 1/26/2023 at 4:10 AM, Avatar.3568 said:

    The mechanic of spb is fullcounter, one of the best skills in the Game

    It best usecase is to use it reactive, however some spam it useless and Hope enemys Attack into it. Here xomes the Clou

     

    Add a Higher cooldown to fullcounter IF it gets Not procced

    This is a win for everybody in the Fight, spellbreaker that use it correctly will still have the Same cooldown, Players that can stow their attacks, get value Out of reacting to full counter and spb that Just use it for nothing get punished hard.

     

    Idk what cooldown increase maybe x1.5/X2 but this could Help against Hammer Warrior without touching core weapons Like Hammer 

    Make full counter single target

  2. On 1/24/2023 at 1:34 PM, zengara.8301 said:

    in EU I genuinely do not understand. Some massive region swap people, or are we getting new peoples? Not sure what is going on, but the amount of players that have no idea what they are doing is wild. Is there system made so 3-4 new players gets grouped up with 1-2 old players? 

    Yes, this system is called Low Population also known as 'dead gaem' and anet has worked really hard to implement it, enjoy! 😆

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  3. 4 hours ago, RedAvenged.5217 said:

    It’s a tools build- it doesn’t have any projectiles that I’m aware of.

    you probably mean nades, which is decent but it’s been know for a very long time that tools holo is insanely busted.

    The dmg denied is mostly from the reflected photon blitz+tool belt skill,  its easy to work around but you wont quickly 100-0 a player with mag aura with only corona burst and photon forge autos

  4. 2 hours ago, Alsandar.7420 said:

    It’s pretty simple:

    1) A lot of people transferred to Mag because they don’t want to fight Mag ever again.

    2) Tier 1 servers stopped playing because Mag is basically unstoppable since anet nerfed all the support professions into oblivion

    3) Tier 2 servers stopped playing because they don’t want to move into tier 1 and face Mag

    4) Mag’s reputation is so prevalent that new people are hearing about it - so they’re not willing to step into WvW 

    Mag is WvW. They’ve taken the game mode away from Anet. Anet’s obsession with balance in 2022 played right into Mag’s hands. 

    NA wvw is a disease at this point, mag is the cure.

    Its time to let it go and be free my friends

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  5. 4 hours ago, TheGrimm.5624 said:

    Still not sure why obs' referenced this account, so if the same person, don't its kind of cheesy, nothing wrong with defending your server. To the video from the outside, agree it doesn't show outnumbered on either side from what I watched, I also didn't see what side three was doing. Again, its less Mag and more player tactics. How many roamers and havocs exited from sides to hit flanks? What was the server not in the fight doing? Why play at a choke point versus leave a token distraction and lure and kill elsewhere. 

    Idk man, everytime I see a post of yours I just scroll down, aint nobody got time to read essays about wvw

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  6. To the players saying that mag roamers are bad and can be easily beat 1vX, winning duels in cele  tb trapper druid, ele, harb, virtuoso, deadeye, etc, isn't impressive at all, you shouldn't ever die in 1v1s running that stuff to begin with, and when it comes to small skirmishes and small scale fights your crutch builds just falls downs cause in the end you are still a bad player just with tank stats.

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  7. 12 minutes ago, Tryfan.1457 said:

    This is the kind of brain dead response I expected, yes. Nobody said the blob can't get kills. The problem is getting enough kills on a cloud to make any progress in a fight. There's no mass to attack. You kill one or two every ten seconds (the rest mistforming, stealthing, or invulning deeper into the cloud or through a portal), the cloud hard rezzes the ones you got last time. You can't split up or spread out because 60+ people using meteor shower, barrage, engy stuff, wells from every direction do a lot of damage and there's a lot of cc and pulls being thrown at it. Individuals can run away faster than a blob can chase, this has always been true.

     

    Every blob I have been a part of the last two weeks has completely kitten on the cloud in kdr, by more than 3 to 1. But when that comes from a 20 minute fight in a single camp because the cloud never stops rezzing itself, the map isn't going to change much.

    As I said, stop stacking minstrel supports and you might start winning fights. Even your minstrel players are trash though, commanders keep getting pulled left and right cause your guards cant do the only thing they are supposed to do, give stab

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  8. 15 hours ago, Tryfan.1457 said:

    It's a demonstration of how a small issue can snowball into a much bigger issue.

     

    The Mag community has been such for a while now that they will regard EBG as "theirs" and the spirit is such that they will band together the whole map to make it so. Above a certain mass of players, classes that retain mobility and safety while dealing damage become extremely strong. The reason for this is that it takes too long to get a significant number of these classes (ele and engineer are the biggest abusers, but mesmers rangers and thieves are also bad) to actually be dead and stay dead. When pressed, they retreat deeper into the cloud or into places that are not easy to follow, such as through portals or behind walls, and you can't stop it.

     

    So, in this situation, you have a large number of characters and no ability to thin it out quickly without being an absolutely massive blob yourself. The best guilds routinely down huge numbers of cloud members but the number of actual kills are much lower because of these advantages. Even when kills happen, they are often hard rezzed. Again, these are advantages that require a very large group of people and a certain class mix to have work.

     

    However, once this is achieved, like I say, it snowballs. When you won't lose more than one or two for every push of a blob, you can afford to spec into much higher damage builds than a typical medium size blob will be using, as long as you match it with defensive utility so you can get away if you happen to be in the direction the blob moves. It's no coincidence the Mag blob has so many elementalists, more than any other class, it's the easiest to do it on but by no means the only one. So these groups are now fighting a cloud that has much more damage than them and is much less vulnerable to dying than them.

     

    Groups offset this with boons, but another large population element of the cloud is boonripping necros. Because of this, only the strongest, best organized groups can actually take on a full sized cloud and win, normally about 40 or 45 vs over 60 from the cloud.

     

    No server can maintain a cohesive group on EBG at that number able to coordinate the support builds required to deal with that much damage when you have so little opportunity to do massive damage back. So, over the months and years, EBG has become less and less populated. The so called Ogrewatch sentry meta, one of the dullest and dumbest things I have ever witnessed in this game, got less and less popular. Without a major group on with coordination to fight, any other group will just be swarmed by the cloud and all die. People know this now, and stopped bringing anything but a cloud-defeating capable blob there. EBG became a wasteland with everything ticking t3 points to Mag. Desperate to find ANYONE to fight, Mag puts emergency waypoints into every tower they tier up, further dissuading any group smaller than a megablob from bothering. The snowball continues. All small group and roaming content at this point is now dead.

     

    This was the situation a few months ago. Until then, you could still get the occasional fun on non-EBG maps. But people learn after a while. No one at all was bothering to come into EBG at all, other than a few clueless noobs who didn't really understand what was happening.

     

    So the ewp meta was expanded to every map. Roaming and groups smaller than 40 died on alpine and desert as well. It takes more groups than any other server has going at a single time to split up the cloud enough for groups smaller than that to exist. Sure you still see them occasionally, because people want to wvw, but they are slaughtered. A 20 person group has no chance against the cloud showing up to an ewp tower and rolling over them with 40-60. You don't need coordination for that, 20 people would never be able to kill enough of the eles and rangers and engineers fast enough to sustain through. So that content is dead, and the snowball continues.

     

    Right up until you see the condition of the BGs now. An overwhelming number and mechanic advantage on one map has killed all ability for anything but a well coordinated blob to play on any map at all. So Mag sits bored waiting for the casual groups to show up to try to get some wvw fun and roll over them for their vaunted kdr, sitting and picking their noses when they aren't around, wondering why their action is so dead. Coordinated groups like BANE and FTL (for this week's matchup) are still quite capable of blasting the cloud to pieces, but even then, it's fighting for twenty or thirty minutes constantly at a time while the cloud hard rezzes itself over and over, never getting to move or fight decisively because the cloud never presents a single target large enough to beat down quickly enough, again thanks to mechanics that break above a group size threshold. This is fun in small doses, but it gets dull way faster for the organized group than it does for the cloud.

     

    And there's the end result. Dead maps, unless several blobs get up and roam around at once. Green t3 everywhere because small groups and roaming is completely killed by the population imbalance. And the funny thing? Because of the way ANet tracks population (by server activity in wvw maps), when the maps go dead like this, it even makes Maguuma look underpopulated, to the point where they even opened up (and dozens more people transferred in). If no one is roaming or playing in small groups, even some Maguuma fanatics stop bothering to go in.

     

    I don't anticipate any solution. That people will (and have) stop playing with Maguuma at all when they refuse to permit any group smaller than 40 to exist seems to be completely okay with both Maguuma and ANet. Won't be the first time short term glee ends in long term desolation. This situation won't persist forever, and we'll see what things look like on the other side. Unfortunately, because I don't think ANet actually leaves any kind of discretion to actual people over their algorithm, it is going to take a LONG period of disastrously bad wvw to change anything. I wouldn't be surprised if they just let it be this way all the way to alliances, in the mistaken belief that will solve anything.

     

     

    Stop playing 4 minstrel supports/1 dps per party and you might start to get some kills on players with little to no self stab

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  9. 5 hours ago, Sahne.6950 said:

    Dawdler is right.. Core cele necro is the bigger pain in the butt when your fighting it face to face cuz it just has SOO much effective health/shroud.

    BUT.... Harbinger has way more Damageoutput and mobility, making it more oppressive for Roaming (For me atleast).

    The second a Harbinger joins the fight, you HAVE to deal with him. If you arent aware of him your already toast.

    Whereas when i see a Corebunker necro, i just walk away....

    Harbinger just has more BOOM factor which makes it alot stronger my books.

    You can literally rp walk away from a core necro

    • Haha 1
  10. 1 hour ago, solemn.9670 said:

    So..we just not going to talk about rev sword 3?

    Or any other broken skill or entire specialization in the game?

    It is so hilarious to me as an ele with over 7000 hrs that you all break down and cry over a little buff to a weapon for the first time in like 5 years, while for the most part your main classes are regularly tuned to be better. Hint: it's not bc ele was always op, it's bc a good ele beats a mediocre player and a mediocre player beats a mediocre ele.

    What you can do with 1000 hours on any other class will take you 3x as many on ele. Oh no, ele got a new toy to play with, better cry that it's op instead of just dodging the easiest skill in the world to dodge.

    Inb4 confused/cry reacts, cope and seethe

    Please explain whats wrong with rev sword3 and how it compares to dragons tooth 🙃

    • Like 4
  11. Just now, Gibson.4036 said:

    Dear Lotus,

    Could you please title your thread in a way that lets us know what it is about? Thanks.

    Gonna be honest I dont really care about other players input, I just want to know why they have better moderation on their forums than in the live game, I have been reporting the same players for months for botting and hacking and they are still there, yet if I post a recording of one of these players doing it, I get a suspension for naming and shaming on the same day.

    • Confused 4
  12. 12 hours ago, Luthan.5236 said:

    I just play weekly reset until I finish my wooden tier - for the +1 pip in the following week should I suddenly decide to want to play more. Since I do not play in a guild ... taking away the servers will even lower my motivation ... but I guess I will stay with this style of play (still enough to finish gift of battle reward tracks if needed + for legendary armor I have enough stuff from PvP playing it normally already) ... until they maybe at some point will make changes/improvements to the game mode to bring in more stuff that motivates players to play it. (Instead of taking away that stuff only.)

    We'll see how long they keep this system in place - once it gets released. (I do not expext it 2023 yet. They slowly seem to make progress doing those betas. 2024 seems like a good estimation I think.) Maybe they quickly will revert it announcing it as failed. (Similar to the Strongold game mode that did not get any other additions anymore in PvP.) A huge drop in numbers ... regarding the amount of players playing WvW (+ losing the income from gem purchases for world transfers) ... might make it possible that just just waiting 1-2 years until they revert it ... can be good enough. But we'll see about that. Will still take some time since the system is far away from finished.

    I dont think this post was directed at players like you that only comes to wvw for GoB, but people invested in their servers and community

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  13. 1 hour ago, Stallic.2397 said:

    Have you ever wanted to one-shot players from stealth? Is running away one of your favorite activities? Do you like hammering away at Dagger 2 until your fingers bleed?

     

    Then boy do I have the class for you. Thief! Playing fair was fun, but then I became a thief main. 

    Who are you 1shotting as thief?

    • Haha 1
  14. 21 hours ago, Nikola.3841 said:

     

    Don't blame Anet because Maguuma put whole server into 1 guild

    This magswag alliance has to be stopped! They are breaking every matchup they get in!

    Anet pls we need Alliance Restructuring do something plsssss

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