Just some of my thoughts, even if most of it has probably been said before.
General Impressions:
-Trigger charge-rate change is nice but the result is that short charged bursts now do literally no damage, even in PvE (maybe make scaling linear instead of exponential?)
-The (expected) Lush Forest nerfs make the cooldowns on Gunsaber absolutely ridiculous and unjustified with the pathetic damage they do. A low cooldown ammo reset as elite doesnt make it more fun
-Flow generation only seems to begin 3s after entering combat, is that intended?
-Getting cancelled during charge doesnt return any flow/prestack ammo making an entire flow bar wasted ontop of the wasted channeltime, feels as bad as losing adrenaline/flow when dying on war
-There s no real mobility outside of breakstep (~35-40s CD for 450 range is meh)
-Gunsaber feels pretty slow and autochain a bit weird (I'd prefer faster spells that get interrupted by F2 charging to create some kind fast-stop-fast-stop gameplay flow)
-Please turn Dragon Trigger #2 and #3 into ground targeted skillshots
-Armaments outside of Flow Stabilizer dont do enough to be worth casting
-Pistol skills seem fine actually, just not better than Offhand Axe in PvE
-Gunsaber could be a little longer for my likings
Comparision to Rev/Rant:
-Every single skill on gunblade has less range/damage than greatsword on rev which actually feels good/fun to play imo
-Rev GS #2 has 3s CD on a big 5 target cleave that has high dmg, while Gunblade #2 has low range, lower dmg, 3 targets but ~20s CD)
-Rev GS #3 has up to 900 range and 8s CD, Breakstep is a joke in comparison (its also a better version of Rush)
-#5 on a good hit does half the dmg of a fully charged Trigger Skill