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Tobias Valin.5893

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Everything posted by Tobias Valin.5893

  1. admittedly, no. Though I did skim and saw more talk about OCD than any actual answer.
  2. Wow, page 2 and no one gave the likely reason why they were pushed up front? It's to make them seen. Players with a high number of characters may have never seen the beta slots during the last event since they were pushed to the end. If those players also don't follow GW2 on social media, it's entirely possible they'd not know the beta event was taking place. So, by moving them to the front of the queue this time, ANet ensures everyone sees them and has a chance to make a character and provide feedback. That's really all is (probably) is.
  3. The thread's about what we want most in GW2, not what we think is likely, feasible, or even realistic. *shrug* And I gave my 3 things I'd like to see, because wishing EoD to be the end of GW2 isn't really in the spirit of the thread: it's more along the lines of "what I want for the franchise as a whole". That's why I put it in it's own paragraph. I'm awake well enough, thank you. The franchise need not end with GW2. If people consistently look forward to the latest Final Fantasy game, or the latest Zelda game, then there's no reason to believe players wont look forward to the next Guild Wars game. But it has to be a game that players actually do look forward to. I often wonder of studios and publishers have gone to this live-service model because it's easier. Get players invested with a good game up front, they'll put up with a great many things they otherwise would disapprove of later because they feel the investment. Sunk cost fallacy. If the studio puts out a couple of bad games, they risk driving off their fans and then the franchise is in danger. Similarly, players practically demand live-service games because they don't want to have to start all over again with the new game. MMOs are especially bad about this. I don't have the same attachment to GW2 as I did for GW1. Partly because I took a 6-year break right as LS2 was ending (I never truly quit playing GW1 during it's run), and partly because most of the people that made the world I came to enjoy have long since ceased working at ArenaNet. I dont really see how "a guild wars 3 with a totally different team than we had at the beginning" would be any different than the GW2 'with a totally different team than we had at the beginning' we have right now. I also come from the pre-internet days when games-as-a-service wasn't a thing. Games were released, played out, and a new one released some years later. Studios were able to take advantage of the current tech of the time, rather than be tied to the tech of the first game they built. They could iterate and bring changes they thought fans would enjoy. With live-service games that's far more difficult. Hell, just giving our characters the ability to jump required Anet to start over with GW2, because it wasn't something they could patch in to GW1. We were told as much way back when. People want the game to support directx12 natively. Some want VR support. All these things (and more) would be far easier to bake in from from the beginning rather than trying to shoehorn into the existing code. I've seen so many games hamstrung from progress because the devs were limited by the code and capabilities of the live game (looking at you Warframe and Destiny 1, among others). By the time we finish EoD GW2 will be twice the age GW1 was at the end of it's run. The story about killing elder dragons will (likely) be over. We will have revisited most all the old GW1 areas. If ever there was going to be a good point to cap the game and start working on a new one, with new zones, new races, new mechanics, modern tech (VoiP, DirectX12, VR, etc) baked into the base code, that'd be it. That's why I think it's time for Guild Wars 3. As a final Bonus thing I want in Guild Wars 2: built-in voice chat. I used to use Discord's VoIP (and still do for other things) but recently Guild Wars 2 has decided that it and Discord VoIP are not allowed to run at the same time. Trying to do so causes severe lag in GW2. Framerates drop and Ping goes thru the roof. Native voip likely would get rid of that issue. And it's not Discord's problem, or my computer's problem, because Discord VoIP continues to work just fine in other games.
  4. I followed the slow release of information in the years between Eye of the North and the first announcement of Guild Wars 2. When they showcased Guardian I really liked the sound of it, as off-tanks are very much my kind of class and Guardian struck me as just such a thing. Played one in both Betas and enjoyed it enough that I just never stopped.
  5. Instanced World Status. give me back the original maps: old LA, old Kessex Hills, DR with the hole and rope bridge instead of the coliseum, etc. Leave them un-molested until after the player character finishes the Zhaitan story (or skips to LS2 in their journal). Then, Auto-play the Ela Mckay LS1 recap and introduce the player to the current, updated zones. Respect the original GW1 lore. we were told the gods brought humanity to Tyria from somewhere in the Mists. Now Anet's used an Asura as a narrator to basically say "well, that's just a legend the humans think is true, but it probably isn't." GW1 vets busted their butts protecting Glint's first kid and Anet just killed him off in favor of their new one. It's like the writing team wasn't aware Glimmer (Vlast) even existed until after they'd committed the writing to Aurene. Have some respect for the writing that got you where you are today. A proper flying mount that doesn't have the restriction of an endurance bar. I get so tired of my movement being hamstrung by these ridiculous restrictions, when all I want to do is move 50 feet straight up then 30 feet to the right. But most of all, I want End of Dragons to be the last GW2 expansion. GW2 was supposed to be about killing elder dragons, then they wrote themselves into a corner by deciding "well you can't do that or you'll destroy the world!" Then they macguffin that away with Aurene taking their place, so we can kill the dragons with impunity (or get them to kill each other, so I hear). It's like the writers didnt know what story they were trying to tell, or (as I understand it) it's not been the same writing team with the same vision these past 9 years. I've heard that most of the original writing team has been gone for a long time, which somewhat explains the... differences... in writing I've noticed as I've progressed thru the story content. Regardless, Bubbles is the last elder dragon to kill. After that the whole overarching point of the game is gone. After EoD, instead of trying to pivot to a new story theme they need to step back and start working on Guild Wars 3. New mechanics, new maps, new everything. It'll take a few years, sure, but there is more than plenty of content to hold the players until that time. Besides, Guild Wars 1 only ran for about 5 years before they shelved it for GW2. GW2 is nearly double that. It's time for GW3.
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