The thread's about what we want most in GW2, not what we think is likely, feasible, or even realistic. *shrug* And I gave my 3 things I'd like to see, because wishing EoD to be the end of GW2 isn't really in the spirit of the thread: it's more along the lines of "what I want for the franchise as a whole". That's why I put it in it's own paragraph.
I'm awake well enough, thank you. The franchise need not end with GW2. If people consistently look forward to the latest Final Fantasy game, or the latest Zelda game, then there's no reason to believe players wont look forward to the next Guild Wars game. But it has to be a game that players actually do look forward to. I often wonder of studios and publishers have gone to this live-service model because it's easier. Get players invested with a good game up front, they'll put up with a great many things they otherwise would disapprove of later because they feel the investment. Sunk cost fallacy. If the studio puts out a couple of bad games, they risk driving off their fans and then the franchise is in danger. Similarly, players practically demand live-service games because they don't want to have to start all over again with the new game. MMOs are especially bad about this.
I don't have the same attachment to GW2 as I did for GW1. Partly because I took a 6-year break right as LS2 was ending (I never truly quit playing GW1 during it's run), and partly because most of the people that made the world I came to enjoy have long since ceased working at ArenaNet. I dont really see how "a guild wars 3 with a totally different team than we had at the beginning" would be any different than the GW2 'with a totally different team than we had at the beginning' we have right now.
I also come from the pre-internet days when games-as-a-service wasn't a thing. Games were released, played out, and a new one released some years later. Studios were able to take advantage of the current tech of the time, rather than be tied to the tech of the first game they built. They could iterate and bring changes they thought fans would enjoy. With live-service games that's far more difficult. Hell, just giving our characters the ability to jump required Anet to start over with GW2, because it wasn't something they could patch in to GW1. We were told as much way back when. People want the game to support directx12 natively. Some want VR support. All these things (and more) would be far easier to bake in from from the beginning rather than trying to shoehorn into the existing code. I've seen so many games hamstrung from progress because the devs were limited by the code and capabilities of the live game (looking at you Warframe and Destiny 1, among others).
By the time we finish EoD GW2 will be twice the age GW1 was at the end of it's run. The story about killing elder dragons will (likely) be over. We will have revisited most all the old GW1 areas. If ever there was going to be a good point to cap the game and start working on a new one, with new zones, new races, new mechanics, modern tech (VoiP, DirectX12, VR, etc) baked into the base code, that'd be it. That's why I think it's time for Guild Wars 3.
As a final Bonus thing I want in Guild Wars 2: built-in voice chat. I used to use Discord's VoIP (and still do for other things) but recently Guild Wars 2 has decided that it and Discord VoIP are not allowed to run at the same time. Trying to do so causes severe lag in GW2. Framerates drop and Ping goes thru the roof. Native voip likely would get rid of that issue. And it's not Discord's problem, or my computer's problem, because Discord VoIP continues to work just fine in other games.