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Zappi.8307

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  1. These changes look a lot more promising than some previous attempts we've had. Bit odd tho that Warriors Hundred Blades was skipped. That spell could use some love, be it more damage or applying vulnurability. In general Warrior GS is a more fun, but bad version of Vindicator. Matching the 5 target cleave of Vindicator would be an easy way to make it more competetive with Axe/Axe. Pretty sure Reaper GS having 5 target cleave wouldn't hurt anyone either. Also, nerfing Spellbreaker Tether might generation is completely unneeded. SPB does not and will still not see a lot of group content that would like the mightshare. Warrior already has a trait especially dedicated to sharing might with allies if someone wants to fill that role, taking away 66% of your self might application to share with nonexisting allies is just painful. Anyway, looking good overall, very curious how power will compete with condi builds again after these changes.
  2. Just some of my thoughts, even if most of it has probably been said before. General Impressions: -Trigger charge-rate change is nice but the result is that short charged bursts now do literally no damage, even in PvE (maybe make scaling linear instead of exponential?) -The (expected) Lush Forest nerfs make the cooldowns on Gunsaber absolutely ridiculous and unjustified with the pathetic damage they do. A low cooldown ammo reset as elite doesnt make it more fun -Flow generation only seems to begin 3s after entering combat, is that intended? -Getting cancelled during charge doesnt return any flow/prestack ammo making an entire flow bar wasted ontop of the wasted channeltime, feels as bad as losing adrenaline/flow when dying on war -There s no real mobility outside of breakstep (~35-40s CD for 450 range is meh) -Gunsaber feels pretty slow and autochain a bit weird (I'd prefer faster spells that get interrupted by F2 charging to create some kind fast-stop-fast-stop gameplay flow) -Please turn Dragon Trigger #2 and #3 into ground targeted skillshots -Armaments outside of Flow Stabilizer dont do enough to be worth casting -Pistol skills seem fine actually, just not better than Offhand Axe in PvE -Gunsaber could be a little longer for my likings Comparision to Rev/Rant: -Every single skill on gunblade has less range/damage than greatsword on rev which actually feels good/fun to play imo -Rev GS #2 has 3s CD on a big 5 target cleave that has high dmg, while Gunblade #2 has low range, lower dmg, 3 targets but ~20s CD) -Rev GS #3 has up to 900 range and 8s CD, Breakstep is a joke in comparison (its also a better version of Rush) -#5 on a good hit does half the dmg of a fully charged Trigger Skill
  3. Don't know if it has been mentioned before but I'd really like to have skillshots for trigger #2 and 3. Feels a bit weird having to first person and move camera to move anywhere else but target. I'd also support some kind of lock mechanism like deadeye that would be cancelled with another tap of f2.
  4. I was watching my gf change dyes on her character when I noticed that the game starts dropping in fps heavily when zooming in closely on the Vermilion Wings. When viewed from a "normal" distance they seem to be fine.Also, the wings seem to be bugged at least for Asura when running and jumping at the same time. They flap sideways which looks really weird. Do Asuras twist their body when they re jumping? A fix for this would be pretty cool.Took a small replay of it: PC specs:i7 10700kGTX 1070using DX12 mod
  5. switching from one Equip. template to another always equips the secondary weapon, kinda weird Is it possible to link one Equip. T. to a Build T. so they will both be turned active when selecting one of them? I would ve liked to see a split between "current" Euip/Build tab and Templates. So clicking on the Templates will equip the items/build in the "normal" tab. Right now one of the templates is always being "wasted" by being the "normal" switcheroo tab since it always gets overwritten when equipping a new item somewhere Nobody needs more than 10 templates just to save 5 clicks, you guys are insane.. We just need the "current" Tab to be back where minimal adjustments can be made, when needed without changing a whole preset.
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